4% HE tutorial |
Sun, 14 December 2008 10:29 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Not giving one, asking for one.
I've heard that nubs by 2468 is doable even under nonideal conditions. Can someone please explain to me how this is doable?
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Re: 4% HE tutorial |
Mon, 15 December 2008 13:39 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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magic9mushroom wrote on Sun, 14 December 2008 09:29 | Not giving one, asking for one.
I've heard that nubs by 2468 is doable even under nonideal conditions. Can someone please explain to me how this is doable?
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Fairly simple. The key is race design and expansion strategy.
Just whipped this up, but should work...
5% HE
IS,OBRM,NAS,RS
Tri-immune
1/1000 14/7/24 yes 13/3/23
Weap/Con cheap
Energy/Prop normal
The best way I have found is to hold your HW at 137,500 and move the the excess to the next "best" world. "Best" can mean many things, but the factors I take into consideration, in about this order, are:
1. Location (1 jump away from the HW, if possible)
2. Strategic placement (is there another prime world <81 ly away?)
2. Min conc
3. Planet conc
4. Neighbor proximity
Once you build up the second planet to 137,500, you start dumping on the next world "out" from your HW. Your pop from your HW is then sent to the next viable planet 1 hop from your HW.
You can still colonize other planets, and in fact it is to your advantage to do this. Not only can you gain valuable tech early from colonization, but you stake your claim to those worlds. Many players will not dispute it. True, you can be popdropped, but that's part of playing a low growth race.
In this manner, you will maximize your pop growth, plus you will have planets that are fully factoried and ready to develop tech or build ships.
It is assumed you are bringing along as much germ as you can, so your colonies can focus on building factories, and so building the other infrastructure occurs later.
Once you hit 137,500 on all the planets in the interior, just let them grow to 250,000, to get full def rating. They will still produce about the same amount of colonists at that point. Hold at that level, and use the excess to start filling up the interior worlds to 550,000 one by one.
You should never try to move pop more than 1 hop away unless there is a very good reason to do so. Adding years
...
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: 4% HE tutorial |
Mon, 15 December 2008 15:04 |
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iztok | | Commander | Messages: 1202
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
I can't say for 4% HE (not enough experience), but the race matt posted should get AMP Nubs in tiny dense uni at about the time you're asking.
There are only two ramp-up speed "brakes" for the 3-immune 4 or 5% HE:
1) pop growth (duh! ) and
2) planet density.
3-immune simply can't have a bad planet draw, and for those 1000 to 1500 factories each planet can build there's virtually always enough germ. The key to the ramp-up speed us meticulous pop mamagement, and I really mean METICULOUS. Even if you're in a war, you still have to move your pop in zones outside mayor fights. And once you hit 50% cap everywhere, you can afford settling planets even on the front. Because your pop is free, and mineral packets aren't.
BR, Iztok
[Updated on: Mon, 15 December 2008 15:05] Report message to a moderator
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Re: 4% HE tutorial |
Mon, 15 December 2008 15:59 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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iztok wrote on Mon, 15 December 2008 14:04 | Hi!
I can't say for 4% HE (not enough experience)
BR, Iztok
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It is possible with a 4%. I have done it @ 2468 in real game conditions, however IIRC I needed energy/CPS and prop23 to hit max tech beam nubs.
In the few games I have played 4%, I always created a first look nub. I usually limited production to less than 1000, then come out with a max tech version, if I have that option.
Quote: | The key to the ramp-up speed us meticulous pop mamagement, and I really mean METICULOUS.
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I totally agree with Iztok on that statement for a 5%, but on the same token you have to be perfect with a 4%. Meticulous won't cut it. You make a mistake with the 4%, you die (at least for the first ~70 years). Which has always been my attraction to it.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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