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RB vs. OA Fri, 31 October 2008 08:44 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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I've heard it said that the Retro Bomb is crap because the Orbital Adjuster does the same job, costs less, is available earlier, and is more versatile. I have a question about this: The Stars! Tech Browser says that the Retro Bomb unterraforms up to 1% per variable per bombing run, whereas I know that the OA does 1% total per turn.

So isn't the Retro Bomb better for offensive purposes, considering that it also has lower weight and can be mounted on a hull that isn't quite so fragile? Since it has 3 times the power?

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Re: RB vs. OA Fri, 31 October 2008 10:14 Go to previous messageGo to next message
joseph is currently offline joseph

 
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General concensus is that it is not worth the extra ship slot.
Also it only returns variable to their original state (an OA can make a world red even if it was originally green - with high enough TT).

Has a possibilty with teams - get "one turn kills".
Lower player number has the Retro bombs.
Planet turns red.
Higher number uses proper bombs.
Planet dies.

Only works on planets that were originally red/yellow for your enemy.
Again general view is better to use LBU (low player) and Cherry (high player)
Or settle for 2 turn kills using OAs.

Also OAs are good because after they have made the world red for you enemy they can make it green for your ally (obivously if it is for you then it makes no odds as you auto terraform anyway).



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: RB vs. OA Fri, 31 October 2008 10:50 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Good point.

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Re: RB vs. OA Fri, 31 October 2008 15:06 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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joseph wrote on Fri, 31 October 2008 09:14


Also OAs are good because after they have made the world red for you enemy they can make it green for your ally (obivously if it is for you then it makes no odds as you auto terraform anyway).


I'll add that it is a nice touch making it red for your enemy, so that if you as the CA take the planet, only to lose it again, it reverts back to red settings. Wink

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: RB vs. OA Sun, 02 November 2008 03:56 Go to previous messageGo to next message
Micha

 

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mlaub wrote on Fri, 31 October 2008 20:06

I'll add that it is a nice touch making it red for your enemy, so that if you as the CA take the planet, only to lose it again, it reverts back to red settings. Wink

Isn't it just that if you kick a CA off a planet the values return to the original ones? So if it was a green planet to start with and the CA no longer lives on it, the planet will be green again (given without any terraforming). OAs have nothing to do with any of that ...

mch

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Re: RB vs. OA Mon, 03 November 2008 17:33 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Micha wrote on Sun, 02 November 2008 02:56

mlaub wrote on Fri, 31 October 2008 20:06

I'll add that it is a nice touch making it red for your enemy, so that if you as the CA take the planet, only to lose it again, it reverts back to red settings. Wink

Isn't it just that if you kick a CA off a planet the values return to the original ones? So if it was a green planet to start with and the CA no longer lives on it, the planet will be green again (given without any terraforming). OAs have nothing to do with any of that ...

mch


I guess I wasn't real clear. Yes, you are correct.

I was thinking of all those planets that start off yellow, and take years to terraform to a good green. eg. 1 single immune, 1 medium band, and 1 narrow band races that are so popular.

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: RB vs. OA Mon, 03 November 2008 20:57 Go to previous messageGo to next message
gible

 
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Micha wrote on Sun, 02 November 2008 02:56

mlaub wrote on Fri, 31 October 2008 20:06

I'll add that it is a nice touch making it red for your enemy, so that if you as the CA take the planet, only to lose it again, it reverts back to red settings. Wink

Isn't it just that if you kick a CA off a planet the values return to the original ones? So if it was a green planet to start with and the CA no longer lives on it, the planet will be green again (given without any terraforming). OAs have nothing to do with any of that ...

This didn't seem right so I tested it with a 2imm/rad centered HE & an all centered CA.

The planet I used started with rad 48. HE colonised. Overhead OAs took it to 46. Stayed 46 when the OAs left. CA invaded, rad 50. Lift the pop, rad 48.

And then wondering about how the planet was terraformed:
HE colonised, rad 48. Terraformed to 50. CA invaded, rad 50. HE invaded rad 48.

So yes.. its true.. when a CA 'leaves' a planet, the planet reverts to its UN-terraformed value - not the value it had when the CA arrived.

...Permaforming not included.

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Re: RB vs. OA Tue, 04 November 2008 03:02 Go to previous messageGo to next message
Micha

 

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gible wrote on Tue, 04 November 2008 02:57

So yes.. its true.. when a CA 'leaves' a planet, the planet reverts to its UN-terraformed value - not the value it had when the CA arrived.

A valuable tactic we used a lot in team games (only played CA solo once), let our CA take enemy planets that we were not sure we could keep longer so that their hard payed terra was reset. Smile
Of course of lesser use if they have a CA of their own ... but than you can still shoot down their OAs. Twisted Evil

mch

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Re: RB vs. OA Tue, 04 November 2008 04:11 Go to previous messageGo to next message
gible

 
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Micha wrote on Tue, 04 November 2008 21:02

...let our CA take enemy planets ... so that their hard payed terra was reset. Smile


Yet another reason to ban CAs...that's just mean Twisted Evil

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Re: RB vs. OA Tue, 04 November 2008 05:43 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Ya, CAs should be set back to their 2.5 settings. Their massive FUBARs that they can do in war plus half price terra are definitely enough, they don't need to be OMG LOLZ AT MY RESOURCEZ as well.

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Re: RB vs. OA Wed, 03 December 2008 13:43 Go to previous messageGo to next message
neilhoward

 
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magic9mushroom wrote on Tue, 04 November 2008 10:43

they don't need to be OMG LOLZ AT MY RESOURCEZ as well.

Laughing
Next game I will have to play CA, just for the lulz.
Quote:


the anguish of a laughed-at victim transforms lol into lulz, making it...
more pleasurable.

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Re: RB vs. OA Thu, 04 December 2008 08:30 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Thu, 04 December 2008 05:43

magic9mushroom wrote on Tue, 04 November 2008 10:43

they don't need to be OMG LOLZ AT MY RESOURCEZ as well.

Laughing
Next game I will have to play CA, just for the lulz.
Quote:


the anguish of a laughed-at victim transforms lol into lulz, making it...
more pleasurable.




4chan does not need to be brought to this board as well, in my humble opinion. It has already rotted most of the internet, excluding that which has been rotted by TVTropes.

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