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Thoughts for UI improvements Fri, 31 October 2008 01:20 Go to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I only have one to start the thread off. For transport orders, an option to set a population hold percentage for colonist loading - 25%, 33%, 50%, or 100%.



Edited for clarity, looking back at this, I realized what I typed before didn't have anything to do with what I was actually trying to suggest.


[Updated on: Wed, 12 November 2008 23:58]

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Re: Thoughts for UI improvements Tue, 04 November 2008 03:07 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Research to an item instead of by tech fields (as an additional option, not as a replacement). Given the required techs to reach the item, applies research either proportionally by cost to reach the levels in each field or in order of fastest increase in overall tech levels - which method by player choice, or perhaps just one built into the option.

[Updated on: Tue, 04 November 2008 03:18]

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Re: Thoughts for UI improvements Wed, 12 November 2008 23:56 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

The starbase pane on the planet view describes the mass driver - it should describe the stargate on the base too.

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Re: Thoughts for UI improvements Sat, 15 November 2008 05:57 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Selection of multiple planets to set routes or production queues.

Sulpholobus.

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Re: Thoughts for UI improvements Sat, 15 November 2008 10:00 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Sulpholobus wrote on Sat, 15 November 2008 11:57

Selection of multiple planets to set routes or production queues.

In the same vein, but possibly with wider uses:

Cool Allow user-defined "tags", where a tag is just a name and a placeholder for things like ProdQs, BattleOrders, coordinates...

Then you could not just assign a name to a fleet or to a planet or to a spot in space, but one or more tags, to help you setup actions like:

Deal All planets tagged as "breeder" will get priority for pop transport.
Deal Match all planets tagged "needs Germ" with those tagged "surplus Germ".
Deal Send watchers to all planets tagged "enemy forward colony".
Deal All fleets tagged "spy" or "scout" will get orders to shoot nobody.
Deal A spot in deep space tagged "meetpoint alpha" will be selectable by any fleet that wants to go there.

And, related to this last one:

Cool Allow a fleet destination to be selected from some short list besides the usual selection thru the scanner pane. That way, if there's some "popular" destination that's been tagged as such, all fleets moving there have a faster and less error-prone setup.

Deal For instance, a new warship could choose from a list of all planets tagged "border gate", among other lists.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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