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Re: 2483 Thu, 31 May 2007 15:44 Go to previous messageGo to next message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

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LOL... how heroic! Wink

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Addendum 2482 Sun, 03 June 2007 12:30 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Addendum 2482

# Mars tries to hit Minibari HW Wendy with 3 mineral packets at warp 10... all scheduled to arrive in 2483. At least 1 packet was stopped by Minibari freighters.

Wendy population
2482: 612k, 81% def
2483: 554k, 75% def

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2484 Mon, 04 June 2007 10:28 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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2484
* Gaim attack Smorgas (former Drakh HW) with 50 CCs and, while retreating, shoot down 4 Earth BBs but loose 15 xports.
* Gaim abandoned planet Heatwave
* Hyak attack Pak Sherman with 17 BBs and many OAs
* Hyak Ultra at Hoe equipped with 2 mass driver 7
* Hyak abandoned planet Elder

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2485 - 2486 Thu, 14 June 2007 10:56 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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2485
* Battle over Ipsha planet Steeple: Spoo Centre Fleet gets beaten and utterly destroyed
* Hyak attack Pak planet Yuppie Puppy with 12 BB and lots of OAs
* Battle over Smorgas: Gaim/Llort achieve a great victory
* Another battle over Silver, let's rename Silver to Verdun

2486
* Pak Spittle attacked by Ipsha but without bombers (still on the way)
* Pak Sherman gets bombarded by HYak
* Narn HW Putty attacked by Hyak but without bombers (still on the way)
* Spoo Abrams under attack of 14 Hyak BBs while bombers are still 2 years away
* Llort Silver finally lost to Earth
* Llort Catnip attacked and conquered Ipsha
* Magellan without defending VA-forces
* Gaim destroy 5 Ipsha BBs


[Updated on: Thu, 14 June 2007 11:03]

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2487 Mon, 18 June 2007 17:54 Go to previous messageGo to next message
Micha

 

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MT gave MT ships ... pak will not be trading ... I can keep the fleet a bit longer, "enough" free slots right now, but that can change quickly. Any wishes for the minerals?

mch

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Re: 2487 Tue, 19 June 2007 21:46 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

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Production of IS-10 powered Zaidzev ships begins this year. Hopefully I will get W15 ty so that I can get Vladimir production under way too.

Unfortunately, all my shipyards are some distance from the Hal/Ship Shape front.

Also, I will probably be able to field only about half the numbers that Pak can since I have less resource & the ships are more expensive.

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2488 Thu, 21 June 2007 10:14 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Damn, those Hyak BBs are lucky bastards. Surprise attack vs Kosciusko with warp 9 thru about 70-ly of minefields. Devasting result...

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2489 - pak'ma'ra Mon, 25 June 2007 08:51 Go to previous messageGo to next message
Micha

 

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After heavily sweeping with BBs Hyak has now positinoned 2 attack fleets within 1 jump of my core ... (one fleet even at 37y from my HW) ... Seems my BB production started a few turns too late ... even 1 turn would have given me 20 extra BBs right where I now desperately need them ... Sad
Expecting to lose the two smaller colonies near Jupiter ... I hope the still unknown BB design will scare them off and let me safe my bigger worlds ...
(and of course I forgot to build RPs in time so transfers will happen after the first battles this year ...)

After Sherman fell it's now Abacus turn (not mentioning Yuppie Puppie or Challenger since those never was that strong) ... soon I'll have no planets left in the centre ... not that I ever got the chance to do anything with them. <g>

Good news is that I got elec11 so I can finally build some bases that actually can do something ... out-init the VA jugger BBs ...

Oh, did I mention Hyak has Hush-a-Booms? Very Happy He started using them some turns ago ... (so far for the good news Smile )

mch

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2489 Mon, 25 June 2007 09:07 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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2489: more great news
* Finally Hyaks managed to conquere Narn HW Putty and Sodium.
* Spoo minefields in centre and east are eroding quickly since Hyaks extravagantly hunts my small minelayers with BBs

Actually this is rather good for the Spoo. The Hyaks are too slow and inefficient this way. Attacking planets with no less than 138 mini-bombers isn't the most efficient thing, either, while other combat fleets of BBs lack bombers to do any real damage.

Nevertheless the Spoo will loose several planets in the centre, some in the east and the worst: won't be able to support the Pak'ma'ra in time. As usual the rather vast distances within the Spoo territory lead to approx 5 years of needed time to assemble a combat fleet... which means around 2493.

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2490 Thu, 28 June 2007 09:58 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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2490: desasters and victory

* Pak'ma'ra achieved a major victory at Inside-Out: shooting down no less than 29 Hyak BBs and 21 OAs!!!

* Spoo planet Abrams lost: it was a neat trap aimed to shoot down the attacking bombers but unfortunately the Drakh missed their turn and thus everything turned against the Spoo instead of the enemy. While Abrams is still heavily populated and defended, the planet is nevertheless lost due the the Hyak OAs which have brought down Abrams to -4% with the usual consequences for the efficiency of defenses and ressources. There was only one try to shoot down the enemy bombers.

* Vanguard Hyak fleet of 12 BBs attacked Spoo Kosciusko and lost 5 ships

* Spoo planet Kan under siege by 25 Hyak BBs: once again minefields weren't able to stop the Hyak ships who probably have made a pact with the devil in exchange for invulnerability against mines.

* Ipsha attack poor small Minibari at Knob

* Shadows attack Pak'ma'ra in orbit of Spoo Pantagruel or was it the other way around?

* no fight about shadow weap-16-lamb initiated (again)


[Updated on: Thu, 28 June 2007 10:02]

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Re: 2490 - Inside-Out Thu, 28 June 2007 11:46 Go to previous messageGo to next message
Micha

 

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Altruist wrote on Thu, 28 June 2007 15:58

2490: desasters and victory

* Pak'ma'ra achieved a major victory at Inside-Out: shooting down no less than 29 Hyak BBs and 21 OAs!!!

...

* Spoo planet Kan under siege by 25 Hyak BBs: once again minefields weren't able to stop the Hyak ships who probably have made a pact with the devil in exchange for invulnerability against mines.


pak'ma'ra used their devils gift against them. The thought occured to me that he speeded through the fields since speedbumps would stop his fleet and not the standards (Stars! checks fields in the order speed->standard->heavy ... sad for SD players, good for the others <g>) therefor the fleet would not be taking damage while it would end up close to my worlds and sweep my fields ... and if he *did* strike through it would a bonus for him since he might count on me not defending when I felt safe behind my minefields and catch me with my pants down ...

He had two fleets approaching so I thought he would hit the two smaller worlds around Jupiter, I could only defend one and targetted the fleet closest (10*BBs) that I suspected to join with the OA fleet closeby. (He thinking his speeding 10*BB fleet would be stopped in a minefield and the OA fleet targetting the speeding fleet and ending up in the same spot, ready for attack.) Now I *did* want him to end up at my worlds. Smile That way I could use the base as chaff to suck up missile fire. Smile So I set him to friend and let him pass. Smile
I did no count on his second 11*BB fleet to end up there as well! I thought that one would stick with his own set of OAs possibly hitting another planet ... Fortunately those BBs had orders to not shoot at anything! Laughing

Good to see that the extra range did not help the BBs (this time) and our version got the first shot.

mch


[Updated on: Thu, 28 June 2007 11:58]

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Re: 2490 - pak'ma'ra Thu, 28 June 2007 11:58 Go to previous messageGo to next message
Micha

 

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Battles:
120.000 Ipsha pop shot down coming from LGM1 heading north.

Some sweeping CCs shot down from Ispha and Hyak ...

Orbit of Sherman retaken. Buh, for one turn. Smile

4 Hyak HaB B-52's killed that were heading for Abrams.

Builds:
83 weap14 BBs have been build (minus two dead), about 60 more can be finished in 2 years, but I need to fit in some sappers now that I got weap15.

pak'ma'ra

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Re: 2490 Thu, 28 June 2007 12:00 Go to previous messageGo to next message
Micha

 

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Altruist wrote on Thu, 28 June 2007 15:58

* Shadows attack Pak'ma'ra in orbit of Spoo Pantagruel or was it the other way around?

Last time I looked my minelaying fleets (1 standard mine FF, 2 speedbump scouts, 1 FX) were not armed ...

mch

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Re: 2490 - weap16 Thu, 28 June 2007 12:05 Go to previous messageGo to next message
Micha

 

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Altruist wrote on Thu, 28 June 2007 15:58

* no fight about shadow weap-16-lamb initiated (again)

Where should that have happened and what is not going like it should be?

mch

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Re: 2490 - weap16 Thu, 28 June 2007 12:43 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Micha wrote on Thu, 28 June 2007 18:05

Altruist wrote on Thu, 28 June 2007 15:58

* no fight about shadow weap-16-lamb initiated (again)

Where should that have happened and what is not going like it should be?

mch


Where: Quark, Continental, Scotch and Elephant Ear
Might be several things: lambs not showing up or without attack order.

I've already some Red Pirates in transit to replace my scouts there but they'll need another year to arrive.

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Re: 2490 - weap16 Thu, 28 June 2007 16:59 Go to previous messageGo to next message
Micha

 

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Altruist wrote on Thu, 28 June 2007 18:43

Where: Quark, Continental, Scotch and Elephant Ear
Might be several things: lambs not showing up or without attack order.

I've already some Red Pirates in transit to replace my scouts there but they'll need another year to arrive.

Hm, IF lambs showed up, you should have gotten a message like: "battle in orbit but your forces were not involved"? Or is that only when you own the planet ...
Anyway if it happend several years already than Ptolemy has his Lamb BO's wrong ...

mch

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Re: 2490 - weap16 Fri, 29 June 2007 07:26 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Quote:

Hm, IF lambs showed up, you should have gotten a message like: "battle in orbit but your forces were not involved"? Or is that only when you own the planet ...


I recall having seen such messages for the Drakh or Llort several years ago. Spoo were involved via battle, probably due to the Centauri.

But since several years: nothing. Drakh, Llort, correct me if you still get the message about battles you weren't involved in.

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Re: 2490 - weap16 Fri, 29 June 2007 19:15 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Altruist wrote on Fri, 29 June 2007 07:26

Quote:

Hm, IF lambs showed up, you should have gotten a message like: "battle in orbit but your forces were not involved"? Or is that only when you own the planet ...


I recall having seen such messages for the Drakh or Llort several years ago. Spoo were involved via battle, probably due to the Centauri.

But since several years: nothing. Drakh, Llort, correct me if you still get the message about battles you weren't involved in.



I was getting those messages but they have now stopped. Drakh have some RPs set to default BO & others at Armed/Any/Ratio/Shadows - the latter appear to still work. eg. if you check Drakh's turn you will find that a battle occured at Delta Delta Delta which included both W16 & C12 lambs.

Can anyone tell me what determines the order of battles? Maybe it's possible to participate in Shadows + others if Shadow W-L battles occur first (I recall that that did happen on at least 2 occasions in the past - maybe because those sites are at planets whereas the other sites are in space).

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Re: 2490 - order of battles? Sat, 30 June 2007 03:32 Go to previous messageGo to next message
Micha

 

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AlexTheGreat wrote on Sat, 30 June 2007 01:15

Can anyone tell me what determines the order of battles? Maybe it's possible to participate in Shadows + others if Shadow W-L battles occur first (I recall that that did happen on at least 2 occasions in the past - maybe because those sites are at planets whereas the other sites are in space).

The Battle Summary Report lists them alphabetically (but that can be changed) ... My first thought was left to right (IIRC planet production works that way, good to know when approaching the 512 fleet limit) but looking at the messages that does not fit, top to bottom does not work either ... hm, not even fleet numbers ... so no clue. Maybe that info is somewhere on the newsgroup ...

mch


[Updated on: Sat, 30 June 2007 03:33]

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Re: 2490 - order of battles? Sat, 30 June 2007 04:07 Go to previous messageGo to next message
Micha

 

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Did some searching in the newsgroup (found a post from Andreas in 1999 BTW <g>), not much to find, most things that come up concern the Order of Events but I saw someone mentioning it could be fleet number but in correlation with player number (no testing of confirmation). And that seems to be spot on! It fits with the messages.

Checking my own battle reports:
(skipping the ones where several fleets were destroyed, findind the fleet numbers would be too hard and some even impossible since those can only be find in the enemy .x files)

lowest player number involved with lowest fleet number:

#1 Minbari - fleet #13
#1 Minbari - fleet #19
#1 Minbari - fleet #31
#1 Minbari - fleet #32
#2 Dilgar - fleet #48
<skip>
#5 Drakh - fleet #29
#5 Drakh - fleet #30
#5 Drakh - fleet #32
#5 Drakh - fleet #33
#5 Drakh - fleet #34
<skip>
#5 Drakh - fleet #64
#7 Gaim - fleet #195
#7 Gaim - fleet #196
#7 Gaim - fleet #199
#7 Gaim - fleet #200
<skip>
#7 Gaim - fleet #218
etc

mch

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Re: 2492 Sat, 14 July 2007 19:20 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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The planets Hal & Hollywood are safe this year since there are no VA torp ships or chaff & insufficient firepower to defeat the right bases.

602Kt B-52s are pouring thru the WH south of Evergreen, 15 this year. I would really like to know the design. There are 8 more of them just west of Mayberry headed north - anyone in a postion to ping them?

Looks like a warp 10 attack by the Pak "stuck" fleet against the Hyak would've worked. I expecting them to move out of range completely since they knew your ships are warp 10.

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Re: 2492 Sun, 15 July 2007 07:10 Go to previous messageGo to next message
Micha

 

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AlexTheGreat wrote on Sun, 15 July 2007 01:20

Looks like a warp 10 attack by the Pak "stuck" fleet against the Hyak would've worked. I expecting them to move out of range completely since they knew your ships are warp 10.

<shrug>

mch

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pak'ma'ra weap16 / new BB Mon, 16 July 2007 09:14 Go to previous messageGo to next message
Micha

 

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pak'ma'ra got weap16 this turn. Starting to build jugger BBs, not sure about the design yet. Either full BBs (6+6+4 missiles and 2+2 sappers with 4 IS armor, move 1.75) or pocket BBs (6+6 missiles with 2 IS armor, move 2) ... both with eny10 shield (maybe croby) and full comps, engine is of course EP.

Need to see what is best for bor supply ... Or are we going to make a stack of those as well?

mch

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2493 Mon, 16 July 2007 09:26 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Damn, everything worked out as planned at Humus except a small mistake with the chaff-battleorders and everything... in vain. Grrr, could had gotten all the Hyak-bombers.

Not sure why the Narn DDs shot down the Minibari at the Llort-W/L-sites. Were they newly transfered to the Narn? They still had default battleorders (which still doesn't explain it)? Changed battle orders. Narn have excess RPs in the area, so 4 RPs will be transfered to the Minibari at the Llort W/L-sites.


[Updated on: Mon, 16 July 2007 09:46]

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2497 Thu, 02 August 2007 18:53 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
Commander

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2497
* unfortunately the SPOOmun Complat lost its Centre Fleet at Kitchener: 48 BBs gone

* Hyak, confirmed tech, minimum weap 22 and con 16. Doesn't seem to have en14 yet.

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