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Re: Don't Let the Stars Fade Away Sat, 15 March 2008 14:40 Go to previous messageGo to next message
mav1369 is currently offline mav1369

 
Crewman 3rd Class

Messages: 4
Registered: November 2007
Location: ici
some body has test Nova ?
on my computer it's dont work.
install OK
start KO (windows message box error and close).


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Re: Don't Let the Stars Fade Away Sat, 15 March 2008 19:30 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

Messages: 92
Registered: December 2006
Location: Oxfordshire, UK
If you can mail me exact details of the problem I will fix it ASAP. Your post really does not give me much to go on.

Points to note: You must run the race designer first. Nothing will work until you do that. Then you must run the Nova Console to generate a new game. Nothing will work until you do that.

You must have .Net version 3.0 on your machine (a free download from Microsoft). Nova is currently running on 6 machines without problems (which does not mean it is bug-free).

E-mail me with the details and I'll sort the problem out.

Kindest regards

Ken



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Sun, 30 March 2008 22:44 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

Messages: 200
Registered: June 2005
I'd like to test it for you. I'll let you know what I think in a few days.


If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: Don't Let the Stars Fade Away Mon, 31 March 2008 19:54 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

Messages: 92
Registered: December 2006
Location: Oxfordshire, UK
The mine stuff is coming along. Mine layers are now a component and you can build them into ships (they have beed added to the ship designer).

The tricky stuff is working out when a ship is going through a minefield that belongs to an enemy. Enemies can change each turn.

I've some thoughts to try out, though, but they will have to wait until I get my life sorted. Sad

I'm just a bit busy at the moment (I've tons of legal paperwork to go through each evening due to my divorce), plus I've got to find a place to live which takes up most of the weekend, etc., etc.

I think I have the problems solved but it is going to take a while to implement them.




Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Tue, 01 April 2008 06:37 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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Location: Third star to the left
ken-reed wrote on Tue, 01 April 2008 01:54

The tricky stuff is working out when a ship is going through a minefield that belongs to an enemy. Enemies can change each turn.

I hope you'll include "friendly" minefields too, since some times minesweepers are sent/setup to clear minefields of friends. Deal

Also, there's those pesky SD exploding minefields, which hit everybody, themselves included. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Tue, 01 April 2008 13:43 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

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except, of course, for their special mining ships. Have fun with that, lol.


If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: Don't Let the Stars Fade Away Tue, 08 April 2008 01:46 Go to previous messageGo to next message
Madoushi is currently offline Madoushi

 
Civilian

Messages: 2
Registered: April 2008
Location: Vancouver
I got through about the first five pages, before I gave in and decided to chip in my two cents.

I first discovered Stars! around 2002, and even though I've only played the 2.7 demo, find it to have far more potential than Master of Orion.

I've never played the full version, indeed, I didn't even know a company in Finland was still selling serial numbers untill I just recently lost my job, so I have been looking for a free alternative.

However, I'm not a programmer or web designer.

Personally, my suggestion would be not to overtly worry about graphics.

Stars! was never about graphics.. it was about gameplay.
If the game plays good, graphics I think, are far less important.

In regards to ships being immobile when out of fuel.. I'm personally not hot on the idea. Perhaps it could be a flaw (or ram scoops could be a race advantage.)

However, if ships can't replenish on their own, fuel needs to be made a resource, and perhaps a Tanker class ship needs to be designed.

One thing I WOULD change is if ram scoops are left, ships should be able to refual at almost any star system, at least at a rate far greater than in open space, as solar wind tends to be far denser around a star.

Personally, I've never played a 4x game multiplayer. I would probably make a poor opponent, though I would not be adverse to a PBEM game.
However, I mostly play single player, and so AI is very important to me. One aspect AI has very rarely handled well is diplomacy.
Emperor of the Fading Suns had a decent system for handling it.

The other thing is, I'm a layidiot. Compiling intimidates me. Having to fiddle with a program is slightly unnerving as well. For me personally, I'd be happiest if I could just download a .zip or .exe and install it, but if given simple, direct instructions, I could probably make due.

In any event, I'll add more once I've read up more, but for now, I believe I will try to take Nova for a test run.

Good work, folks! I hope you keep it up! If you need any help with story ideas or documentation, I can offer my services. Very Happy

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Re: Don't Let the Stars Fade Away Tue, 08 April 2008 03:28 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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Location: Third star to the left
Welcome! Very Happy

Madoushi wrote on Tue, 08 April 2008 07:46

I first discovered Stars! around 2002, and even though I've only played the 2.7 demo, find it to have far more potential than Master of Orion.

You're not alone in that appreciation. Rolling Eyes

Quote:

I've never played the full version, indeed, I didn't even know a company in Finland was still selling serial numbers untill I just recently lost my job, so I have been looking for a free alternative.

You can still get a serial number from Ron here. Check this thread: Getting serial numbers Cool

Quote:

Personally, my suggestion would be not to overtly worry about graphics.

Stars! was never about graphics.. it was about gameplay.
If the game plays good, graphics I think, are far less important.

Indeed. Nod

Quote:

However, if ships can't replenish on their own, fuel needs to be made a resource, and perhaps a Tanker class ship needs to be designed.

Fuel used to be a "resource" in early versions. Seems it added too much complexity and little gameplay. Sad

But "Tanker" ships already exist: the "Fuel Transport" and the "Super-Fuel Xport". There's also a fuel-generating part for the IT PRT: the "Anti-matter Generator"

Quote:

However, I mostly play single player, and so AI is very important to me. One aspect AI has very rarely handled well is diplomacy.
Emperor of the Fading Suns had a decent system for handling it.

Can you describe it in some more detail? Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Tue, 08 April 2008 05:07 Go to previous messageGo to next message
Madoushi is currently offline Madoushi

 
Civilian

Messages: 2
Registered: April 2008
Location: Vancouver
Empror of the Fading Suns:
http://www.the-underdogs.info/game.php?id=367

I think their download link for it might be broken, but it is abandonware, and so shouldn't be too hard to find. (I can send it to anyone interested, it is small enough to e-mail)

I find in many strategy games, even if the amount of 'options' for trade and diplomacy are vast, the computer is fairly basic: if they feel they are in a position of weakness, they will concede almost anything relative to the difference in military or economic strength. However, if they feel they are in a position of strength, they will 'demand' things from you unreasonably, and will attack you mercilessly if you refuse. (Civilization games are notorious for this, up to 4, the last one I played. Also, computer players in Civ have broken levels of production Sad )

EoFS has a system where you can offer up to three things (techs, votes, planets, ships, maps, intel, money) and ask for or demand up to three things in return.

While that alone isn't very revolutionary, war is costly, and while ground forces are fairly easy to manufacture, space faring ships are a huge investment, and gambling them in battle is highly risky. Since the aim of the game is not neccessarily outright conquest, but rather to hold the title of Emperor for ten turns (more on that later), therefore gunpoint diplomacy is less common, while true bartering more frequent.

There are five Noble houses, each played by a human or computer player, and each has five votes. Every few years, a vote is held for the Imperial Regent. Whenever a player votes or pledges their votes for someone, they pledge them all, regardless of how many they have. The Imperial Regent can elect one of the other leaders as a spymaster, one as the Imperial Navy Commander, and one to lead the Stigmata garrison, tasked with contaning a hostile alien race to the planet Stigmata.

Often, when bartering for votes, offering one of those positions if elected is viable.


I guess in summary, my point is, I'd like to see the AI barter, rather than simply threaten or concede. Smile

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Re: Don't Let the Stars Fade Away Tue, 08 April 2008 10:41 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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Madoushi wrote on Tue, 08 April 2008 11:07

Empror of the Fading Suns:
http://www.the-underdogs.info/game.php?id=367

I think their download link for it might be broken, but it is abandonware, and so shouldn't be too hard to find. (I can send it to anyone interested, it is small enough to e-mail)

That download link is slow but working. I don't know if I'll have enough time to play it, tho. Whip

Do you know if the patches/mods they mention are worth the trouble? Confused


Quote:

(Civilization games are notorious for this, up to 4, the last one I played. Also, computer players in Civ have broken levels of production Sad )

The trick is, as always, being ready for the AI's puny attempts at waging war. Civ is primarily a war game, even if other options for winning exist. In fact, I've seen the AI repeatedly beg for a certain tech vital to their economy. There's also the "Reputation" system which tends to hurt those who break their treaties... Twisted Evil


Quote:

Since the aim of the game is not neccessarily outright conquest, but rather to hold the title of Emperor for ten turns (more on that later), therefore gunpoint diplomacy is less common, while true bartering more frequent.

...

I guess in summary, my point is, I'd like to see the AI barter, rather than simply threaten or concede. Smile

"Enhanced" options for more "formal" diplomacy have been suggested, including the sharing of maps, but the AI is not a high priority at the moment (despite what some of us would like)

Who knows what the future may hold. Perhaps in Stars! there'll one day exist other, less bloody ways to victory. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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trophy.gif  Re: Don't Let the Stars Fade Away Sat, 12 April 2008 21:10 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

Messages: 92
Registered: December 2006
Location: Oxfordshire, UK
Nova now supports mine fields. I've a bit more testing to do but SourceForge should be updated this week (or, perhaps, next week).

I'm moving house at the moment and have to sort out a new ISP. As soon as I can sort that out I'll do a new release.

Source code is easy to publish. Binaries are harder with VS Expresss 2008. But, I'm reading up on the subject.

Ken



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Sun, 13 April 2008 02:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Good to hear! Pirate


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Wed, 18 June 2008 06:00 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

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Just a quick update.

Nova with minefield support is now available on SourceForge.

There is no binary release just now as VS Express makes it hard to do multiple binaries in a single release. I'm working on it.

I have a problem. I cannot get the planet value algorithm to work properly. If there are any coders out there I'd welcome some help. I took the equation from the Stars! FAQ but could not find out what "clicks from edge" actually meant.

Ken



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Wed, 18 June 2008 06:37 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

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Location: Oxfordshire, UK
Well it would be but I cannot log in to my project. I tried submitting a problem report and even that doesn't work.

I suspect SourceForge is having a few problems (they are in the process of moving their site). I'll wait a day or two before trying again.

Meanwhile, I have at least managed to update the web site with some new screen shots.

Ken



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Wed, 18 June 2008 09:10 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
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ken-reed wrote on Wed, 18 June 2008 12:00

I have a problem. I cannot get the planet value algorithm to work properly. If there are any coders out there I'd welcome some help. I took the equation from the Stars! FAQ but could not find out what "clicks from edge" actually meant.

I'd recommend you skip that old "best-fit" math and go straight to the exact algorithm that ConstB unearthed and I rewrote for easier reading/porting: Cool

The Academy -> Planet value calculation made easy!

BTW, "clicks from edge" is meant to be the number of times you click in the racewizard from "all the way to the edge" to your race's actual hab setting...



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Wed, 18 June 2008 11:37 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
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That's what I used for FreeStars, and if you want to look at that, you can look at Race::HabFactor in Race.cpp. Two warnings: there is an older HabFactor that's been ifdef'ed out, and it's a bit more complex because there is the possiblity of different setups in Rules.xml.


- LEit

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Re: Don't Let the Stars Fade Away Sun, 29 June 2008 11:07 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
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Well, after much messaging around with SourceForge the source code for Nova with Minefields is now available. I'll think about a binary release tomorrow.


Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Sun, 29 June 2008 11:15 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
Senior Chief Petty Officer

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LEit wrote on Wed, 18 June 2008 16:37

That's what I used for FreeStars, and if you want to look at that, you can look at Race::HabFactor in Race.cpp. Two warnings: there is an older HabFactor that's been ifdef'ed out, and it's a bit more complex because there is the possiblity of different setups in Rules.xml.


I haven't had a chance to look yet but it seems to be part of the race wizard which means it won't cope with terforming. But I'll take a look anyway.



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Sun, 29 June 2008 20:14 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
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ken-reed wrote on Sun, 29 June 2008 16:07

Well, after much messaging around with SourceForge the source code for Nova with Minefields is now available. I'll think about a binary release tomorrow.


The binary release for Nova is now available on SourceForge. The web page has also been updated to explain how to use it.



Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Sun, 29 June 2008 22:07 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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ken-reed wrote on Sun, 29 June 2008 17:15

it seems to be part of the race wizard which means it won't cope with terforming. But I'll take a look anyway.

Terraforming is easy enough to add. Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Mon, 30 June 2008 06:59 Go to previous messageGo to next message
ken-reed is currently offline ken-reed

 
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Messages: 92
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Quote:

BTW, "clicks from edge" is meant to be the number of times you click in the racewizard from "all the way to the edge" to your race's actual hab setting...


Which edge? Left or Right?
Which part of the races hab setting? Left, centre or right?
Does "clicks" correspond to the percentage of the range? Nova works in percentages.

TIA




Don't let the Stars! fade away.

http://stars-nova.sourceforge.net

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Re: Don't Let the Stars Fade Away Mon, 30 June 2008 07:13 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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Location: Shanghai
ken-reed wrote on Mon, 30 June 2008 06:59

Which edge? Left or Right?
Which part of the races hab setting? Left, centre or right?
Does "clicks" correspond to the percentage of the range? Nova works in percentages.

TIA



Both edges, I'm not sure what you mean by "which part of the races hab setting", and yes a click is 1% of the range.

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Re: Don't Let the Stars Fade Away Mon, 30 June 2008 07:59 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
ken-reed wrote on Mon, 30 June 2008 06:59

Which edge? Left or Right?
Which part of the races hab setting? Left, centre or right?
Does "clicks" correspond to the percentage of the range? Nova works in percentages.



There are 100 increments (clicks) in each hab range so yes a click is a 1% movement.

Usually someone will specify a reference point (centre, left or right) & # clicks (modifier) + direction if from centre. If someone simply said "5 clicks from the edge" I would assume it's from the closer edge.



[Updated on: Mon, 30 June 2008 08:06]

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Re: Don't Let the Stars Fade Away Mon, 30 June 2008 21:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
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ken-reed wrote on Mon, 30 June 2008 12:59

Quote:

BTW, "clicks from edge" is meant to be the number of times you click in the racewizard from "all the way to the edge" to your race's actual hab setting...


Which edge? Left or Right?

It's the same for both edges. I meant "the nearest edge" Sherlock

Quote:

Which part of the races hab setting? Left, centre or right?

I'm not sure what you mean. Confused For a practical example, as well as an accurate map of clicks-to-hab, please see The Hab Calculator by, among others, yours truly. Rolling Eyes

Quote:

Does "clicks" correspond to the percentage of the range? Nova works in percentages.

Almost but not quite. Stars! works in the range of 0 to 100 clicks, both included, which makes a range of 101. Whip Hit Computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Don't Let the Stars Fade Away Mon, 30 June 2008 22:27 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

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m.a@stars wrote on Mon, 30 June 2008 21:46

Almost but not quite. Stars! works in the range of 0 to 100 clicks, both included, which makes a range of 101.

Actually, in Stars!, 0 and 100 are not possible values for planets, althought they are possible for a race hab settings, so it's a range of 99.



- LEit

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