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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Nova - How should it be different to Stars!
Re: Nova - How should it be different to Stars! Tue, 30 January 2007 04:25 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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sirgwain wrote on Mon, 29 January 2007 20:46

Quote:


Thus, a list like:
Next tech goal: Const lvl 11
Next tech goal: Weap lvl 16
Next tech goal: Ener lvl 13



This is an excellent idea. I've seen you (or perhaps someone else) mention it a few times in this forum.


Yep, me too. I'm not even sure who came 1st with it. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Nova - How should it be different to Stars! Tue, 30 January 2007 04:30 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Iconian wrote on Mon, 29 January 2007 22:11

It would just be easier to tell the game "Put enough resources into this field to make sure we get it done next year, regardless of what happens." Other orders could be included too: "Make sure we get this tech next year, but whatever you do, DON'T pull the resources from this plaent." Basically, it would give you the ability to prioritize and direct what you're doing with your resources.


Yeah, my feelings too. But there needs to be a relatively simple (and predictable) way for the game to decide just how to secure these resources. Sherlock

Putting things like "Devote 455 res to research" in some planetary queues could be a way to do it, but it would also mean more micromanagement. Whip



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Re: Nova - How should it be different to Stars! Tue, 30 January 2007 05:18 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Iconian wrote on Mon, 29 January 2007 13:11

Other orders could be included too: "Make sure we get this tech next year, but whatever you do, DON'T pull the resources from this plaent."



That's what the "Contribute only leftover resources to research" checkbox in the ProdQ does already.

Ths would be less of an issue with detailed research queueing, as overruns would still go toward something you want anyway.

There's a lot more pertinent things to fix than this anyway... number one should be a way to set freighters to auto-balance population either within a certain radius of a waypoint or along a repeating waypoint course. It'd need to take into account your races' optimal-growth population and the habitability of each planet. Mineral balancing could be done similarly. Thse would lift a massive load from operating a hundred-planet empire.


[Updated on: Tue, 30 January 2007 05:20]

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Re: Nova - How should it be different to Stars! Tue, 30 January 2007 11:54 Go to previous messageGo to next message
Iconian is currently offline Iconian

 
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The idea of putting resources specifically toward research is that you know exactly where everything is going. For instance, at one planet you might take a ship and ten mines out of the queue and tell it to contribue to leftover (or just leave it on contribute to leftover, as I rarely have it any other way). You know exactly what's going to get built, and what will get researched. But then you lose one of these planets to a packet that turn . . . 500 resources gone, what now? How about the ability to set priorities to each queue item, if you like? Then you make sure that resources go to certain things in a certain order.

The idea of balancing the economy in a certain radius would be cool. How much programming would it be though?

EDIT: Fixed misspelling.


[Updated on: Thu, 01 February 2007 00:03]




Yeah, bread too.

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Re: Nova - How should it be different to Stars! Wed, 31 January 2007 02:29 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Iconian wrote on Tue, 30 January 2007 08:54



The idea of balancing the economy in a certain radius would be cool. How much programming would it be though?



It'd have to deteremine the best pop level for the planet it's stationed at (ideally, 33.33% of maximum, you could select different percentages like 25% or 50%), and upload any excess pop. Then determine which planet inside the set radius would benefit most from more population (which one has the lowest % population for its habitability), and then take the population to that planet, drop it, and return to its balance waypoint.
You'd be able to daisy-chain the balancing fleets so they automatically shift the population outward while each load of population doesn't stay in space that long.


[Updated on: Wed, 31 January 2007 02:31]

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Re: Nova - How should it be different to Stars! Wed, 31 January 2007 04:07 Go to previous messageGo to next message
gible

 
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Simply having a resources devoted to research column in the planet list and at the bottom of the planet Q (and probably on the planet pane too) would make research resource management a whole lot easier

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Re: Nova - How should it be different to Stars! Thu, 01 February 2007 03:39 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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And of course, one of the ways Nova should be different from Stars! is by having a very detailed, comprehensive, readable and complete documentation on all its internal workings, not only the hows but also the whys. Cool Sherlock Whip


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Re: Nova - How should it be different to Stars! Thu, 01 February 2007 07:03 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Glad to know someone agrees with me wholeheartedly!

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Re: Nova - How should it be different to Stars! Thu, 01 February 2007 16:19 Go to previous message
ken-reed is currently offline ken-reed

 
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Quote:

And of course, one of the ways Nova should be different from Stars! is by having a very detailed, comprehensive, readable and complete documentation on all its internal workings, not only the hows but also the whys.

The Nova documentation system is in place but not much has been entered yet. It's XHTML based with URLs in the code. Click on the URL in Visual studio and it takes you to the appropriate documentation web page (I'm sorry, but I find these attempts to document complex ideas with ASCII characters in the code rather a waste of time).

For the more complex bits, like the battle engine, you can read the XHTML documentation and click on a link and it will take you to back to the code.

Just some ideas I'm trying out (long way to go before they are perfect) but when I want to see documentation I want proper descriptions and proper diagrams: not ASCII text.

Have a peek and see what you think (you will need Visual Studio Express (free) if you want to use the Nova documentation system).

Early days but I think I'm getting there Smile



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