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Re: Meta-morph Sun, 25 January 2004 16:19 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Kotk wrote on Sun, 25 January 2004 05:15


The real beauty of HE is not in the first 50 years, where 5% is strong enough. Yes you cannot get 35k and Jugger BBs in real game by 2450 like in packed testbed, but then again... who can anyway? JOATs, ITs and CAs but these are boring. It is the next 10 years that will usually turn the tables completely.



Actually, I had a pretty good rant about this in the NG a while ago. People seem to be overly emphasizing the resources @ Y50 thing. Yes, it can make a difference, yes you can overpower the expensive techs and expensive industry, but is it the *only* sound strategy for HE? No, not IMO. In most cases, I'd opt for a 4% HE, if there is a no CA rule.

My best 4% HE *ever*, hit 12k@Y50. Go ahead, laugh all you want, but that same race consistently hits Weap 16, Con 13, and Prop 12, and if IIRC Energy 14 at the same year. That was not in a testbed, folks, that was in several games. Resources consistently double every 10 years after Y50, till the end of the game (the race is pop growth and planet limited, not resources to build factories). This usually includes while it is at war. With 4.5 cheap techs, and industry costs at a minimum, the actual amount left over from growth cost is actually *more* than most races have, unless they completely abandon tech and growth for a massive ship building campaign.

I've hit Nubs at Y67. If no one has seriously challenged it by Y85, resources should be at 100k, at least...Look out. With more metal than an AR, and an industrial base to match, only a CA can do *better* (eg.. resources alone mean squat if you have no metal.)

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Meta-morph Sun, 25 January 2004 20:04 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Kotk wrote on Sun, 25 January 2004 12:15

...Okay. So 7M pop with 15/8/25 factories gives 33.2K And so i got 33K. Is it difficult to build all fac's in testbed? ...

Yes. When colonizing an 50% germ world with 4 years growth (55k pop) that planet starts exporting pop in 11th turn, but 380 fac's are built in 17 turns. About 1/3 of testbed planets gets additional pop after turn 33, so they just CAN'T build all fac's.

In my testbeds I pay attention to get planet distribution as close to expected distribution of the game I'm preparing for. If there's more or less planets I change the seed. For a packed uni there are two thresholds: 6-7 planets within single W-9 jump, 25-30 within two W-9 jumps, and mineral-poor HW. I want reliable results, not records.

BR, Iztok

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Re: Meta-morph Sun, 25 January 2004 21:11 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Sherlock
Hmm... All this reminds me of why I dislike/hate cruiser hull. (I often do not take RS). I canna put enough organic armour on it to make it cost effective against organic destroyer with basookas/sapper (r3phaser/sapper even). Cruiser can't match the cost effectiveness and agility of simple and humble destroyer. That ain't good if you ask me... Bored (untill missiles come along AND that's when you don't field chaff with yea fleet).



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Sun, 25 January 2004 21:22 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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iztok wrote on Sun, 25 January 2004 20:04

Hi!
Kotk wrote on Sun, 25 January 2004 12:15

...Okay. So 7M pop with 15/8/25 factories gives 33.2K And so i got 33K. Is it difficult to build all fac's in testbed? ...

Yes. When colonizing an 50% germ world with 4 years growth (55k pop) that planet starts exporting pop in 11th turn, but 380 fac's are built in 17 turns. About 1/3 of testbed planets gets additional pop after turn 33, so they just CAN'T build all fac's.

In my testbeds I pay attention to get planet distribution as close to expected distribution of the game I'm preparing for. If there's more or less planets I change the seed. For a packed uni there are two thresholds: 6-7 planets within single W-9 jump, 25-30 within two W-9 jumps, and mineral-poor HW. I want reliable results, not records.

BR, Iztok


WHAAAT?! Shocked
It is easy as to design factories to grow faster than 10% on thir own power alone. Minerals are hardly an issue with HE, In my exp I had loads and loads of minerals that I canna spend and lots of free res to reseach/build ships without hurtin' econ a bit. Confused Mayhaps yea need to lower the no of fac a bit, so yea can afford force multiplier LPT and cheaper fac instead of more efficient ones??



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Meta-morph Mon, 26 January 2004 05:26 Go to previous messageGo to next message
iztok is currently offline iztok

 
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alexdstewart wrote on Mon, 26 January 2004 03:11

Sherlock
Hmm... All this reminds me of why I dislike/hate cruiser hull. (I often do not take RS). I canna put enough organic armour on it to make it cost effective against organic destroyer with basookas/sapper (r3phaser/sapper even). Cruiser can't match the cost effectiveness and agility of simple and humble destroyer. That ain't good if you ask me... Bored (untill missiles come along AND that's when you don't field chaff with yea fleet).

C'mon, what race (besides CA) will research expensive bio 7 before con 9? In that time frame players are buying bio just for terra and minelayers. The only advantage DDs have over CCs is weight. They'll move last, but they will also shot the last. Anyway, if I'd have to counter your DDs I'd build FFs with Yaks or even two BJs. CCs would come into play with weap tech 10-12, En 10 and prop 8-9. IMO building them earlier isn't cost-effective.
BR, Iztok

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Re: Meta-morph Mon, 26 January 2004 05:44 Go to previous messageGo to next message
Kotk

 
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mlaub wrote on Sun, 25 January 2004 23:19

My best 4% HE *ever*, hit 12k@Y50. Go ahead, laugh all you want, but that same race consistently hits Weap 16, Con 13, and Prop 12, and if IIRC Energy 14 at the same year. That was not in a testbed, folks, that was in several games.
...
I've hit Nubs at Y67.

I fully agree ... but these folks cannot build much ships early and that is 4% HE-s biggest downside. Tune their tech down by slow tech and there HE gets mark4/jihad stuff at 2450, in quite minor numbers.

What is most funny... these things do not actually matter if you win the game or no. See two examples:

My best IT ever (actually the only my own IT i ever played, other two i played as replacement) hit 46K@Y50 and 102k@Y60 in real game. It had nub tech at Y68 but that because it was slow tech game. I did not win that game. Such IT was bad overshot in econ where i am strong enough. My tactics, strategies and diplo lacked.

Now I just won a game with AR that had 6K@2450, 10K@2460, 18K@2470 and only at 2490 it had 60K and reached nubs. Others were fighting each other with Arma BB-s i never built one ... so i was first to reach nubs. At 2520 all suddenly agreed i won the game. Laugh all you want. Very Happy

So you are correct, 2450 resources do matter nothing. Wink

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Re: Meta-morph Mon, 26 January 2004 06:32 Go to previous messageGo to next message
Kotk

 
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iztok wrote on Mon, 26 January 2004 03:04

Hi!
Kotk wrote on Sun, 25 January 2004 12:15

...Okay. So 7M pop with 15/8/25 factories gives 33.2K And so i got 33K. Is it difficult to build all fac's in testbed? ...

I want reliable results, not records.

Hmm... it was not record? It was quickie tiny packed testbed done at Sunday morning, yesterday, after i had not touched HE for about 2 years. It all was done to verify that i remember all correctly and 35K is the packed testbed max for 5% HE.

I designed 3-immune 5% HE, 15/8/25 factories, germ checked, 11/3/24 mines. I started tiny packed ACC bbs no random events game.

I had mineral poor HW (both germ and iron @ 30) and 8 planets within 81 ly.

I colonized about 50 planets by 2425 without scouting and then just transported germ. Too lousily... so 3 planets did not build all factories but had about 250. Hour and half and done.

I got about 33K at 2450 and had weapons 16 and construction 13. 1 planet 17% full, 11 planets 24% full, 40 planets 25% full. Imported planet dump to MS Excel and it say 7.02M pop.

Maybe your problem building factories is that you dislike checking the less germ box? Maybe you do not play it as "no random events" so your colonies get often cometed in tiny? My testbed was not unfair. Send me your most fair and reliable 5% HE testbed setup with turn 0 to vambola . kotkas @ proekspert . ee and let me see what resources i get from it?

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Re: Meta-morph Mon, 26 January 2004 09:48 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Quote:

I colonized about 50 planets by 2425 without scouting and then just transported germ. Too lousily... so 3 planets did not build all factories but had about 250. Hour and half and done.

Just checked that tactics. Yes, with 50% germ all planets have all possible fac's built. But you've lost 24 years of 10% growth on your HW and up to 11 years from your first colonies. No way I'd do that.

I usually check the g-box with more than 1500 fac's per 100% planet. Most of my HE designs used to have 21-23, but very good mine settings (13-16/3/18-25), so no point of taking it.

I'll try to dig out my testbed, or at least the file I used to generate the uni. It was tiny dense, so my numbers are accordingly lower.
BR, Iztok


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Re: Meta-morph Mon, 26 January 2004 13:04 Go to previous messageGo to next message
Kotk

 
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iztok wrote on Mon, 26 January 2004 16:48


Just checked that tactics. Yes, with 50% germ all planets have all possible fac's built. But you've lost 24 years of 10% growth on your HW and up to 11 years from your first colonies. No way I'd do that.


I colonized all by 2425 because i did not want to mess around with that testbed half a day.

With 15/8/25 factories and all germ available the colony maxes factories with 14 turns. If i want to achieve all factories built by 2450 the latest date worth to colonize something is 2435. That involves carrying germ+pop and such MM i can do in real game but thanks but NO thanks in testbed. Rolling Eyes

Overall it makes no difference if the pop first flies and then grows or first grows and then flies and then grows again... Wink It is the very same pop. My main point was that 5% HE is strong enough.

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Re: Meta-morph Mon, 26 January 2004 17:11 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:

Overall it makes no difference if the pop first flies and then grows or first grows and then flies and then grows again...



Actually it does make a difference. When your factories grow faster than your population, you can tune at what times you are having pop without max factories.

Transit times (which affect pop growth) vary depending on whether you planet hop from existing settlements or perhaps save a turn by going in a straight line from your HW.

Also, at some point warp 10 can kick in for an extra reduction in transit time.




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Re: Meta-morph Wed, 28 January 2004 02:34 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Kotk wrote on Mon, 26 January 2004 19:04

With 15/8/25 factories and all germ available the colony maxes factories with 14 turns.

I did a testbed with your colonizing tactics. Excellent for testbeds, saves a lot of time in first 30 turns. I've found that 15/8/25 is an overkill. Even with 15/9/25 there wasn't enough pop on new colonies to run all fac's that could be built.

Quote:

My main point was that 5% HE is strong enough.

Point proven (nobody objected here Wink), with a correction: 5% HE is strong enough economically. They still lack high mobility of the gates. The bigger the universe, the worse effect of that.

BTW, I almost forgot: I can not find my old HE testbed setup. I've overwritten it when testbedding for "Twelve gates".
BR, Iztok


[Updated on: Wed, 28 January 2004 02:54]

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Re: Meta-morph Wed, 28 January 2004 07:20 Go to previous messageGo to next message
Kotk

 
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iztok wrote on Wed, 28 January 2004 09:34


I did a testbed with your colonizing tactics. Excellent for testbeds, saves a lot of time in first 30 turns. I've found that 15/8/25 is an overkill. Even with 15/9/25 there wasn't enough pop on new colonies to run all fac's that could be built.


For actual game i would suggest even more overkill. Wink
5% HE with 15/7/21 g box checked factories. Will give about 28K (30K best) at 2450 in packed testbed but game-wise will be as sharp as 4%. Factories catch the pop growth with 10 turns when germ is present! It has pop unlike 4%. Very Happy That means it is lot less vulnerable years 30-40. After that it is matter of skill and luck anyway who wins.
Quote:

Point proven (nobody objected here Wink), with a correction: 5% HE is strong enough economically. They still lack high mobility of the gates. The bigger the universe, the worse effect of that.
Correct. Thats why i like other PRTs. I do not like to rely strategically on allies. HE is still very strong and so often experts use it. 5% 3 immune or 6% 2 immune. Last time i met Jason Cawley playing he had 2 immune HE. Tiny packed. We lost it to Varn who had almost OWW IS and unbelievable luck in hab draw.

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Re: Meta-morph Wed, 28 January 2004 09:15 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Kotk wrote on Wed, 28 January 2004 13:20

... HE is still very strong and so often experts use it. 5% 3 immune or 6% 2 immune. Last time i met Jason Cawley playing he had 2 immune HE. Tiny packed. We lost it to Varn who had almost OWW IS and unbelievable luck in hab draw.


I'm still waiting for a game in small uni to test my HE skill. The "Twelve gates" was perfect (higher conc of stars than packed uni, 30 stars per player AND free gates), but I applied too late. Sad
BR, Iztok

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Re: Meta-morph Fri, 30 January 2004 04:00 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:


Correct. Thats why i like other PRTs. I do not like to rely strategically on allies.



An HE without allies tends to be a tight empire. You don't have the mobillity, but you also don't have as many places to protect either, your core is more isolated.

You want to be ecconomically stronger to compensate for the lack of mobillity, the opposite of an SS who can get by with less.

Lack of gates has an advantage, less threatening. I am faced with several opponents, the nearby enemy HE worlds are seen as the least threat as no gate can pop up.

The HE is often an end game power... and a larger game is more likely to have more endgame. That helps compensate for the horrible mobillity. So do flux capacitors.

But back to Metamorphs... you have lots of slots, not so much armour. So you sometimes want to use inexpensive stuff that uses more slots. For example battle computers rather than super computers, or 35% cloaks rather than 55% cloaks.

And since you can't always win a 'biggest fleet' type contest, you may want to think about Mao style war (which cloaked metamorphs can help). Be content to sometimes slow down rather than destroy the enemy super fleet and try to cause as much damage as possible over the rest of the warfront. A few suprise minefields (to cut off enemy reinforcements), a suprise gate takedown, a little sniping, these are some of the things metamorphs excel at (with the right team of other ships to help).

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Re: Meta-morph Fri, 30 January 2004 11:59 Go to previous messageGo to next message
Kotk

 
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multilis wrote on Fri, 30 January 2004 11:00

You want to be ecconomically stronger to compensate for the lack of mobillity, the opposite of an SS who can get by with less.

...

And since you can't always win a 'biggest fleet' type contest, you may want to think about Mao style war (which cloaked metamorphs can help).


Smile These two sentences do not fit together! If our HE is economically stronger it should *always* try to win the biggest fleet contest on military conflict. Wink If it is not stronger, well ... sorry.

Only SS and SD can seriously damage opponent without having bigger fleet. Thumbsup 2
Other PRTs can seriously damage opponent without having bigger fleet when that opponent is HE. Wink

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Re: Meta-morph Fri, 30 January 2004 17:59 Go to previous messageGo to next message
zoid is currently offline zoid

 
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multilis wrote on Fri, 30 January 2004 01:00

But back to Metamorphs... you have lots of slots, not so much armour. So you sometimes want to use inexpensive stuff that uses more slots. For example battle computers rather than super computers, or 35% cloaks rather than 55% cloaks.

I'm not challenging this opinion, but I would like to know the rationalization for the argument since I am not inclined to build ships this way. Please explain. Why does it make sense to use inferior components to use more slots just because you have more slots, and what has this to do with the decreased base armor of the metamorph? My natural inclination is to think that by using inferior components to save costs while using a hull that costs more is defeating the purpose of using the more expensive hull in the first place. If I want cheap hordes I'd go for the cruiser hull in the first place - I use the metamorph when I want quality over quantity.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Meta-morph Fri, 30 January 2004 20:18 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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There are (rare. Very rare) times when you want to use cheaper components.

Usually this is when the cheaper components don't have a drawback; cheaper computers on a dreadnaught that's already going to shoot first with disgusting accuracy, or such.

Or maybe for shields; the one short of the best instead of the best, because the best is *expensive*...

Or a sapper frigate will be best with no better than tech 6 shields (or maybe 1 tech 10) because any more doesn't give much of a benefit, and cost matters.

Metamorphs, however, I can't see it.

I can *possibly* see it on a counterdesign, however.
If I need just one more init to beat my opponent, sure, I'll use the cheapest comp in the 1 slot.

I can't see ever using 35% cloaks, however.

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Re: Meta-morph Fri, 30 January 2004 20:19 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:


These two sentences do not fit together! If our HE is economically stronger it should *always* try to win the biggest fleet contest on military conflict



HE lacks gates. Therefore, especally as a loner, it is not always easy to have a bigger SINGLE fleet even when one has more warships. It is easier however to have several large fleets spread over the warfront which lends to more mao style conflict.

In other words, suprise minelay cutoff and other suprises (such as gate takedowns) to slow down the enemies advance with his one big fleet if you can't easily match it. In the meantime you want to be doing more damage on all other parts of the warfront you can.

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Re: Meta-morph Fri, 30 January 2004 20:41 Go to previous messageGo to next message
multilis is currently offline multilis

 
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It is all a question of resource and mineral costs/verses effectiveness rather than effectiveness per ship. Too much expense in a metamorph with poor armour makes it a prime target if the shields get sapped.

Sometimes a metamorph can be used as to fill roles normally given to a crusier or galleon in a more ecconomical or effective fashion.

For example gatable missile ship... (around 300 kt), lots of free slots after 4 or 5 missiles. One option would include lots of cheaper battle computers to keep resource/mineral costs down and yet be hard to jam and fairly good init.

Another example, budget cloaked minelayer. You only need a few expensive minelayer modules, the rest can be cheap cloaks and budget engines. Get the miniturization right and you end up with a 90+% cloaker much closer to the effective price/mine of an uncloaked frigate.

Another example, you need a super fast combat speed ship for a special job. If you do it budget, a bunch of man-jets and perhaps cheaper engines might take the place of overthrusters and expensive engines.

The idea with going cheap is only in those areas where cheap is actually much cheaper and lowers the overall ship costs significantly.

On the other hand, don't skimp on a deluxe ship to give it a weak link for little % overall savings. If you go deluxe, go deluxe all the way, for example give your 97% cloaker the best engines you can.

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Re: Meta-morph Sat, 31 January 2004 07:02 Go to previous messageGo to next message
Kotk

 
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Sotek wrote on Sat, 31 January 2004 03:18

There are (rare. Very rare) times when you want to use cheaper components.
Generally true but using cheaper component than max available is quite usual with shields.
Freighter ... use energy 6 shield. Maybe energy 7 if you are IS or SS, maybe that MT shield if you have, but the rest are waste.
B-52 ... use energy 14 shields, the rest are waste.
With frigates, DD-s, rogues and galleons almost anything you put on them should be overconsidered if cheaper part does not do the trick.
SFX... if you got fuel mizer then better go warp 10 with it instead of using IS-10. IS-10 makes your SFX about 4 times more expensive.
With nubians ... people use jets no thrusters, often cheaper comps than nexi. Have seen cheaper engines used on nubs instead of IS-10 but thats not too common. May be more effective to use EHF instead of CPS on some nub designs ... for example light missile nubian has lots of slots but i am not too sure about it.
Quote:

I can't see ever using 35% cloaks, however.

Correct about Morph. Morph has enough slots to get it cloaked with 55% cloaks. 35% cloaks are bad idea.
However 35% cloaks arent completely useless.
When you fight SD late game, you want to have cloaked sweepers/skirmishers to have any hope in skirmish war. If you are no SS you will use nubian for that. It is hard to build more cost efficient design than 1 slot for shields, 1 slot for jets, 1 slot for beams, 1 slot for scanners and 8 slots for 35% cloaks.
Another usage for 35% cloaks is to cloak your orbitals early with them. Can sometimes ambush careless opponent who thinks you have no orbital or gate there. Wink But ... yes ... i cannot think of any other use for 35% cloak.
...



[Updated on: Sat, 31 January 2004 07:18]

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Re: Meta-morph Sat, 31 January 2004 07:31 Go to previous message
Sotek is currently offline Sotek

 
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Ah yes, my bad.

Maneuvering jets are often very useful when you only need a small improvement.

Likewise, I will *often* use inferior engines than my max, especially on warships.

I have a battlespeed I want, and I design to get it, and will use the cheapest engine that can do it.

And, also for engines, weight's an issue.
Most other components, lower-quality is same mass.

And good for pointing out the shields, I hadn't even considered them.

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