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Viability of a OWW Race. Tue, 24 October 2006 18:44 Go to next message
Captain Maim is currently offline Captain Maim

 
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I was just wondering how playable a One World Wonder race would be for PP. And if done I'd assume a race with high factory settings and high mining settings and probably 2 cheap and TT. Though it would cost more minerals to go witout TT, PP can manage given ARM and enough minerals.

How practical is this?



Rule 1: "Pillage, THEN burn!"

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Re: Viability of a OWW Race. Wed, 25 October 2006 01:42 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
IMO you can forget ARM with a 1WW race in any universe, larger than tiny (or small sparse). Even with cheap techs are costs too high to be viable. Other than that: 1WW races are all about speed. PP will just not have the needed minerals for ships AND packet terra.

BR, Iztok

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Re: Viability of a OWW Race. Wed, 25 October 2006 06:03 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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I think OBRM is also hard to pass up for a OWW.


As for viability of ARMless OWW PP... I think it is viable. I don't think you can get away with right shifting all the habs like a 'true' OWW though, but 'all narrow' can work for PP. Doesn't play much like a OWW though, either, it's really only the narrow hab scheme it has in common with other OWW races.


[Updated on: Wed, 25 October 2006 06:06]

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Re: Viability of a OWW Race. Wed, 25 October 2006 18:16 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Captain Maim wrote on Tue, 24 October 2006 23:44

I was just wondering how playable a One World Wonder race would be for PP. And if done I'd assume a race with high factory settings and high mining settings and probably 2 cheap and TT. Though it would cost more minerals to go witout TT, PP can manage given ARM and enough minerals.

How practical is this?


I've toyed with the idea for duels. Forget TT, forget ARM, forget pretty much everything apart from cheap energy and fantastic factories+mines.

Get the HW up to 25/33% then dump pop onto the 2nd planet, growing that FAST. At the same time, build lots of factories & mines.

Get to 6k pop by early 2420s, research the MD-8, build 2 of them and BLAM! BLAM! Packet from HW takes out any defences on their planet, packet from 2nd planet hits them hard.

I never test-bedded it though, so I don't know if would work or not.

Possible race design:-
BlamBlam (PP)
IFE, NRSE, CE, OBRM, BET
1WW habs (all right shifted, min width, then shift Rad in 1)
17% PGR
1/1000, 15/8/21 checked, 14/3/18
En cheap, rest expensive, not checked
50 left-over points into min concs

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Re: Viability of a OWW Race. Thu, 26 October 2006 00:53 Go to previous messageGo to next message
gible

 
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Staz wrote on Thu, 26 October 2006 11:16


I've toyed with the idea for duels. Forget TT, forget ARM, forget pretty much everything apart from cheap energy and fantastic factories+mines.

Get the HW up to 25/33% then dump pop onto the 2nd planet, growing that FAST. At the same time, build lots of factories & mines.

Get to 6k pop by early 2420s, research the MD-8, build 2 of them and BLAM! BLAM! Packet from HW takes out any defences on their planet, packet from 2nd planet hits them hard.

I never test-bedded it though, so I don't know if would work or not.

Possible race design:-
BlamBlam (PP)
IFE, NRSE, CE, OBRM, BET
1WW habs (all right shifted, min width, then shift Rad in 1)
17% PGR
1/1000, 15/8/21 checked, 14/3/18
En cheap, rest expensive, not checked
50 left-over points into min concs



If you're dumping everything into fast factories and mines I'm suprised you didn't go cost 7 or less facts and cost 2 mines.

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Re: Viability of a OWW Race. Thu, 26 October 2006 01:24 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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gible wrote on Thu, 26 October 2006 14:53

Staz wrote on Thu, 26 October 2006 11:16



If you're dumping everything into fast factories and mines I'm suprised you didn't go cost 7 or less facts and cost 2 mines.


Cost 2 mines is a very expensive purchase - the cost of going from 3 to 2 is around 140 points IIRC, which is about the same as going from cost 7 facs to cost 6. Now PP doesn't have very many points to go around, so you need to sink points in capacity over raw speed. Note that race design has even compromised on growth rate - 19%/20% PGR is so cheap with those habs, but even so he flet the points were needed elsewhere.

I must say I'd definately drop IFE from that race design, with no early colonisation rush it doesn't really need it and the points found there could buy cost 7 facs or some PGR and better mines.

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Re: Viability of a OWW Race. Thu, 26 October 2006 02:41 Go to previous messageGo to next message
Kotk

 
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gible wrote on Thu, 26 October 2006 07:53


If you're dumping everything into fast factories and mines I'm suprised you didn't go cost 7 or less facts and cost 2 mines.

My impression is on the contrary ... cost 9 factories and cost 3 mines are plenty for PP 2WW. Factory efficency 14 is quite viable as well. What i would get is at least 21 possibly 25 mines operated.
Only energy cheap is a bad joke of course unless in tiny where PP should be banned anyway. Rolling Eyes

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Re: Viability of a OWW Race. Fri, 27 October 2006 15:38 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Kotk wrote on Thu, 26 October 2006 07:41

Only energy cheap is a bad joke of course unless in tiny where PP should be banned anyway. Rolling Eyes


If you read the original message you'll see that this is a duel race. If you can kill your opponent's HW by early 2420s with weap-0, does it really matter what tech you have?

Having said that, it probably wouldn't work anyway Smile

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Re: Viability of a OWW Race. Fri, 27 October 2006 17:23 Go to previous messageGo to next message
Kotk

 
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Staz wrote on Fri, 27 October 2006 22:38

If you read the original message you'll see that this is a duel race. If you can kill your opponent's HW by early 2420s with weap-0, does it really matter what tech you have?

Yes, i did read and what i tried to say with my remark was that in tiny duel it may work, so better to be banned. In small it dont work. Wink

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Re: Viability of a OWW Race. Sat, 28 October 2006 08:04 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Kotk wrote on Fri, 27 October 2006 22:23

Yes, i did read and what i tried to say with my remark was that in tiny duel it may work, so better to be banned. In small it dont work. Wink


Ah, OK. In tiny it won't work either because you only get 1 starting planet. You need 2 planets to get the 6k resources by early 20s.

Why wouldn't it work in small? Too far between HWs?

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Re: Viability of a OWW Race. Sat, 28 October 2006 15:41 Go to previous message
Kotk

 
Commander

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Registered: May 2003
Staz wrote on Sat, 28 October 2006 15:04

Why wouldn't it work in small? Too far between HWs?

One thing is that 2 HWs are 500+ ly from each other in small so surprize toss from HW to HW takes at least W19 packet (that is impossible). Wink
Other thing is for the -F JOAT (you are highly likely to meet it in small duel) ... the HW (or some other big planet) is less than 10% of its econ at 2425. Nod

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