Viability of a OWW Race. |
Tue, 24 October 2006 18:44 |
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I was just wondering how playable a One World Wonder race would be for PP. And if done I'd assume a race with high factory settings and high mining settings and probably 2 cheap and TT. Though it would cost more minerals to go witout TT, PP can manage given ARM and enough minerals.
How practical is this?
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Re: Viability of a OWW Race. |
Wed, 25 October 2006 06:03 |
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I think OBRM is also hard to pass up for a OWW.
As for viability of ARMless OWW PP... I think it is viable. I don't think you can get away with right shifting all the habs like a 'true' OWW though, but 'all narrow' can work for PP. Doesn't play much like a OWW though, either, it's really only the narrow hab scheme it has in common with other OWW races.
[Updated on: Wed, 25 October 2006 06:06] Report message to a moderator
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Re: Viability of a OWW Race. |
Wed, 25 October 2006 18:16 |
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Captain Maim wrote on Tue, 24 October 2006 23:44 | I was just wondering how playable a One World Wonder race would be for PP. And if done I'd assume a race with high factory settings and high mining settings and probably 2 cheap and TT. Though it would cost more minerals to go witout TT, PP can manage given ARM and enough minerals.
How practical is this?
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I've toyed with the idea for duels. Forget TT, forget ARM, forget pretty much everything apart from cheap energy and fantastic factories+mines.
Get the HW up to 25/33% then dump pop onto the 2nd planet, growing that FAST. At the same time, build lots of factories & mines.
Get to 6k pop by early 2420s, research the MD-8, build 2 of them and BLAM! BLAM! Packet from HW takes out any defences on their planet, packet from 2nd planet hits them hard.
I never test-bedded it though, so I don't know if would work or not.
Possible race design:-
BlamBlam (PP)
IFE, NRSE, CE, OBRM, BET
1WW habs (all right shifted, min width, then shift Rad in 1)
17% PGR
1/1000, 15/8/21 checked, 14/3/18
En cheap, rest expensive, not checked
50 left-over points into min concs
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Re: Viability of a OWW Race. |
Thu, 26 October 2006 00:53 |
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Staz wrote on Thu, 26 October 2006 11:16 |
I've toyed with the idea for duels. Forget TT, forget ARM, forget pretty much everything apart from cheap energy and fantastic factories+mines.
Get the HW up to 25/33% then dump pop onto the 2nd planet, growing that FAST. At the same time, build lots of factories & mines.
Get to 6k pop by early 2420s, research the MD-8, build 2 of them and BLAM! BLAM! Packet from HW takes out any defences on their planet, packet from 2nd planet hits them hard.
I never test-bedded it though, so I don't know if would work or not.
Possible race design:-
BlamBlam (PP)
IFE, NRSE, CE, OBRM, BET
1WW habs (all right shifted, min width, then shift Rad in 1)
17% PGR
1/1000, 15/8/21 checked, 14/3/18
En cheap, rest expensive, not checked
50 left-over points into min concs
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If you're dumping everything into fast factories and mines I'm suprised you didn't go cost 7 or less facts and cost 2 mines.
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Re: Viability of a OWW Race. |
Thu, 26 October 2006 01:24 |
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gible wrote on Thu, 26 October 2006 14:53 |
Staz wrote on Thu, 26 October 2006 11:16 |
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If you're dumping everything into fast factories and mines I'm suprised you didn't go cost 7 or less facts and cost 2 mines.
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Cost 2 mines is a very expensive purchase - the cost of going from 3 to 2 is around 140 points IIRC, which is about the same as going from cost 7 facs to cost 6. Now PP doesn't have very many points to go around, so you need to sink points in capacity over raw speed. Note that race design has even compromised on growth rate - 19%/20% PGR is so cheap with those habs, but even so he flet the points were needed elsewhere.
I must say I'd definately drop IFE from that race design, with no early colonisation rush it doesn't really need it and the points found there could buy cost 7 facs or some PGR and better mines.
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