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colonizing reds Mon, 16 October 2006 00:21 Go to next message
knightpraetor is currently offline knightpraetor

 
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how good is it?

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Re: colonizing reds Mon, 16 October 2006 00:29 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Pros and cons discussed in other threads already. Overall, colonising reds is a good idea for AR, as long as you don't let it hurt your growth too much. For a fairly minimal one-off cost (pinta + 22kt pop) they provide a nice trickle of resources and - more importantly to an expanding AR - minerals. Occaisionally you might upgrade one to a space dock if it's in a good spot for refuelling.

Push it to the extreme though and you could hurt your growth - consider the spend in pop and effort vs the speed benefit of the resources/minerals gained.


[Updated on: Mon, 16 October 2006 00:33]

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Re: colonizing reds Mon, 16 October 2006 00:33 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
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mind telling me which thread to look at?, so i guess i max out colonists on there so long as i have nowhere else to send them? at what point would i begin sending them to reds? 25% of max? 33? or waht?

[Updated on: Mon, 16 October 2006 00:39]

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Re: colonizing reds Mon, 16 October 2006 00:41 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Ahh, sorry don't really have time to go hunting. There's a small number of long threads in this subforum - there's a wealth of information in those. Be warned, by the time you finish reading them you'll probably have more questions to answer than less Laughing

Usually you would send a pinta with 22kt population to colonise a red, then forget about it (except to pick up minerals periodically.)

I doubt I would offload more pop than that to each red until I'd hit 33% cap. When I hit the 33% breakpoint, I *might* start shipping more out, unless I was expecting an upgrade to my orbitals sizes soon. If you were in a vicious fight you might look at distributing more pop to the reds earlier than that, to try to get a little more of a resource boost, but you'd need to do the maths to make sure you would actually be getting a worthwhile benefit for the cost in lost growth.

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Re: colonizing reds Mon, 16 October 2006 00:50 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
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hmm, does it matter how red it is? i guess i can just shipa little more pop there from time to time though. I'll try it and see how it works...my northern area is completely full of greens that are getting above 250k space stations..though i'm about ot hit ultra in about 4 turns

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Re: colonizing reds Mon, 16 October 2006 00:59 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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knightpraetor wrote on Mon, 16 October 2006 14:50

hmm, does it matter how red it is? i guess i can just shipa little more pop there from time to time though. I'll try it and see how it works...my northern area is completely full of greens that are getting above 250k space stations..though i'm about ot hit ultra in about 4 turns


How red it is determines the rate at which pop dies there, but the resources gained are unaffected.

If you are going to hit ultras in 4 turns then don't bother shipping pop off those 250k space stations. From a pop growth perspective there'd be no point shipping them out until you clear 333kt, and even then with ultras so soon you'd be better off leaving them (or at most lifting them up but not moving them.)

Economically, it is definately worth colonsing the reds around, but I wouldn't put much pop down.

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Re: colonizing reds Mon, 16 October 2006 01:01 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
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so i iguess i'll just ship off from my homeworld, it has like 400k pop or something, so it can afford to seed a few reds..i have like 10 reds in the area i'm not using..didn't consider them viable, never considered the possible resources. So i should just pust 25k down everywhere? that guy said 22k but i was curious about that..

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Re: colonizing reds Mon, 16 October 2006 01:18 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Note: we're talking about 22kt NOT 22k pop.

22kt = 2200 pop
22k = 22000 pop.

22kt = 2200 pop is the maximium amount an AR can ship at once without suffering 5% losses in transit. That makes it a natural size for colonising reds.

It's a tiny number, I know, but thanks to the sqrt formulas they generate a lot more resources than you'd expect.

At this point in the game it's also such a trivial amount of pop that you can happily spam them out from your homeworld without noticably affecting your growth.

With ultras so close, I wouldn't bother sending larger populations to reds at this stage. But that does depend on the exact situation.

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Re: colonizing reds Mon, 16 October 2006 02:39 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
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awesome thanks for the help..i will begin spamming some reds with small amounts form all the excess pop i have...i have a lot since i got 19% growth which may have been overkill:\ shoulda used more ahb i guess

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Re: colonizing reds Mon, 16 October 2006 02:51 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
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Yeah, from your races deisgn you posted in another threa, you'll find yourself with a lot of pop to pass out to those reds. Also with TT be aware of which will become yellows when you've had time to do a bit of bio research.

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