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Viability of an HG PP? Mon, 28 August 2006 20:36 Go to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Is there reasonable way to get an HG PP? I know a -F PP works out easily. Does anyone know of any good HG PP designs with ARM and or TT?

Somehow I just get the feeling that, like CA, PP without TT is silly. TT cuts back on the number of minerals it takes to happify a planet, so it seems anathema to not have TT on a PP race.

Also is IFE really too expensive for a PP?



Rule 1: "Pillage, THEN burn!"

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Re: Viability of an HG PP? Mon, 28 August 2006 20:59 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
As far as I know, TT doesn't affect the cost of PP terraforming at all, it just increases the amount that you could do (if you do enough bio research).

HG and ARM and/or TT arn't a good mix. HG is supposed to be fast, ARM and TT are both late game LRTs, so decide if you want to be powerful early or late.

However, I have no real experience with PPs.



- LEit

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Re: Viability of an HG PP? Mon, 28 August 2006 21:13 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Well.. TT does reduce the ore required to terraform.. IF you have the bio tech. But since 13 bio isn't so hard as 3 16's of tech, and yields the same effective amount... That seems like it could be reached mid game. I just prefer using less ore to terraform than to more frequently permaform instead.

I was thinking about converting yellows near by with two w5 or w6 packet launchers. It's slow moving but it's just as effective. I just won't try it at much of a distance.


[Updated on: Mon, 28 August 2006 21:14]




Rule 1: "Pillage, THEN burn!"

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Re: Viability of an HG PP? Mon, 28 August 2006 21:30 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Are you comparing TT+-15 normal terraforming +-11 and permaforming to get the rest?

I doubt I'd plan on permaforming, execpt for worlds that are just barely red.

Also, I find that cheap weapons 16 has a much higher priority then expensive bio 13, and so would cheap energy 16 for a PP.

Unless you've got a 5 expensive bio cheap CA, I wouldn't research bio before some other tech, even with TT.



- LEit

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Re: Viability of an HG PP? Mon, 28 August 2006 21:49 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
HG PP is hard to make. No points for anything. TT sounds like unheard luxury in that sense. Laughing

PP however gives some interesting effects that fit with HP. 2 worlds start means less hurry with colonizing, scouting is also relatively cheap and quick for PP. HP has almost enough RW points to make PP a useful PRT.

Oh ... I have only won one game with a HP PP long ago so no expert there. Rolling Eyes

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Re: Viability of an HG PP? Tue, 29 August 2006 12:53 Go to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA

Sure PP HGs are viable. Here is one -

The Purple Swirl
PP
IFE, NRSE, LSP, RS
Grav immune
Temp 60 to 180 C (!)
Rad 69 to 99 mR (!)
1/10 overall
19% pop growth
1/1000 pop efficiency
12/9/15 factories
no G box
10/3/15 mines
Weapons cheap, Energy Normal
Rest expensive and start at 3.

You can go to the extremes because of packet terraforming, you aren't limited to natural abundances at edges.

G can be a little tight for a while without the G Box, but 15 mines operated is fine and they do remote mine. Buy con 7-8 in the 20s and deploy 14-28 tech 7 miners to harvest more G (and ammo).

Are they fast enough with LSP? The HW starts around 67k, so you move about 3 years later. The secondary is typically 80k by then, though, so you are fine. Since it is a one immune the secondary is a fast breeder.

They get to 2700 resource by year 20 even with a poor G secondary in a test, with 5-5-4-3-3-3 tech and the whole galaxy scouted, the HW on its 50% hold at 1400 resources, with a duel driver base already starting to terra the yellows.

I hope this is interesting.

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