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Home » Stars! Clones, Extensions, Modding » VML lounge » "private" forum for the non-AH transwarp III game
"private" forum for the non-AH transwarp III game Tue, 04 February 2003 12:34 Go to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Since we will not play on AH using our modified .exe, I thought I'd open up a thread for transwarp III here (hope you don't mind, Ron err Admiral).

We will start in about 2 weeks time, so you better get your testbeds ready. We will be using VML v1.1a which will be available for my players to download a few days before public announcement on my website. Latest tweaks feature adding general purpose slots to bigger stations as well as corrections concerning the graphics and a change in race emblems (we played every one of these meanwhile, didn't we? I hope you like the idea of getting something new).

On this thread I'd like my players to post their experiences with VML during design or play, write about changes they like or when they discover a flaw. May well be we experience one or the other small bug (I hope the big ones are sorted out meanwhile).

To get things going, I'd like somebody to tell us what he's expecting from this modded game in particular (or from certain changes) and what his so far favorites in shipdesign (using the modified hulls ofc) are.

Finally, I'll ask a Q about the game setup: it seems we will most likely be a minimum of 15 players, may well be I find that last one. While the game was advertised as medium normal, I won't go large normal without players consensus - but 16 in a medium normal slow tech seems quite crowded from my POV. So, want to have a poll or what (yes, voting here allowed)?



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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icon14.gif  Re: "private" forum for the non-AH transwarp III game Thu, 06 February 2003 12:53 Go to previous messageGo to next message
piratelordx is currently offline piratelordx

 
Crewman 1st Class

Messages: 34
Registered: November 2002
Location: Hampshire, UK
Well,

I'm hoping that starbases will now player a much better part in battles. Such a big thing as them, and they currently don't do much considering that they get cheaper components when being designed.

I've always hated chaff. Ideally in a battle viewer you should be able to give orders to attack "The most strongest ships", "Weakest Ships", etc

Another problem I find with stars! is that once your race is established, and is churning out hundreds of thousands of resources and minerals, you can easily build up extremely massive fleets. This I would highly doubt would be possible if we had the technology to build real "spaceships".
After all, at the moment for us on Earth, it takes years to build a probe to send to our neighbouring planets.

OK, enough of "Real Life", let's get back into Stars! before I'm accused of Heresy!

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icon1.gif  Re: "private" forum for the non-AH transwarp III game Sat, 08 February 2003 06:55 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Final player lineup and PRT distribution for "transwarp III", hosted by Verker:

player #1 Abbadon (SS)
player #2 Bret (Joat)
player #3 Christoph (IT)
player #4 David (Joat)
player #5 Dieter (PP)
player #6 Greg (IS)
player #7 Jack (HE)
player #8 James (SD)
player #9 Jeff (SS)
player #10 Joe (IT)
player #11 Leslie (WM)
player #12 Matthijs (CA)
player #13 Mike (IT)
player #14 Sheetzam (IS)
player #15 Steve (AR)
player #16 Stuart (AR)

If anybody should happen to be unhappy with his PRT, mail me ASAP. I'll see what I can do (may trade my PP Smile)

Host will play, so password your racefiles! Racefiles due to Wednesday February 19th, game start (first turn gen) planned for Monday February 24th, 8pm hosts time (CET=GMT+1 AFAIK).


Reminder:

Universe: large, normal, slowtech, accbbs, clumping. HWs with about 50% Ger concentration.

Winner: by common consensus. From turn 100, there'll be a galactic council every 20 turns (2500, 2520, ...). One HW, one vote. The player getting more than 66.67% of the votes is the winner. An alliance can only win, if they agree on one player to vote for (and he meets the majority). If all players (left) agree on one player at any time (after 2450), the game ends at that point.

Shedule: Mo-Fr (5 a week), turns due to 5pm hosts time (CET=GMT+1 AFAIK). For the 1st turn, I'll wait until everybody has submitted to assure all can get their turns in. Until 2420, I'll generate 2 turns every time to get things going. So you will want to give orders for 2 turns until 2420.

Rules: No pre-game alliances, no cheats (but chaff allowed). Players that drop out are expected to either find a replacement in time or supply the host with their password, in order to enable him to find a replacement or "initiate a revolt".

Host volunteering for PP reserves the right to keep at least 1 world until the game ends. If host is left with 1 world, he'll declare his race neutral. At that point he will only build scouts for the rest of the game and all other players have to set the hosts race to "friend" immediately.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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Re: "private" forum for the non-AH transwarp III game Sun, 09 February 2003 06:15 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Verker wrote on Sat, 08 February 2003 12:55


If anybody should happen to be unhappy with his PRT, mail me ASAP. I'll see what I can do (may trade my PP Smile)


FYI: Anouncing that I have swapped PRTs with player #13, Mike.

So now the lineup is:

player #13 Mike (PP)
player #5 Dieter (IT)



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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Re: "private" forum for the non-AH transwarp III game Mon, 10 February 2003 11:31 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Hi folks,

Verker wrote on Tue, 04 February 2003 18:34


To get things going, I'd like somebody to tell us what his so far favorites in shipdesign (using the modified hulls ofc) are.


Nice to see that the AI reads my posts more than my players do Very Happy Happy to report that at least the Stars! AI seems to like my hull changes Very Happy

Just check out this appetizer, where you can see an AI driven HE race, making good use from the revised "meta morph Mk II" hull. It decided to go for a shielded beamer including deflectors as well as doubling the hulls capacity by using a few cargo pods. Screenshot is from a test, yr 2450.

[img]http://members.chello.at/verker/housecatranger.jpg[/img]



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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Re: "private" forum for the non-AH transwarp III game Mon, 10 February 2003 14:08 Go to previous messageGo to next message
piratelordx is currently offline piratelordx

 
Crewman 1st Class

Messages: 34
Registered: November 2002
Location: Hampshire, UK
As far as I can understand, the AI uses the same components to make ships as in a normal Stars game, but if you increase or decrease the number of components in a slot, the AI will fill to maximum slot capacity.

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Re: "private" forum for the non-AH transwarp III game Wed, 12 February 2003 16:55 Go to previous messageGo to next message
Hetzer

 
Chief Warrant Officer 1
Titans of Steel mentor

RIP Hetzer, Nov. 28, 2006

Messages: 139
Registered: November 2002
Location: Hollywood

Is it possible to modify the starting ship designs? Like JOAT scouts and DDs not having scanners.


If you can't trust me, who can't you trust?

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Re: "private" forum for the non-AH transwarp III game Thu, 13 February 2003 14:34 Go to previous messageGo to next message
piratelordx is currently offline piratelordx

 
Crewman 1st Class

Messages: 34
Registered: November 2002
Location: Hampshire, UK
Yes it is. I'm debating whether to try and write a program that picks up the start hull designs (including the MT gift ships) and allow you to re-allocate the starting components on those hulls.

No promises though, since I'm working on a different project.

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Re: "private" forum for the non-AH transwarp III game Thu, 13 February 2003 14:44 Go to previous message
Hetzer

 
Chief Warrant Officer 1
Titans of Steel mentor

RIP Hetzer, Nov. 28, 2006

Messages: 139
Registered: November 2002
Location: Hollywood

Thanks for listening Smile (bows)



If you can't trust me, who can't you trust?

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