Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » PP » PP packet teraforming - chances calculator
PP packet teraforming - chances calculator Sun, 12 March 2006 12:23 Go to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Below is link to PP packet teraforming chances calculator (Excel).

http://www.interlogic.com.ua/StarsClub/Downloads/PP_Terra_Ca lculator.zip (12kB).

Any comments are welcome. Cool



WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Sun, 12 March 2006 21:34 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Very cool. Thanks for all your work Tomasoid. The 'working thread' and this tool have answered a lot of questions I had about PP. It makes it possible to be able to seriously consider the cost/benefit of PP packet terraforming.

As far as I see, you only retrieve about 10% of the minerals used for this purpose... Does that sound about right?

So you will get a mean terraforming of just over 10% (permaforming 1%) with a 2100kt packet, at a cost of 150 resources and with about 1900kt of minerals lost. Hmm, I wonder how high I can crank mining efficiency and keep the race viable through using packet forming to prepare the yellows and low greens.

Oh, and while I'm here... A SHAMELESS PLUG: Whoever wins the bidding for energy tech, in my 'bidding for techs' game will probably get fantastic use out of this caculator (unless they try AR instead.) Or they might just packet the universe to death... http://starsautohost.org/sahforum/index.php?t=msg&th=286 3&start=0&rid=326&S=f8c413ad756832eee793793a4278 943a

Report message to a moderator

Re: PP packet teraforming - chances calculator Mon, 13 March 2006 01:46 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hi!

Dogthinkers wrote on Mon, 13 March 2006 04:34

As far as I see, you only retrieve about 10% of the minerals used for this purpose... Does that sound about right?

So you will get a mean terraforming of just over 10% (permaforming 1%) with a 2100kt packet, at a cost of 150 resources and with about 1900kt of minerals lost.


(Minerals recovered are 1/3. From 2100 you lose 1400, not 1900.)

Think in another way: how much cost your mines have? How many mines you need to mine lost 1400kT in 5 years? Add these resources to packet launching cost, and you will have "actual" cost" of terraforming in resources equivalent.

Quote:

Hmm, I wonder how high I can crank mining efficiency and keep the race viable through using packet forming to prepare the yellows and low greens.


Well, try to leave some leftover resources into mines, if your PP is not -f Wink While you building initial factories, these additional mines would do their work. Also, it is not beneficial at all to packet-terraform just from start (unless you have unusual start). Better mass drivers speed up things - you probably would not want to waste minerals because decay, and warp 5 packets are really really slow, so that is another reason why it is bad idea to teraform early in the game. So, for me it looks like it is better to establish far colonies only at good green worlds, and wait a bit with other "lesser" greens and yelows (if universe is not very tense). Then terraform and colonize all close "lesser" worlds around after you get more minerals. -f race should benefit the most from this.

I did not played PP much, so I might be wrong.
...




WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Mon, 13 March 2006 20:28 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Tomasoid wrote on Mon, 13 March 2006 17:46

Hi!

Dogthinkers wrote on Mon, 13 March 2006 04:34

As far as I see, you only retrieve about 10% of the minerals used for this purpose... Does that sound about right?

So you will get a mean terraforming of just over 10% (permaforming 1%) with a 2100kt packet, at a cost of 150 resources and with about 1900kt of minerals lost.


(Minerals recovered are 1/3. From 2100 you lose 1400, not 1900.)

Think in another way: how much cost your mines have? How many mines you need to mine lost 1400kT in 5 years? Add these resources to packet launching cost, and you will have "actual" cost" of terraforming in resources equivalent.


I just lobbed a 10,010kt Ironium packet at warp 5 at a colonised, but undefended world. When I recolonised it there was 1147kt of ironium on the surface. Under 12% recovered

I then lobbed a 5040kt Boranium packet at warp 5 at an uncolonised world. When I colonised it there was 566kt on the surface. Under 12% recovered.

I then lobbed a 2030kt Boranium packet at warp 5 at a colonised (no defenses, no driver) world with high enough population to survive. 226kt were recovered. Just over 11% recovered.

I then lobbed a 350/350/350kt mixed packet. 38kt of each mineral was recovered. A touch under 11% recovered.

Sherlock

The empirical evidence here is that approximately 11% of the minerals are recovered (at worlds without drivers or defenses.)

(Obviously these throws were with PP and thrown slowly, so no degredation took place in flight.)
...



[Updated on: Mon, 13 March 2006 20:29]

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 14 March 2006 05:02 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Hmm... See help file, "Guts of mass driver". Also, see other articles related to PP race. There is always 1/3 mentioned.

It is surprise, you seems uncovered one more discrepancy between rules and practice! Is it the same for uninhabited planets?

It may be also becasue following: there was mentioned that inhabited planet automatically disperses 1/3 in the atmosphere. It looks like 1/3 of THAT is dropped on the inhabited planet. 1/9 is very close to what you got Wink.



WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 14 March 2006 11:13 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Dogthinkers wrote on Mon, 13 March 2006 20:28

I just lobbed a 10,010kt Ironium packet at warp 5 at a colonised, but undefended world. When I recolonised it there was 1147kt of ironium on the surface. Under 12% recovered


Just to make sure, did you subract the amount the colonizer deposited? It should be 75% of the cost of the colonizer.



- LEit

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 14 March 2006 18:43 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I did not subtract the amounts of the colonisers... Santa maria, so only about 20kt... So amount recovered is still between 11% and 12%. If I remember correctly, on the strikes on inhabited worlds I lifted any surface minerals before the packet hit, so fingures should be pretty accurate.

You'll see that some of the drops were on uninhabited worlds, some on inhabited worlds, and some on inhabited worlds that became uninhabited as a result Wink

The % amount recovered was similar in all cases, but not quite identical. I suspect the differences are more to do with rounding errors or some small random factor, rather than anything to do with the status of the colony. It seems that once again the help file is a work of creative art, rather than description of actual game mechanic. Laughing

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 14 March 2006 19:57 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Dogthinkers wrote on Wed, 15 March 2006 01:43

I did not subtract the amounts of the colonisers...

Then your tests clearly show that recovered is 1/9 not 1/3. Just divide minerals by 9 and seems the results match. Nod 1/9 is 11.11% so its between 11% and 12%
Oh well ... 3 times bigger losses make PP 3 times less interesting.

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 14 March 2006 20:48 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Well... That's not stricly accurate. Losses aren't 3 times bigger, rather 3 times less is recovered...

The losses are only 1/3 greater than previously thought. Still may be viable if used correctly.

Here's my opinion of the most viable race type to make use of pre-forming:

-f PP
grav immune
temp wide
rad narrow

Plan to completely packet form the narrow field (most gain, least needed mineral) and packet form temp only if it's yellow.

The other obvious strategy would be a HP race with very good mines... (HPs really feel the pain when terraforming all those yellows, and HPs usually take good mines because they need germanium - result is a surplus of ironium and boranium, available for terraforming temp and grav.)

I don't think any other race styles are really viable, if you intend to packet form much, as you simply can't get those minerals back.

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 03:04 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Why is one large packet better than, say, 2 packets of half the size?

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 04:07 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

PricklyPea wrote on Tue, 18 April 2006 10:04

Why is one large packet better than, say, 2 packets of half the size?

If half the size divides to 100 without reminder and teraform non-immune field, then this is ok if send the same turn. Otherwise:

- if there is reminder in both packets (for example, you send 4x250 instead of 2x500), it is worse, as tests show.
- Immune field divides teraforming 2, so see if amount of teraforming you expect is even for both packets
- sending 2 packets in 2 different turns might be a waste of resourses - better build factories instead of sending first packet, then teraform in a single shot later.

So, the only case when it is ok to send 2 packets vs one is - you teraform non-immune field, you send both without reminders, you send both the same turn or have spare resources to send first packet earlier.



WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 04:39 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Ignoring immune fields, what you are saying is that two packets mean wasted resources from:

a) Extra resources to build the packets (does packet cost same res regardless of size? got to check..)
b) Remainder from 100

Also, when I used your calculator, 700kt packet has less chances of terra than 770kt, but from what you say above, it should be the same?

If I understand you correctly, in terms of Terraform chance/kt:

a) 2x700kt == 1x1400kt
b) 770kt == 700kt


[Updated on: Tue, 18 April 2006 04:43]

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 06:11 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
PricklyPea wrote on Tue, 18 April 2006 09:39


Also, when I used your calculator, 700kt packet has less chances of terra than 770kt, but from what you say above, it should be the same?


Every single kT you send increase the chance of terra (in non-immune field). So 701kT has bigger chance than 700kT.

The rounding down to 200 only compares what happens to like amounts.
Say 350 and 250 vs 600.
The 600 will be marginally better. But not a lot.
For 400 and 400 vs 800 there is no difference.

He's not saying that 350 == 300.

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 09:21 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

PricklyPea wrote on Tue, 18 April 2006 11:39

Ignoring immune fields, what you are saying is that two packets mean wasted resources from:

a) Extra resources to build the packets (does packet cost same res regardless of size? got to check..)



No.

Assume you still build factories on the planet or doing critical research. You got some minerals and send packet instead of wait and send a larger one. By this, you spend resources which you could spend on factories building or research. Not much, but if you build factories instead of packet sending, you get more resources afterall. Or you get some level and get miniaturization that also may help to save you some resources when you build ships. Packets cost little of resources, I know, but if you have several sites sending packets as soon as possible instead of factories building, it may have significant effect on economy.

So in general, if you have spare resources, free from factories and research, sending 2 packets (both aligned to 100kT) vs larger one makes no difference.

About packet cost: mixed packet costs less in resources, but sends all 3 minerals, that is rarely useful because PP usually chooses one field immune.

Quote:


b) Remainder from 100

Also, when I used your calculator, 700kt packet has less chances of terra than 770kt, but from what you say above, it should be the same?

If I understand you correctly, in terms of Terraform chance/kt:

a) 2x700kt == 1x1400kt
b) 770kt == 700kt


No.
2x700kt == 1x1400k
770kt > 700kT
2x350 < 1x700
4x350 << 1x1400
8x350 << 1x2800

4x350 have chanses to teraform more than 14 though, so if you want a jackpot - go ahead and do 4x350. Very little chances though.

Some explanation about why 8x350 << 1x2800:

Chances to get teraforming from 0% to 6% are far better for 8x350 vs 1x2800. Chances to get from 28% to 32% also exist, but very small. So, in general, average is the same, but you have more risk to get little teraforming when sending 8x350. Taking that risk is not ve
...



[Updated on: Tue, 18 April 2006 09:30]




WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 10:41 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Tomasoid wrote on Tue, 18 April 2006 09:21

Some explanation about why 8x350 << 1x2800:

Chances to get teraforming from 0% to 6% are far better for 8x350 vs 1x2800. Chances to get from 28% to 32% also exist, but very small. So, in general, average is the same, but you have more risk to get little teraforming when sending 8x350. Taking that risk is not very profitable - you get only very little chances to hit jackpot by that (from 28% to 32%).



Still confused about this. I'll run some tests again using your calculator and see if it makes more sense Smile

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 10:59 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Did a test using 2x350 vs 1x700

I found that chance of getting 1% terraforming was 5.86% vs 5.47% but chance of 3% terra was 26.95% vs 27.34%.

What I struggle to understand is why 2x700kt == 1x1400kt but 2x350kt != 1x700kt?

Also, at the danger of combining only 2 data points plus your assertion that the average remains the same, then sending lots of small packets appears to give a larger spread of values with a flatter distribution.

Anyone here good with excel who know how to convert the spreadsheet into one which can calculate the distribution for say 3x700kt packets so that it's possible to plot a comparison between different amounts?

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 11:21 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

PricklyPea wrote on Tue, 18 April 2006 17:41

Tomasoid wrote on Tue, 18 April 2006 09:21

Some explanation about why 8x350 << 1x2800:

Chances to get teraforming from 0% to 6% are far better for 8x350 vs 1x2800. Chances to get from 28% to 32% also exist, but very small. So, in general, average is the same, but you have more risk to get little teraforming when sending 8x350. Taking that risk is not very profitable - you get only very little chances to hit jackpot by that (from 28% to 32%).



Still confused about this. I'll run some tests again using your calculator and see if it makes more sense Smile


No need to. I ran "live" tests with real packet hits. Just download file http://www.interlogic.com.ua/StarsClub/Downloads/PP_Tera_Tes t_Results.zip and look to the "Test results - Multiple hits" tab. For 10x140: Select cells with chances to teraform below 5% and make a sum. Chances to get below 5% are 0.097916484. Now go to tab "Test results - 400-1500" in the same file and do the same for 1x1400. Chances for it are 0.087892848. No big difference, but it exists. Now look again to 10x140 and see if there is any hit above 14%. From almost 23k trials I got only 15% max and only 2 times. So, why select 10x140 vs 1x1400 for? What you get more risk to get below 5% for?

See also following thread:
http://starsautohost.org/sahforum/index.php?t=msg&th=283 1&start=0&rid=844&S=bd7c0bb0f4f1e91cf1d08e571800 0782
There are few messages discussing that.

In general, it is possible to calculate chances for multiple packets, BTW, with easy, but only if all packet sizes are equal. If needed, I can improve calculator and add section to calculate multiple packet hit chances. This would make file a bit heavier because it would require to use a matrix for such calculation (table at least 100x100 cells). However, is it needed? The difference is quite small.
...




WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 11:32 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
PricklyPea wrote on Tue, 18 April 2006 15:59

What I struggle to understand is why 2x700kt == 1x1400kt but 2x350kt != 1x700kt?

Some simple statistics (well it was in my day Smile )

Firstly, a 700kT packet is the same as 7x100kT packets.
That's because by definition that's exactly what happens when the terraforming takes place. Any rock is broken down into 100kT chunks and each chunk is calculated separately.
So 2x700kT packets gives you 14x50% chances of terra, and so does 1x1400kT packet, so they are the same.

However a 350kT packet has 3x50% chances and 1x25% chance.
So 2x350kT packets has 6x50% chances and 2x25% chances.
This is not the same as 7x50% chances.
The average is the same, but the chances of any specific amount of terra is different.

To show it simply consider the chances of getting 0 clicks of terra -
for 1x700 packet = 0.5 ^ 7 = 1/128
for 2x350 packets = 0.5 ^ 6 x 0.75 x 0.75 = 9/1024 (which is bigger than 1/128)
So the second case has more chance of getting no terra, despite it also having more chance of getting more terra.

n.b.
This is a bit like the "square effect" (where 6x6 > 5x7) because the chances af getting x clicks is some combination of the product of the individual chances, whereas the average number of clicks of terra is more like the sum of the individual chances.
For the same sum (average) you get the highest product when all the instances are the same (square effect).

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 11:33 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

PricklyPea wrote on Tue, 18 April 2006 17:59

Did a test using 2x350 vs 1x700

I found that chance of getting 1% terraforming was 5.86% vs 5.47% but chance of 3% terra was 26.95% vs 27.34%.

What I struggle to understand is why 2x700kt == 1x1400kt but 2x350kt != 1x700kt?

Also, at the danger of combining only 2 data points plus your assertion that the average remains the same, then sending lots of small packets appears to give a larger spread of values with a flatter distribution.

Anyone here good with excel who know how to convert the spreadsheet into one which can calculate the distribution for say 3x700kt packets so that it's possible to plot a comparison between different amounts?



I already did it Wink I had it at home, but lost Sad( I can re-make it again if needed. It needs a matrix at least 100x100 to calculate, and limitation is that only the same size packets (i.e. 5x300, not 2x200+4x300 or something like that) are possible to calculate that way exactly.

You're right that distribution is flattened for multiple packets. It is because there are chances to get something above usual with multiple packets. 2x350 have chances to give you 8% teraforming, while 1x700 have no such chances Smile In a large numebr of hits run, average is the same, however it is more risk to get less teraforming than 1/3 of maximum.



WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 12:15 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
mazda wrote on Tue, 18 April 2006 11:32

However a 350kT packet has 3x50% chances and 1x25% chance.


This is the missing information that I was not aware of. Now for a 770kt packet, I presume there are 7 100kt tests, what about the remainder? Would it be 1 50kt test and 1 20kt? or 1 70kt test?

Report message to a moderator

Re: PP packet teraforming - chances calculator Tue, 18 April 2006 14:17 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

PricklyPea wrote on Tue, 18 April 2006 19:15

mazda wrote on Tue, 18 April 2006 11:32

However a 350kT packet has 3x50% chances and 1x25% chance.


This is the missing information that I was not aware of. Now for a 770kt packet, I presume there are 7 100kt tests, what about the remainder? Would it be 1 50kt test and 1 20kt? or 1 70kt test?



1 70kT test. Partial packets are tested using proportionally decreased chances. So, for the remaining 70kT chances to teraform 1% (and only 1) by it is 0.5*0.7 = 0.35. Chances to teraform 0 by it are 0.65 respectively.



WBR, Vlad

Report message to a moderator

Re: PP packet teraforming - chances calculator Thu, 04 May 2006 08:47 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Thanks for the replies. Two questions:

- What happens with mixed mineral packets, is this a '25%' test for each hab?
- Anyone knows what happens with permaform chances on non-immune habs for a 25kt packet? (i.e. is there apportionment and/or rounding?)

Report message to a moderator

Re: PP packet teraforming - chances calculator Thu, 04 May 2006 20:09 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
PricklyPea wrote on Thu, 04 May 2006 22:47

Thanks for the replies. Two questions:

- What happens with mixed mineral packets, is this a '25%' test for each hab?
- Anyone knows what happens with permaform chances on non-immune habs for a 25kt packet? (i.e. is there apportionment and/or rounding?)


I'm going to hazard a *guess* that it's just treated as three seperate packets, one of each mineral type...

Report message to a moderator

Previous Topic: PP permaforming - something is wrong?
Next Topic: Stars! Calculator: What is "Bugged PP"?
Goto Forum:
  


Current Time: Thu Apr 25 09:27:42 EDT 2024