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A couple of interesting HE posts Sun, 02 February 2003 20:35 Go to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

A couple of interesting old newsthread articles.

From: Phredd Groves (phred@IH8spam.com)
Subject: 30% growth HE gets 25K by 2450
This is the only article in this thread
View: Original Format
Newsgroups: rec.games.computer.stars
Date: 1997/12/31


Been having some fun with the race wizard lately.

It seems like everyone does tri-immune HE's with low growth rates and nothing else. Today I decided to design an HE that could take advantage of the HE's huge pop growth potential. I put it through a small packed universe and got 25K exactly at 2450.

The Fungus
PRT: HE
LRT: IFE, OBRM, NAS

Hab:
o Grav Immune
o Temp -176C to -16C
o Rad 52 mR to 94 mR
1 planet in 5 habitable

Growth 15% [up to 30% with HE]

1 resource per 2500 colonists
factories 12/6/20 G box checked
mines 12/3/20

All tech but weapons at +75%
expensive tech starts @ 3 box checked.

This was one of the easier test beds for me to manage.
I was able to throw pop around with wild abandon from turn 1
and the high growth rate compensated for the low resource value
of my colonists. I got the privateer on turn 8 and began to occupy anything green I could find.

My growth curve went up pretty quickly. I think I had 2K by 2410. However, I couldn't keep my rate of increase going up like I'm used to with standard monsters and HP races. It stayed linear at about the x=y level until I petered out at 60K. It took 100 years to go from 60 to 70K, since my planets were so limited in size. I had a max of about 1.4K per planet.

This race might be fun in a blitz, but I doubt it would work well in a PBEM. It hits its growth ceiling way to fast. I may play with it some more to see if I can get a higher resource ceiling out of it by trading some of my growth rate to get 25 factories per 10 colonists. I'm also considering increasing factory cost to 7 to do this. I'm not sure which would work better. It depends on how much my planets depend on having a population explosion to get factory growth started
...




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Re: A couple of interesting HE posts Sun, 02 February 2003 20:37 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

THIRD POSTING

Search Result 1
From: Jason Cawley (jasoncawley@worldnet.att.net)
Subject: Re: No factories? Tell me about this concept.
View: Complete Thread (6 articles)
Original Format
Newsgroups: rec.games.computer.stars
Date: 1997/10/01


Cyrus Lendvay wrote:
>
> Interesting. Sounds like it might go well with a HE race if you can keep
> expanding fast enough. Keep the habitability wide enough that you don't
> have to send scouts ahead of colony ships. Build mines, colony ships and
> starbases (Stardocs with ISB) and put all the extra resources into
> research untill war breaks out. Take all the planets that noone else
> wants in the mean time. Has anybody tried this out? It might be worth a
> try in a testbed.

Yes they have been tried.

The HE versions don't work well because the planet size is too small
without factories - 1/4 what other races get, or 1/6 - 1/8 if they have
lots of factories. A factor of 2 or 3 you can overcome with territory
and hab differences, but 6 or 8 you can't really.

A variant of the factoryless idea that can work ok for HE races is to
leave the factory settings at the defaults, and play the race somewhat
as you would a factoryless one. The difference is that once a planet
has fufilled its role in the colonization/planet-filling scheme, then it
will switch to a normal autobuild and put up the factories. You do this
with a high growth HE (like 11-15% or so in the race wizard, doubled to
22-30%).

In my experience, even this "semi-factoryless" version of the HE just
doesn't play as smooth or as strong as the true factoryless races. It
doesn't attack as fast, doesn't have expenses as low, has no gates to
gather hordes with, etc. It has an explosive colonization drive, and if
e.g. its a small galaxy and others try to play peacefully it might work
ok. And it works better than an HE completely without factories; those
don't get enough econ.

But the true factoryless races can do rathe
...




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Re: A couple of interesting HE posts Sun, 02 February 2003 20:42 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
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So Cawley talks about a semi-facotryless HE, which is semi playable, better than the -F HE's he was talking about. I think that the Tri-immune semi-high growth race in exmaple 2 was not something he had thought of, after all it was posted in '99 not '97. I think that maybe with a lot of MM -F HEs and super growth HEs can do alright, I don't think they are expert level races though (heh maybe if you were super good and could not be tormented by people gating their fleets around yours.)


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Re: A couple of interesting HE posts Mon, 03 February 2003 01:50 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Bah! I want to play against somebody whose playing a -F HE race. I need a duel ranking and it may as well begin at 100%. I need this quick, too, before Micha kills me in the game I'm already in! Laughing

BTW, with the mention of stargates I just wanted to say that I've played HE so much and everything else so little, that I tend to forget about gates, believe it or not. I'm entirely used to playing without gates, and when I get them, it must be like a guy getting flowers ("Flowers, for me? hehe, how nice. Umm, they're very pretty but, what am I sposed to do with them?") Very Happy



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: A couple of interesting HE posts Mon, 03 February 2003 08:12 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

zoid wrote on Mon, 03 February 2003 01:50

Bah! I want to play against somebody whose playing a -F HE race. I need a duel ranking and it may as well begin at 100%. I need this quick, too, before Micha kills me in the game I'm already in! Laughing



A -f HE race was fielded in one of the games I've hosted. 8-9 player Beginner game in a medium sparse universe. Might have been a "Childrens' Hour of Science" game - but I think it was actually an earlier game that I did outside of AH.

It went nowhere, got bottled up quickly, and was essentially a non-power for the entire game. I gave express credit to the player at the end for sticking with the race. I think one if its troubles was a position up against an edge (limiting expansion direction), and an SD neighbor.

I suspect that a -f HE race would need certain conditions to stand any chance. And it's need for real estate would also probably trigger a series of border wars immediately. If the race isn't winning/close to winning by 2450 I suspect it is doomed. But that's generally true for most -f and QS designs since the high end tech is expensive to research.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: A couple of interesting HE posts Mon, 03 February 2003 10:40 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

Messages: 69
Registered: November 2002
Location: South Africa

Grrrr ... Simple you're an HE? well get an ALLY with gates!
Look after him and you'll have gates till the end game.
Gate problem fixed!
Tell me who would'nt ally with a tri-immune race ... so compatible its freaks me out!

*Thejorrus freaks out*

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Re: A couple of interesting HE posts Mon, 03 February 2003 20:05 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
TheJorrus wrote on Mon, 03 February 2003 07:40

Tell me who would'nt ally with a tri-immune race ... so compatible its freaks me out!

*Thejorrus freaks out*
Well, my experience is nobody will ally with me until I'm killing them and they think they're going to hell in a hand basket. THEN they'll ally with me. Tri-immune HE's don't seem so sought after as allies to me, so I'm always prepared to go it alone. Then again, like I've said many times, maybe it's just my lack of charm in diplomacy. I seem to suck really bad at diplomacy - Almost no success rate at all.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: A couple of interesting HE posts Sat, 15 February 2003 11:25 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Hey!!!

I didn't ally with you because you were killing me!!

T'was a much better situation than that!!

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Re: A couple of interesting HE posts Sat, 15 February 2003 20:16 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
freakyboy wrote on Sat, 15 February 2003 08:25

Hey!!!

I didn't ally with you because you were killing me!!

T'was a much better situation than that!!
True, but that last post is 2 weeks old; we weren't allied then. You're the exception.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: A couple of interesting HE posts Mon, 17 February 2003 12:20 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

Messages: 69
Registered: November 2002
Location: South Africa

Oh ... Zoid ....
Muhahahahahahaha



*private joke if anyone else is confused*

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Re: A couple of interesting HE posts Wed, 19 February 2003 03:46 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Keeping secrets with freakyboy is awfully hard. Laughing

My favorite one was in the same game, when he posted that the Zoid "should've stuck to his guns (even though he didn't have any)". Very Happy

So now even though he's my ally, I don't tell him my tech levels, or where the little zoidpeople live. I hide my ships, and keep all my operations secret. Cool

Just kidding. In his defence, he probably thought since I so willingly exposed my soft underbelly to both him and Mangar that I wasn't keeping any secrets. Times were tough back then. I was scared and I really didn't have any guns. Laughing



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: A couple of interesting HE posts Mon, 18 August 2003 11:42 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Hi guys,

Well since Zoid, TheJorrus and Freakyboy have responded to this sub-forum I'd certainly like to add a posting.

I filled in for a player unable to complete his game with these guys. Freakyboy and Zoid were allied against TheJorrus and myself so it made it an interesting scenario.

Our alliance was winning and most of TheJorrus' planets were relatively safe. TheJorrus and one of our opponents were both HE.
One of our other opponents was AR.

I can't remember what my race was, but I did have gates.
It made it such an easy choice as to whom I should target.
I was able to gate in a large fleet to defend any planet under attack but the poor old HE race had to rely totally on wit and a few clever (very clever actually) tactics.
Our opponents had vast mineral fountains and fairly similar numbers of fleets but had a lot of trouble defending themselves.
Why? No gates that's why.
Sure it's true that if you're HE and you ally with a race that has gates and you intermingle, then yes you can use their gates rather effectively, but how many races have you ever seen intermingled enough to effectively cover the HE's weakened borders ?


I'd had a previous experience where I was up against a rather powerful IS race. Sadly I'd chosen HE.
The IS race was coming first, my HE race was coming second, but I was allied with the rest of the galaxy against him. Smile
My tactics were better, my ships were better designed, but when it came down to it I just couldn't gate enough ships to where it really counted in time to properly counter his attacks.
Sure I built lots of chaff and my ship designs on a one for one basis were much better than his (IMO), but when my capital ships met his and he had two - three times the amount of chaff in every battle then my attrition rate started to add up.
I was building fast enough but just couldn't get my ships to where they were really needed in time for each battle.
Most of my other allies were too far behind in tech to really help. I was giving them weapons tech as fast as
...

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Re: A couple of interesting HE posts Thu, 18 December 2003 16:36 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
IMO, it sounds like you were fighting wrong against that IS opponent. Rather than trying to battle an opponents fleets it is sometimes better to spread out and try and avoid fleets and instead inflict damage faster than you take it. Metamorphs can be cloaked 97-98%.


Steve1 wrote on Mon, 18 August 2003 09:42

Hi guys,

Well since Zoid, TheJorrus and Freakyboy have responded to this sub-forum I'd certainly like to add a posting.

I filled in for a player unable to complete his game with these guys. Freakyboy and Zoid were allied against TheJorrus and myself so it made it an interesting scenario.

Our alliance was winning and most of TheJorrus' planets were relatively safe. TheJorrus and one of our opponents were both HE.
One of our other opponents was AR.

I can't remember what my race was, but I did have gates.
It made it such an easy choice as to whom I should target.
I was able to gate in a large fleet to defend any planet under attack but the poor old HE race had to rely totally on wit and a few clever (very clever actually) tactics.
Our opponents had vast mineral fountains and fairly similar numbers of fleets but had a lot of trouble defending themselves.
Why? No gates that's why.
Sure it's true that if you're HE and you ally with a race that has gates and you intermingle, then yes you can use their gates rather effectively, but how many races have you ever seen intermingled enough to effectively cover the HE's weakened borders ?


I'd had a previous experience where I was up against a rather powerful IS race. Sadly I'd chosen HE.
The IS race was coming first, my HE race was coming second, but I was allied with the rest of the galaxy against him. Smile
My tactics were better, my ships were better designed, but when it came down to it I just couldn't gate enough ships to where it really counted in time to properly counter his attacks.
Sure I built lots of chaff and my ship designs on a one for one basis were much better than his (IMO), but when my capital ships met his and he had two - th
...

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