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Home » Primary Racial Traits » AR » Iperithon's AR
Iperithon's AR Fri, 03 February 2006 06:06 Go to next message
Iperithon is currently offline Iperithon

 
Crewman 2nd Class

Messages: 16
Registered: January 2006
Location: BC, Canada

Thanks alot! now i can tinker and tinker goooood!

I'll be shur to keep a check on this site to see if there's any help i can contribute or discuss ^^

BTW.

My Custom Race i'm working with...

Necroids
Primary: Alternate Reality (Wanted to try this ^^)
Lesser: IFE, ARM, IS, MA, LSP
Ranges: 0.12g - 0.92g, -200c - 0c, Immune to Radiation
Growth: 12%
Resorces: 10 (er... was unlike normal factory stuff cause of AR)
Research:
En - 75%
Wep - 0%
Prop - 75%
Const - -50%
Elec - 75%
Bio - 0%
All 75% at tech 3 - yes!

This is just what i thought might work for me, to putz around and test AR (since i wanted to for some time now ^^;;)



"Your GP, or your HP" - Thief
"Stabbity Death!" - Black Mage
"Mmmm... Sword-chucks..." - Fighter

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Re: Whelp, Time to be asked again.... Fri, 03 February 2006 06:13 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Take energy cheap. AR races depend on energy for resources.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Whelp, Time to be asked again.... Fri, 03 February 2006 07:21 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Iperithon wrote on Fri, 03 February 2006 12:06

My Custom Race i'm working with...

Necroids
Primary: Alternate Reality (Wanted to try this ^^)
Lesser: IFE, ARM, IS, MA, LSP
Ranges: 0.12g - 0.92g, -200c - 0c, Immune to Radiation
Growth: 12%
Resorces: 10 (er... was unlike normal factory stuff cause of AR)
Research:
En - 75%
Wep - 0%
Prop - 75%
Const - -50%
Elec - 75%
Bio - 0%
All 75% at tech 3 - yes!



Hi Iperithon,
that's a nice race. Still has some flaws:
As Ptolemy mentioned, you should have energy at least normal, better cheap. Weapons should be cheap too - it's the most important field for all races, except if you rely on tech trading. You can have Bio expensive though - no need to research past level 4 or 7...
MA usually isn't worth the points.
I'd also think about taking NRSE for the points. IFE is fine and quiteimportant for AR.
Hab ranges: you shouldn't move the fields all the way to the edge. I recommend that you don't cover the last few clicks. From my experience, it worked quite well with one small and one large band. The immunity is fine.

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Re: Whelp, Time to be asked again.... Fri, 03 February 2006 08:22 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
AR? I like AR. Smile
My comments ...
LRTs: MA is bad others are ok. Just that if you got expensive propulsion then NRSE is also good idea, gives you warp 10 engine earlier.

Hab: 1 in 4 is hard to afford with so lot of goodies.
Edged hab is bad idea because there are very few planets at gravity and temperature edges and later you can terraform the few that are. Moving ... 0.16 to 1.08 and -168 to 16 is possible with pure gain in all fields of race design but i would take even pair of clicks farther from edges. Other thing about hab is that it is better to have wide gravity + narrow temperature for AR.

Growth: 12 with LSP is really low. Try to have 15 at least.

Resources: 10 is my favorite too.

Tech: AR never wins with 0 friends so weapons normal is not so bad idea. Energy expensive however is quite terrible. You got to aim for energy 6 by turn 5 or 6 so your HW can research lots of construction for cheaper cargo vessels and maybe better miners (with ARM you got to use construction 7 miners before construction 15). Why bio ... AR needs no much bio, so take it expensive. Also start at 3 slows you only down early.

Try:
LRTS: IFE, ARM, IS, NRSE, LSP
Hab: 0.21 to 4.64 / -140 to -52 / immune
Growth: 15
Resource divisor: 10
Energy -0%, weapons -0%, construction -50%, rest +75%
no start at 3. .. 4 leftover points to concentrations.
It got similar strengths but less weaknesses and so performs lot better. Nod

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Re: Whelp, Time to be asked again.... Fri, 03 February 2006 09:08 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
I see the people with lots of race design experience are out in force Laughing

Kotk wrote on Sat, 04 February 2006 02:22

Energy expensive however is quite terrible. You got to aim for energy 6 by turn 5 or 6 so ... <snip>

Just a quick note that energy by turn 5 or 6 Kotk is referring to is assuming an ACC BBS start - I remember it took me a while to cotton on to that when I started playing Stars! - I was trying (and failing) to get 25K resources by 2450 with an normal start - playing an Hyper-Producer Embarassed

By all means experiment with less than optimal race designs - they can be fun and informative to try, particularly when you start - just make sure you have something relatively solid by the time you get into a multi-player game. It would not be much fin to find out why expensive energy is bad in a game you've committed to playing for 3 months.

Also, with the 'i' patch you can't play on autohost - but you might find some duels or other games you can play in. I really hope that legal serial numbers become available again somehow.

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Re: Whelp, Time to be asked again.... Fri, 03 February 2006 10:05 Go to previous message
Iperithon is currently offline Iperithon

 
Crewman 2nd Class

Messages: 16
Registered: January 2006
Location: BC, Canada

Wow, thanks alot guys on all this input.

I played a game with no enemies, just to see how well my expansion went with AR, and my Hab bands. I found i was geting 1 in every 8 or so planets, but they grew very very quickly.

I can see how the energy is needed, dukno why i took cheap bio >.>

I think i'm going to make a post about my Custom race down on the... er race sugestion forums, i belive it was. and post reports on how i felt the testing of that race went.

I might acually Work on more, but so far, i like AR races.
but now that my problem is solved temporarly, i'll move the conversation elswhere ^^ myself *sagenod*



"Your GP, or your HP" - Thief
"Stabbity Death!" - Black Mage
"Mmmm... Sword-chucks..." - Fighter

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