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Home » Old Game Forums » A Winter's Tale » delay comsequences to the mismatch on turn scheduling
icon4.gif  delay comsequences to the mismatch on turn scheduling Fri, 27 January 2006 05:51 Go to next message
Purple is currently offline Purple

 
Crewman 3rd Class

Messages: 9
Registered: November 2005
Sorry for my late submission.
I was last after several hours from the invite by AE.
I was really busy in those days.
Seen it seems you're all hot with this game If you would to recover the missed generation on tomorrow (Saturday) that's would be ok for me.
Just post your mind and if all agree we could do. If not, for me, it's good too. Just an idea. Smile

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Re: delay comsequences to the mismatch on turn scheduling Fri, 27 January 2006 07:00 Go to previous messageGo to next message
Atari is currently offline Atari

 
Crewman 1st Class

Messages: 25
Registered: November 2005
Location: Cyberspace
No probs.
I was only about 3 hours ahead of you.

Submission looks sluggish today.
I doubt we'll get an extra turn this weekend.
Then again if we are all in, it will gen, oh yes, it will gen.
So perhpas the schedule can be changed next week if we are still 72 hours ahead by Wednesday.

Yaka.

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Re: delay comsequences to the mismatch on turn scheduling Thu, 02 February 2006 06:24 Go to previous messageGo to next message
Bukane is currently offline Bukane

 
Crewman 1st Class

Messages: 33
Registered: November 2005
If we're talking scedules: I wouldn't mind at all asking Alter Ego to shift the whole scedule forward or backward by 3 or 6 or 12 hours if it fits people's playing times better... The current update time is awkward for 2 or 3 of us clearly. If nobody minds, why not solve that problem and have another update time?

So... whether it's for next week or once we have to go to a MWF: are there also players who need this 12:00 time?

Bukane

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Re: delay comsequences to the mismatch on turn scheduling Thu, 02 February 2006 07:29 Go to previous messageGo to next message
Atari is currently offline Atari

 
Crewman 1st Class

Messages: 25
Registered: November 2005
Location: Cyberspace
I already have two good chunks per day when I can look at my turn.
If the gen were moved to 9am or 9pm it would split one of those chunks into two, thereby increasing my options even further.
So whereas I have no difficulty at the moment, a change may be good for me.

Yaka.

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Re: delay comsequences to the mismatch on turn scheduling Fri, 03 February 2006 10:51 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Bukane wrote on Thu, 02 February 2006 12:24

So... whether it's for next week or once we have to go to a MWF: are there also players who need this 12:00 time?

Personally i like the 12.00 since it means I can be online when the game gens and I can react should there be problems with AH or something else that requires someone having access to the host utility ...

-6 or +6 hours would put the gen in my offline family life.

mch

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