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-f HE Mon, 27 January 2003 18:40 Go to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

is this really a good idea to try?? as you can boost up the growth rate to really obscene levels and get even more than a normal HE... although you might only ever be able to build chaff effectively lol


Aragh!

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Re: -f HE Mon, 27 January 2003 19:35 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

hmmmm

im @ 2431 in my testbed, i have 41 planets and a whopping 849 resources... /me guesses this aint good lolol



Aragh!

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Re: -f HE Mon, 27 January 2003 19:42 Go to previous messageGo to next message
Hyper is currently offline Hyper

 
Petty Officer 2nd Class

Messages: 59
Registered: November 2002
Location: UK Birmingham

4500k by 2450

nothing special, but better than an AR race i once made..

on another note, i accidently de-popped my HW when i did a 10gen skip because i had too many spore clout freighters RAPEING it lol!.. oops Embarassed

race peramiters :-

HE ( duh.. )
IS NRSE OBRM RS
grav max wide
temp centered -164 to 164
rad immune
7% ( 14% )
1/700
-f facts
10/5/25 mines
nrg const weap cheap
elec prop normal
bio exp

points left 62
to surface minerals


[Updated on: Mon, 27 January 2003 19:47]




Aragh!

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Re: -f HE Mon, 27 January 2003 21:19 Go to previous messageGo to next message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002
7(14)% is too low for -f, as You've noticed.

I once did a test-bed on -f HE. Found that 2i ~15(30)% works
best for me. It was something like:

NRSE, OBRM, ISB, NAS, LSP
i|i|72-92
15(30)%
1/1000
-f
10/3/20
weap, const cheap

Don't remember the results, but it needs tweaking anyway.

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Re: -f HE Fri, 31 January 2003 17:01 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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alter the growth rate to 10% and you get 20% growth from the HW... in other words you can grow as much as any other -F race. This is a good start.

IFE, ORBM (duh), ISB and wait for it..... TT for LRTs....

IFE - another cheap engine for shipping people around.
ORBM - why would you even WANT remote miners?
ISB - why not? cheap space dock good for any -F
TT - better, cheaper terraforming to a greater level... every -F's dream.

All hab ranges are maxed to the edges and then taken in 1 point. This is because no planet has the max and min values.

-F factories
3 cost per mine
18 mines per 10,000 people - about standard for a -F

all tech is standard... make whatever you want cheap/expensive.

3 points left over.


I figured this race would be a good idea for a -F because it'll grow as fast as any -F. It's got some GOOD lrt's and the tech aint too bad either.

downside is you're a HE and you're -F.

You've got no gates and you'll ammass a huge empire... MM like you've never seen and will never want to ever again.

Your resources are totally pop dependant... and you can only get 1/2 the pop per planet of any other race... but on the up side with a hab range like this you'll have lots of planets and quite good values for them too!!


I managed 19k by 2450.... which is good for a -F. But just getting to 2450 took nearly 2 hours.

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Re: -f HE Fri, 31 January 2003 21:19 Go to previous messageGo to next message
Hetzer

 
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Registered: November 2002
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Why take IFE when you can make speed 6 ramscoop freighters by:
minicol hull/cargo pod x 3
minicol hull/fuel tank x 6
(or any variation in a 1/2 ratio)
This will give you a cargo ship that can go warp 9 for 3 turns loaded.





If you can't trust me, who can't you trust?

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Re: -f HE Fri, 31 January 2003 23:33 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Messages: 167
Registered: November 2002
And why, by the gods, are you taking 10/3/18 mines?
Even an HG doesn't go past 10/3/15, oftimes.
And a -f will /never/ use all those minerals unless they're throwing fifty gazillion packets. You can easily improve your tech or growth (because that 10%-20% is not going to help once your worlds are hitting 25% cap, and it only gives you as many people as everyone else's planets would at 10% growth.)

Drop to 10/3/12 mines at /most/, spend that on growth or tech, you'll be better off, and you'll still have too many minerals.

Heck, I've played 10/4/7 mine races, and /still/ get too many mins.

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Re: -f HE Sat, 01 February 2003 03:52 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Hetzer wrote on Fri, 31 January 2003 18:19

Why take IFE when you can make speed 6 ramscoop freighters by:
minicol hull/cargo pod x 3
minicol hull/fuel tank x 6
(or any variation in a 1/2 ratio)
This will give you a cargo ship that can go warp 9 for 3 turns loaded.
Sotek wrote on Fri, 31 January 2003 20:33

And why, by the gods, are you taking 10/3/18 mines? Even an HG doesn't go past 10/3/15, oftimes. And a -f will /never/ use all those minerals unless they're throwing fifty gazillion packets. You can easily improve your tech or growth (because that 10%-20% is not going to help once your worlds are hitting 25% cap, and it only gives you as many people as everyone else's planets would at 10% growth.) Drop to 10/3/12 mines at /most/, spend that on growth or tech, you'll be better off, and you'll still have too many minerals. Heck, I've played 10/4/7 mine races, and /still/ get too many mins.
I can't speak from experience (having never played a -f HE and having no inclination to) but it looks to me like freakyboy is talking about a playable race and you two are talking about a max testbed race.

Personally I don't think there's any such thing as too many minerals, even with my 25/2/25 mine HE race where the minerals quickly amass in the tens of thousands.

As for IFE, well, I've noticed it's a cast-iron b_tch trying to fit the settlers delight engine onto warships, or weapons onto the mini-colonizer. Cool The fuel mizer ramscoop at P2 can fulfill all your propulsion needs better than any other engine for a long time without propulsion research. And as for the mini-colonizer hull, some HE's would rather keep their prt a secret.

There's my two cents worth. Coming from me, you better hope you're not getting ripped off. Very Happy
...



[Updated on: Sat, 01 February 2003 03:59]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: -f HE Sat, 01 February 2003 11:34 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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Location: EGR, MI, USA

I like using SD engines on freight/colonizing ships. It can even be used as a fuel booster for scouts (place a pod on them) or other ships, being tech zero equipment it can be a very cheap fuel carrier. Also, the Fuel Mizer is not what I call a combat engine, I usually prefer getting a DD7 before building commbat ships (in most circumstances). Has anyone tried a QS hyper expansionist? Smile I think that perhaps the low growth versions are probably the best for HE.


Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!

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Re: -f HE Sat, 01 February 2003 14:36 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Messages: 167
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No, no, I'm not talking about a testbed race by any means. I'm talking about actual races in actual games. No, they're not HE, but they /are/ -f.

In one game, I've got gigantic stocks of all minerals that I can't use up as fast as I continue to mine, and my mine settings are, I kid you not, 11/3/7. Now, that's an IT, but it certainly works.

10/3/12 is what I've got for another race: This one SS, and which just threw packets big enough to kill several worlds with maximal defenses, and hasn't used the robber baron yet...
...and still has enough minerals on the ground to build lots and lots of ships.

10/4/7 is certainly extreme, but it'd also be playable; I've done it.

Now, I just made an HE... compare this one to the previous one:

NRSE, OBRM, ISB, TT. Reasonable LRTs, although I'd tend to want to take NAS as well.

Hab: All bars full width, then in one.
PGR: 12% (the NAS version can go up to 13%.)

Econ:
Pop: 1/1000 efficiency, the only setting worth the cost.
Factories: 5/25/5, no g box. Standard -f.
Mines: 10/3/13 (NAS version might drop to 10/3/12 for that extra point or two to get the 13% PGR.)

Tech: Weap, Const, Bio cheap and Ener, Elect, Prop expensive.
Obviously you can toy with those (I might want ener and bio both std, but that's a non-certain thing.) but they're the same settings as Freakyboy proposed, more or less.

The minerals won't be a problem, and the extra growth will /really/ help.

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Re: -f HE Sun, 02 February 2003 08:31 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Minerals are a point of choice.

My initial point remained the same...

with maxed out (and then in one) hab range with 10% growth you can grow as quick as anyone else until the 25% cap.

But you can colonise EVERYTHING!! So is it better to have 20 HE worlds at 25% cap or say 10 IT worlds at 25% cap?

The only race that can for 1/2 the planets with a 20% growth rate out breed the 10% HE is a JOAT. And a JOAT can out breed anything (bar AR who don't really count).

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Re: -f HE Mon, 09 June 2003 19:41 Go to previous messageGo to next message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
The total resources per planet of a -f HE really makes 'em tough for quality games. But, the -f HE can really be fun if all you want to do is make a pain in the *** out of yourself for the first 30 turns or so.

Try out something like this: 1 in 2 or 3 pop range, 19% (38%!!)growth, mediocre mines, expensive tech except for weapons and maybe con, IFE/NRSE, NAS, LSP, ISB (for space docks, as low mass ships are all you're likely to be able to build efficiently). If you have ANY close neighbors, you will be the DEVIL INCARNATE, and then you will see a united assault on you like you've never seen. Quite fun!

I bet a setup like this would be murder in tiny-universe blitz games, though!

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Re: -f HE Thu, 06 November 2003 18:10 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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I wasn't sure if I should post this little one on here or in the duelling forum...

Here's the idea a -f HE race USED FOR DUELLING.

I'll justify everything I've taken here too...

Energy/weapons/construction cheap.

basically you can chuck out frigate hordes really early with this. Bazooka, mizer, wolverine standard design. If you can't topple the bad guys at this stage, you're totally buggered.

-f factories.
1/1000 pop resources
10/3/15 mines.

This is -F (duh) and the mines are plenty enough in the event that this goes into a long haul duel.

0.31g to 3.20g
-120c to 120c
rad immune
12% gr
1/2 hab.

rad immune because of the planet distibution curve, and because there's no way you're gonna want to waste time terraforming.

IFE (for the frigate hordes)
ISB (space dock is cheap and REQUIRED)
ORBM (10% mean alot)
RS (did I mention frigate hordes?)

and......

UR.

The reason I put emphasis on UR is because it's something I've grown to love thanks to Zoid. Should the game go long haul, UR makes a MASSIVE difference. I'd recomend UR to every SD player anywhere, UR allows you to sit back and defend until your enemy runs out of minerals or at least runs low enough to be restricted. You can just keep recycling. The added bonus of saving resources is also wonderful for this race.

PRT: HE.

Basically don't let any planets go beyond the 25% cap. Colonise everything with those mini colonisers, don't bother scouting really - you can if you want, but it's resources taken away from frigate horde R & D.

This race is like the Duracel Bunny on Sunny Delight. Keep pumping out those little colony hulls and throw as much as you dare into getting those frigate hordes researched and built asap. If your enemy isn't a CA or SD you could be laughing all the way.

It's really weak economics, it's a bloody quick starter, but in a small galaxy, with little room, and low planetary population - this is going to be tough.
...

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Re: -f HE Thu, 06 November 2003 19:15 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

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This could be a strong competitor in the Dueling Club Championship coming up in January - Small universes with a 50 year time limit could be great stomping grounds for this one.

EDog



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Re: -f HE Mon, 15 December 2003 00:41 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

freakyboy wrote on Sun, 02 February 2003 14:31

Minerals are a point of choice.

My initial point remained the same...

with maxed out (and then in one) hab range with 10% growth you can grow as quick as anyone else until the 25% cap.

But you can colonise EVERYTHING!! So is it better to have 20 HE worlds at 25% cap or say 10 IT worlds at 25% cap?

The only race that can for 1/2 the planets with a 20% growth rate out breed the 10% HE is a JOAT. And a JOAT can out breed anything (bar AR who don't really count).



JOAT can outbreed a HE 10 % yes but not a HE 20% (40 % )

ccmaster

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Re: -f HE Mon, 15 December 2003 02:42 Go to previous messageGo to next message
timmy is currently offline timmy

 
Crewman 1st Class

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ccmaster wrote on Mon, 15 December 2003 00:41

freakyboy wrote on Sun, 02 February 2003 14:31



The only race that can for 1/2 the planets with a 20% growth rate out breed the 10% HE is a JOAT. And a JOAT can out breed anything (bar AR who don't really count).



JOAT can outbreed a HE 10 % yes but not a HE 20% (40 % )

ccmaster




You're forgetting the 25% growth cap and HE's 1/2 size worlds. An HE hits the cap at 125k pop. This means the *max* pop it can grow a turn, with 20(40)% growth, is 56k. An OBRM Joat, on the other hand, has 330k pop at 25% cap (all these numbers assuming a 100% value). That yields 66k pop growth a year w/ 20%, and 63k with the more common 19%. So the OBRM Joat outbreeds the HE.

Also keep in mind that the 40% HE will hit pop caps too fast for you to effectively manage pop, which means that your net pop growth will be poor. That's why the race points are better spent elsewhere.

Regards,
Tim

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Re: -f HE Mon, 15 December 2003 03:28 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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timmy wrote on Mon, 15 December 2003 08:42

ccmaster wrote on Mon, 15 December 2003 00:41

freakyboy wrote on Sun, 02 February 2003 14:31



The only race that can for 1/2 the planets with a 20% growth rate out breed the 10% HE is a JOAT. And a JOAT can out breed anything (bar AR who don't really count).



JOAT can outbreed a HE 10 % yes but not a HE 20% (40 % )

ccmaster




You're forgetting the 25% growth cap and HE's 1/2 size worlds. An HE hits the cap at 125k pop. This means the *max* pop it can grow a turn, with 20(40)% growth, is 56k. An OBRM Joat, on the other hand, has 330k pop at 25% cap (all these numbers assuming a 100% value). That yields 66k pop growth a year w/ 20%, and 63k with the more common 19%. So the OBRM Joat outbreeds the HE.

Also keep in mind that the 40% HE will hit pop caps too fast for you to effectively manage pop, which means that your net pop growth will be poor. That's why the race points are better spent elsewhere.

Regards,
Tim


You make one mistake .
In a normal game ( witout BBS ) the HE ( 40 % ) have in year 2406 170k+ grow 56k a year the Joat only 74k on his HW . The Joat needs unitll year 2414 then he have 320k and a grow of 64 k.
So if the HE has Planet around him and send his kolonists away in the time 2406 - 14 lets say only 2 Planets 50 % he wills grow in year with about 112k . This is a "week " example normaly a He have more hen 2 50 % Planets around . Max grow would be if 100% Planets in year 2414 235k . So no Race can beat the grow of a HE ( 40 % ) .
But sure noone plays a 40 % He Wink

ccmaster

...

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Re: -f HE Mon, 15 December 2003 04:14 Go to previous messageGo to next message
timmy is currently offline timmy

 
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[quote title=ccmaster wrote on Mon, 15 December 2003 03:28][quote title=timmy wrote on Mon, 15 December 2003 08:42]
ccmaster wrote on Mon, 15 December 2003 00:41



You make one mistake .
In a normal game ( witout BBS ) the HE ( 40 % ) have in year 2406 170k+ grow 56k a year the Joat only 74k on his HW . The Joat needs unitll year 2414 then he have 320k and a grow of 64 k.
So if the HE has Planet around him and send his kolonists away in the time 2406 - 14 lets say only 2 Planets 50 % he wills grow in year with about 112k . This is a "week " example normaly a He have more hen 2 50 % Planets around . Max grow would be if 100% Planets in year 2414 235k . So no Race can beat the grow of a HE ( 40 % ) .
But sure noone plays a 40 % He Wink

ccmaster




You are right that initially, in the first few years of a game, the HE will grow more pop. But my point was that the max pop growth a year achievable is greater for an OBRM Joat than for any other race, including 40% HE. Also, if you want to point to growth attainable in the course of a real game, then I'd expect that an OBRM JoaT would be able to grow more pop by 2410 than your HE (in Acc BBS, which is more common). This because the HE will hit the pop cap too fast and its extremely poor transport ability (low tech, poor freighters) means that it won't be able to ship out the pop fast enough. The JoaT will be able to spread its pop faster, and therefore will grow faster. As the game progresses the JoaT will outbreed the HE more and more. It might take slightly longer to overtake the HE in total pop with Acc BBS off, but it will still happen. All this means the OBRM JoaT breeds better than the 40% HE.


[Updated on: Mon, 15 December 2003 04:15]

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Re: -f HE Mon, 15 December 2003 09:40 Go to previous messageGo to next message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
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No, a 40% HE will hit it's planet pop cap 4 times faster than a JOAT - which means that you have to look at multiple planets when comparing growth rates. True, a JOAT produces the most per planet (until an AR gets ultra stations or death stars), but this HE will have several full planets by that time.

Also consider for these super-high-growth -f HE races: mines cost 2 really ramps up how quickly you can build early ships (and keeps up better with the pop growth) - and TT for cheaper terraforming, also ramping up growth.

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Re: -f HE Mon, 15 December 2003 12:01 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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@Timmy

1. You told poor freighters .

With tech 3 Kon you get Minikolonizer with cago pots and minikolonizer and full pot . So you have ships full loaded flying Warp 9 for 3 or mor years and warp 6 without fule use .

2. BBS game

You have as a 40% HE more then 230k kolonists by start . so it is easy to build this ships or research the tech first .

3.

The grow of your 64 k from your Joat HW for example grows with 7,4k (58% Planet) a year the 56 k of the 40 % He will grow with more then 12k (57 % Planet) . So the HE will easy grow you out !

4.

You are rigth that the Joat have the max grow per Planet ( expect AR , never mind Wink ) but the HE will easy grows the Joat out or Popdrop his planets .

ccmaster

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Re: -f HE Mon, 15 December 2003 12:26 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Bah!
You're all wrong, an IS will outgrow every other possible race.

(Of course I realize that this is not true early on)



- LEit

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Re: -f HE Mon, 15 December 2003 17:17 Go to previous messageGo to next message
timmy is currently offline timmy

 
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I failed to take into account the fact that the HE will start with 225k in Acc BBS, so you're right about the initial pop advantage, and I guess that this might mean you have better tech to transport pop. Embarassed I can't be sure about this since I haven't played HE much, outside of a few testbeds. I still tend to think that the JoaT is the better breeder, although it may take longer for that to be apparent ... the Joat can grow more pop per high value breeder world, so once it brings them online it will begin to overtake the HE ... I think. Also a JoaT can eventually fit almost three times as much pop into a given number of worlds (assuming the two races have similar hab, which I think is likely if the HE didn't take points from growth rate).

Regards,
Tim

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Re: -f HE Mon, 15 December 2003 20:55 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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@ LEit

We talking about a gamestart . And not about year 25XX with bilins of Kolonists in a Breeder Fleet Twisted Evil

@ Timmy

Joat is not the better Breeder , but can hold much more Kolonists then a HE can , of course . But no other Rase have suche a quick start then the 40% HE have . Sure you will soon reach max of expand ( neighbours , end of the Galaxie Very Happy )
so you get a problem with your CAP 25 / 33 % .
But if you want i can show it to you Tiny univers / Packed /BBS
you build a 20% - f Joat and i will take the same Habs and play a HE 40 %

And you will soon see that you will have only have your homworld left rest get Pop dropt by the HE .

ccmaster


[Updated on: Sat, 20 December 2003 20:22]

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Re: -f HE Tue, 16 December 2003 13:10 Go to previous messageGo to next message
timmy is currently offline timmy

 
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ccmaster wrote on Mon, 15 December 2003 20:55

@
But if you want i can show it to you Tiny univers / Packed /BBS
you build a 20% - f Joat i will take the same race change PRT .
And you will soon see that you will have only have your homworld left rest get Pop dropt by the HE .

ccmaster


As I said, you may be right that the HE has the initial pop advantage in the early years. So he'll outgrow the JoaT at first ... but the JoaT will be able to manage his pop better, and grow more pop at each breeder world. I still think you'll have a hard time shipping the pop out early to maintain your high growth ... but I'm not going to bet a game on that, since like I said i have very little experience with HE and am somewhat of a newb Razz The JoaT can grow 60k+ at a good breeder world, vs. 50k (if my numbers are right) for the HE ... and it's easier for the JoaT to keep his breeder worlds trimmed than it is for the HE.

Regards,
Tim

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Re: -f HE Wed, 17 December 2003 08:49 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
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I will lay down the gauntlet here a little (kind of)

if ccmaster doesn't mind of course.....

I'm talking about playing a full open to everyone game.

I shall play a bog standard 19% -F JOAT, ccmaster with his -f HE.

Small, dense, no accell bbs galaxy.

We'll play to turn 2450 (which my ccmasters claims... i should only have my HW left).

Whoever hosts will back up every single turn. The whole game will be zipped up and passwords provided in a text file and then place a link on this thread to look at the overall effect.

You game cc???

(the reason why this wont be entered as a duel is because I have already seen his race and I wont be designing a counter-design, only a bog standard -f JOAT.)

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