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Rule to make PP stronger Thu, 25 November 2004 05:51 Go to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
As anyone can throw packets, anyone has this option to destroy defenseless worlds at reasonable costs, though PP has it slightly cheaper that way.

But PP could be made stronger, by limiting the others ability to attack or defend with packets, as then PP would have something unique.

3 ideas:

-Only PP is allowed to throw packets, other PRT can build drivers for defense, but are not allow to use any packets. This rule is easy to enforce and check and would give PP at least a unique ability.

-Non-PP are only allowed W7 driver. Would make packet throwing for PP more interesting, but is difficult to check, as people could build a w10 driver, throw packet at w10 and build a w7 driver in same queue. This would be only detectable through lower mass loss, but maybe no one would actually do this, as it cost to build drivers.

-Only PP is allowed warp drivers. Easy to check, any packet flying has to belong to PP and PPs see all packets and defensive driver building would also be detected by PP, as then he sees the design. But i do not know if this wouldn't make PP to nasty.

Any other ideas?

Carn

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Re: Rule to make PP stronger Thu, 25 November 2004 08:18 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Are you after a way of trying to entice PP players into games, or permanent changes to the game balance ?

PP does have the terraforming ability.

I know people think it is not that worthwhile.
Maybe it could be slightly cheaper - say 50kT for a 50% chance of terraforming (and 500kT for the permaforming).

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Re: Rule to make PP stronger Thu, 25 November 2004 17:06 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
A problem with PP is running out of minerals. Playing with Beginner max minerals game settings would give PP more to throw.

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Re: Rule to make PP stronger Fri, 26 November 2004 03:36 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
multilis wrote on Thu, 25 November 2004 23:06

A problem with PP is running out of minerals. Playing with Beginner max minerals game settings would give PP more to throw.

... and others more to put into ships - again no help to PP only. But you're right with minerals. IMO PP PRT should have a built-in mineral source. With current Stars! that could be solved with handicaps, where PPs would get more RW points to spend on better mine efficiency.
BR, Iztok

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Re: Rule to make PP stronger Fri, 26 November 2004 04:29 Go to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
mazda wrote on Thu, 25 November 2004 14:18

Are you after a way of trying to entice PP players into games, or permanent changes to the game balance ?





I was trying to think up a rule, that could be employed without code changes or whatever, just like other game rules.

Carn

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