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Home » Stars! 2.6/7 » The Bar » AutoHost Client 2.0 - Come 'n' get it!
icon6.gif  AutoHost Client 2.0 - Come 'n' get it! Thu, 22 July 2004 22:32 Go to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

What is it?
The Stars! AutoHost Client is an application to make interacting with the AutoHost website and Stars! a little easier. Easier? Than AutoHost? Yup. See the feature list below. Existing users can simply replace their old ahclient.jar file. New users should read the homepage, then follow the link to the Sourceforge project page to download the jar file (or you can download it directly using the ahclient.jar link above).

AHClient 2.0's More Delicious Features:

  • new and improved display - shows everyone's status
  • Easier to setup - you still have to use / instead of \ for directory separators, but the rest is much easier
  • Thanks to Ron's generosity, the polling is faster and much more complete
  • The feedback when you upload, download, and screw up is much better
  • Last, and definitely best, fleet analyzing! The client now has built in analysis tools to get fantastic amounts of information out of those pesky .F files. Included are: Lists of all cloaked fleets, total visible ship counts by type and owner, a listing of the top 20 or so war fleets, a listing of the top 20 or so bomber fleets.

As Good As Ever Features:

  • one click turn downloads
  • one click turn uploads (multiple x-files per game!)
  • launches Stars! turns with one mouse click
  • checks game status every 10 minutes
  • creates .FXX and .PXX files for all files downloaded
  • creates backups of every m-file downloaded


Here are screenshots of the main interface and the fleet evaluation area.

It runs great under Linux - see the FAQ. Best of all, it's easier on Ron's server since it uses FTP where possible and requires less bandwidth when doing a turn check.

If you run into any trouble PLEASE drop me an email.

Jeff


[Updated on: Sun, 25 July 2004 22:51]

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Re: AutoHost Client 2.0 - Come 'n' get it! Fri, 23 July 2004 12:41 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Looks great!

O/T: hey, the snapshots are from Bug uni 3! How did that end anyway, you won? (you were AR IIRC, I had a nasty R/L period so had to give the game to a sub...)



If you can't beat me... Run away...

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Re: AutoHost Client 2.0 - Come 'n' get it! Sun, 25 July 2004 23:01 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

Sinla wrote on Fri, 23 July 2004 12:41

Looks great!

Thanks!
Sinla wrote on Fri, 23 July 2004 12:41

O/T: hey, the snapshots are from Bug uni 3! How did that end anyway, you won? (you were AR IIRC, I had a nasty R/L period so had to give the game to a sub...)

Yes, Michael and I ended up winning that game. I was the AR and Michael was an IT. NASTY combination, especially in such a large game. As far as how it ended, after the Cockroaches were wiped out, Richard took over the Worms. Since we were out building him, he was forced to launch an attack on us. He fought a tactically excellent war, but didn't have the infrastructure or nub designs to carry the day. We caught a few of his larger fleets and wiped out most of his war fighting ability. After we knew it was all over but the actual bombing, we called it quits.

It was a very enjoyable game, with all the elements - diplomacy, strategy, and tactics.

Jeff


[Updated on: Sun, 25 July 2004 23:07]

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Re: AutoHost Client 2.0 - Come 'n' get it! Mon, 26 July 2004 06:27 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

With autohost just disappearing over the weekend, and all games going on hold, I have noted an annoyance, not neccessarily a bug.

It appears that AH Client does NOT update the status of the players if the game is on hold. Personally, with 5 games that I am hosting. If the player status was updated despite the fact that the game was on hold, that would be a boon; because then I would know when to turn the game active again.

regards,
donjon

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Re: AutoHost Client 2.0 - Come 'n' get it! Mon, 26 July 2004 09:29 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

donjon wrote on Mon, 26 July 2004 06:27

With autohost just disappearing over the weekend, and all games going on hold, I have noted an annoyance, not neccessarily a bug.

It appears that AH Client does NOT update the status of the players if the game is on hold. Personally, with 5 games that I am hosting. If the player status was updated despite the fact that the game was on hold, that would be a boon; because then I would know when to turn the game active again.

regards,
donjon


Hmmm. I can't think of a reason why this would be. Can you send me an email with a list of games you have that are still on hold? In the meantime, I will ask Ron about setting up a game for me that i can test on.

Jeff

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Re: AutoHost Client 2.0 - Come 'n' get it! Fri, 20 August 2004 12:26 Go to previous messageGo to next message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
Just FYI, I found that in order for the 'Launch Stars!' button to work, the folder(s) nor the stars.exe file can NOT have any exclamations (!) in them.

-Strat


[Updated on: Fri, 20 August 2004 12:26]

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Re: AutoHost Client 2.0 - Come 'n' get it! Fri, 10 September 2004 14:27 Go to previous messageGo to next message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
You know,

I just noticed that the Windows Bar calles the program AutoHost Client v1.1.

Lol, is this the new 2.0, or did I download the wrong file?

-Strat

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Re: AutoHost Client 2.0 - Come 'n' get it! Wed, 29 September 2004 01:52 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
AHC won't work on the new SAH website until I get anonymous FTP working. Sorry.


Ron Miller
Stars! AutoHost

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Re: AutoHost Client 2.0 - Come 'n' get it! Wed, 29 September 2004 11:07 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

Laughing You probably have the right one. I'm just a bonehead and didn't change the version number in the code.

Jeff

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icon14.gif  Re: AutoHost Client 2.0 - Come 'n' get it! Tue, 05 October 2004 09:04 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

The AutoHost Client is back in action. I put out a point release for the new SAH web address. Get the latest here:

http://sourceforge.net/projects/autohostclient

I have a bug reported where the statuses are inconsistent. Ron just set me up with a test game so I can debug that. It's coming. Not soon, but it's coming.

Jeff

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Re: AutoHost Client 2.0 - Come 'n' get it! Thu, 07 October 2004 22:28 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

donjon wrote on Mon, 26 July 2004 06:27

With autohost just disappearing over the weekend, and all games going on hold, I have noted an annoyance, not neccessarily a bug.

It appears that AH Client does NOT update the status of the players if the game is on hold. Personally, with 5 games that I am hosting. If the player status was updated despite the fact that the game was on hold, that would be a boon; because then I would know when to turn the game active again.

regards,
donjon


OK - was definitely a bug, but had nothing to do with games being on hold - it was never being updated. You had to restart the program to see the new statuses at the bottom (the individual statuses were OK). I just released a fix:

http://prdownloads.sourceforge.net/autohostclient/ahclient.j ar?download

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Re: AutoHost Client 2.0 - Come 'n' get it! Mon, 29 November 2004 23:52 Go to previous messageGo to next message
KeoniHI is currently offline KeoniHI

 
Crewman 3rd Class

Messages: 6
Registered: February 2003
Location: Honolulu

Call me a DUNCE or some thing - but I I can not seem to get the AH client to down load -- HELP! Send me a link in an e-mail to the program or the ftp site if you got it please!! BTW I am using Mozilla Fire fox and norally it does work great for down loads!



No Matter what happens GOD is in Control and knew it was going to happen!

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Re: AutoHost Client 2.0 - Come 'n' get it! Fri, 10 June 2005 21:46 Go to previous messageGo to next message
jchoyt is currently offline jchoyt

 
Crewman 1st Class
AutoHost Client author

Messages: 39
Registered: March 2003
Location: Herndon, Virginia

Just released a new version that works with the download passwords Ron had to implement. There is an outstanding problem with UNC drives, but if your version of Stars is local, you should be fine. Get the latest from http://sourceforge.net/projects/autohostclient/

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Re: AutoHost Client 2.0 - Come 'n' get it! Sat, 05 November 2005 02:13 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

Just browsing around...

... and had the following thought: Might it not be better to place this topic in the "Must Know" forum? Newbies in the forum are likely to look at that right away...

Regards

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: AutoHost Client 2.0 - Come 'n' get it! Tue, 29 November 2005 15:12 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
Just so that you know, when I download the "newest" version from sourceforge.net using the Atlanta, GA or the Paris, France mirrors I get a version that comes up saying v2.11 in the title bar even though sourceforge.net indicates it is version 2.2 that I am downloading, and although the logfile indicates that the status of my games are being checked periodically the status at the bottom of the screen never updates from the time the program was opened.

Now that I have voiced my concerns Hit Computer let me say Cheers great program. Works just as well on my iMac as it does on my PC. Keep up the great work!

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: AutoHost Client 2.0 - Come 'n' get it! Wed, 15 October 2008 07:19 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
Registered: June 2003
Minor bug:

Playing "Fledgling Admirals," AHC would not launch the game I was playing when I click "download turns." It would instead launch to the splash screen, and AHC would pause, waiting for Stars to close again.

I had the game and .exe in C:\stars\admirals4

(the autohost designation is admiral4)

When I changed it to C:\stars\admiral4 it started working as it's supposed to. The question is what was stopping it before. Too long a folder name? The folder name not matching the game name exactly?

I'm guessing this is just a limitation of Stars being too old to know about longer folder names.

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Re: AutoHost Client 2.0 - Come 'n' get it! Sat, 05 March 2011 11:38 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I tried using v2.11 but in the logs, I'm getting the following error message
Quote:


[(10:00:23) notice] AutoHostGameController: Polling autohost for
[(10:03:53) notice] PlayerPane: Game=BigV
[(10:03:53) notice] PlayerPane: Id=1
[(10:03:53) notice] PlayerPane: BigV.player1.lastUpload=0
[(10:03:53) notice] PlayerPane: BigV.player1.StarsPassword=****
[(10:03:53) notice] PlayerPane: BigV.player1.UploadPassword=****
[(10:03:53) notice] PlayerPane: BigV.player1.upload=false
[(10:03:53) message] NewGamePane: Game information saved.
[(10:03:53) notice] AutoHostGameController: Polling autohost for BigV
[(10:03:53) debug] Utils: Going to get /starout/BigV/BigV.status
[(10:03:55) error] AutoHostGameController: stars.ahc.AutoHostError: BigV.status couldn't be retrieved from AutoHost


Is it working or more to the point, how do I get it to work for me?

Thanks,
Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: AutoHost Client 2.0 - Come 'n' get it! Sat, 05 March 2011 15:14 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi nmid,

the settings for the Client are case-sensitive. Try entering the game name as

bigv

That might solve the problem. If not, don't hesitate to contact Jeff Hoyt, he is a very friendly person and certainly willing to help.

Regards,

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: AutoHost Client 2.0 - Come 'n' get it! Sat, 05 March 2011 15:45 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Thanks so much, that got it to work.

I took care of caps in the local directory structure, didn't do it for SAH !

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