Re: Start colonization help |
Tue, 18 May 2004 14:02 |
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Anyone who builds anything even better than few yaki DD-s before turn 30 is quite likely an idiot.
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Seems to be a successful part of certain aggressive warmonger PRT strategies.
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Re: Start colonization help |
Tue, 18 May 2004 14:27 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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multilis wrote on Tue, 18 May 2004 20:02 |
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Anyone who builds anything even better than few yaki DD-s before turn 30 is quite likely an idiot.
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Seems to be a successful part of certain aggressive warmonger PRT strategies.
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I have NEVER seen WM winning a game that is suitable for AR-s (about 40 planets per player).
[Updated on: Tue, 18 May 2004 14:28] Report message to a moderator
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Re: Start colonization help |
Wed, 19 May 2004 10:28 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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Kotk wrote on Wed, 19 May 2004 16:05 |
Why i do it differently from what you suggested is that i very rarely build stations with AR. I built stations in masses with that ISB-less 3-immune (that is not as bad as people might think), but i have not played it ... 10 years already. I usually get 1 immune with growth 14-15 or maybe 16 with LSP. That gives 1 in 4 or maybe even 1 in 3 hab with careful design.
Sure i would build stations if my HW is extreme poor or i have some 100+ germ conc breeders or breeder is hit by comet... but these are special cases. Station+miners must pay their cost back at least 3-4 times until 2430, and that means close to 90 conc worlds. Spreading, terraforming and tech are otherwise better investments.
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Whether to build stations or not as AR, depends in my testbeds mainly(apart from having ISB or not) on germ conc,especially on HW, number of good planets(=hab) and pop growth. With high growth docks start sooner to be to small and more minerals are mined by pop per planet and habs tend to be smaller, so if there's enough germ building stations pays. With low growth, habs are wider, so more planets to stuff pop to, docks are big enough longer and less germ is avaible per planet, so skipping stations costs less pop and saves more germ and that way is more likely to pay than with high growth rates.
The point is, why investing 250-300kT germ and 300-500 resources per planet in 2415-2420, when you want to start ultra building in 2428-32. By building stations you might face having not enough germ to build ultras, which is far worse than not building stations(of course can be avoided by building more miners, but that cost more resources, so ultras are researched and build later).
For example the famous Arvids(first posted 25000 resource AR) are 1 in 21 with 19% growth, i do not think it would be wise to skip stations with them.
And with 14-16% growth Kotk has certainly very often a start, where building stations does not pay.
Carn
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[Updated on: Wed, 19 May 2004 10:33] Report message to a moderator
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Re: Start colonization help |
Wed, 19 May 2004 16:28 |
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iztok | | Commander | Messages: 1204
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Kotk wrote on Wed, 19 May 2004 16:05 |
iztok wrote on Tue, 18 May 2004 17:48 | Not such a MM freak anymore?
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Never been one. I have studied almost all aspects of the game very closely but i have always thought how to MM enough and NEVER MORE.
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Sorry, it has not been mentioned YOU are MM freak, but me being lazy, so not being one.
Quote: | ...i very rarely build stations with AR...
... snip explanation...
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Point taken. To breed like an HE was not on my mind, ESP when higher number of AR pop doesn't make so much more resources.
BR, Iztok
[Updated on: Thu, 20 May 2004 01:43] Report message to a moderator
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Re: Start colonization help |
Wed, 19 May 2004 23:18 |
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carn: 1/1000, definately. I find 1/2500 slows the early years too much.
others: You all seem to be assuming ISB LRT has been selected... Personally, my most successful AR race so far did not take ISB.
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Re: Start colonization help |
Thu, 20 May 2004 09:43 |
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AR... Its truely hard without ISB.
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Some apparently do/did.
Guessing: More reliance on gates for transfering fuel, getting ships moved, etc (early prop5).
Probably easiest for a 3i, not traveling as far, hurry to spread to every planet with tiny colony to get resources up. Colonies do research (bit more as no Spacedock building) while HW focuses more on production.
Miniturization plays a role in Starbase costs.
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Re: Start colonization help |
Thu, 20 May 2004 11:13 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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iztok wrote on Thu, 20 May 2004 16:05 | Hi!
Quote: | Try 6%. I remember playing in game with 6% 3-immune IFE ARM RS and pop eff 8. It did significally better in real game than testbed you described. Possibly it was because Stars versions back then gave more initial pop with acc BBS.
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IIRC I've been preparing for a special game where pop growth was limited to max 10%, plus some other limitations, and with NO AccBBS start, hence so low result. But compared to other +f races it did very well, esp. in first 50 years. An awesome tech monster.
BR, Iztok
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Did that game turn into all tri-immune HE or was that banned?
If no tri-immune HE and growth below 10%, i think tri-immune AR, whether 6 or 7% would be ruling, since they suffer least from low growth rates, with 6 or 7%(7% is a bit better on resources, but has bad LRTs, so 6% is likely stronger) i get without problem 12-14k resources in tiny packed testbed, with 10% other PRT it would be very hard to get 8k and those races still have to terraform, build factories and mines. Its simply other races have to put pop on planets to make it useful, AR just need 1 pinta.
I think thats one reason AR is banned in dark ages, where growth is limited to 7-8%.
Carn
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Re: Start colonization help |
Fri, 21 May 2004 03:54 |
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iztok | | Commander | Messages: 1204
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Kotk wrote on Wed, 19 May 2004 16:05 | ...I usually get 1 immune with growth 14-15 or maybe 16 with LSP. That gives 1 in 4 or maybe even 1 in 3 hab with careful design.
... so i breed from the docks i have...
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I did a quick "your style" testbed. Tiny packed uni, good luck with breeders, bad with iron. That combined made me run into big iron crunch, because I had to export pop AND move iron, and there just wasn't enough of it to build needed freighters. Besides, docks had so small pop growth (20k) that using LFs for movers wasn't cost-effective. I had to let some docks to grow over 50%, before building an US there (had a local germ shortages too, with not enough freigters).
Anyway, it's possible. Viable if iron isn't too short. Thank you for the idea.
BR, Iztok
[Updated on: Fri, 21 May 2004 03:55] Report message to a moderator
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