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Home » Old Game Forums » Rabid Weasels II-A » Warship design (was RE: RWIAB-IIa game review)
Warship design (was RE: RWIAB-IIa game review) Fri, 19 March 2004 22:58 Go to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
scottrick49 wrote on Fri, 19 March 2004 17:34


Could somebody (preferably one who knows what they are talking about Very Happy ) discuss my ship design? I didn't really know what I was doing; mainly just imitating the OK, Desquis, and Polanie designs. Please be brutal; I enjoy constructive criticism.



I can't speak much about your earlier warships, but the w14 battleships were a major gamble - way too easy to counter with range 0 cruisers, range 3 battleships, range 2 higher tech battleships, etc. Your missile ships desperately needed armor , as I mentioned in the parent thread.

Warp 10 drives on the bombers are something you want to actively decide about - I personally don't like the cost of the IS 10 on ships like that. If I'm going to use IS 10's on a bomber, I'll usually make it a B52, so at least it can take a mine hit - and will cost fewer engines per bomb.

Don't put scanners on the SFX's. And reconsider the use of the IS 10 on them, as detailed below.

Use the 2 "wing" slots for your non-missiles on missile ships - you want the biggest slots filled with missiles (with the 4 vs 2 it's not *usually* a major concern but...)

I also prefer using the QJ5 instead of the FM for chaff due to cost reasons (you may find it worthwhile due to fuel concerns).

To the OKs:

You generally shouldn't shield or put scanners on your SFXs - you'll be building them in bulk, more than one scanner/fleet is worthless. It is good that you've got a cheap engine on them - it's generally not worth it to throw an IS 10 on them due to the extreme increase in cost. Just accept the 10% attrition when you fly at warp 10. Smile The minelayers shouldn't be shielded either. No point. Can't take a mine hit, anything that comes in range will kill them anyway.

The Wasps were decent sweeper/light skirmishers - but in the future I'd consider throwing an extra organic on them and reducing the cost of the engines by using something like an AD8. Otherwise an acceptable design. There's something to be said for having warp 10 capable sweepers of course - but look at the costs and actively decide if they're worthwhile.

edit: originally said range 0 destroyers, not cruisers.


[Updated on: Fri, 19 March 2004 22:59]




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Re: Warship design (was RE: RWIAB-IIa game review) Sun, 21 March 2004 00:11 Go to previous messageGo to next message
scottrick49 is currently offline scottrick49

 
Senior Chief Petty Officer

Messages: 91
Registered: August 2003
Location: Minneapolis, MN

sorry, I am noob. What is SFx?


scottrick

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Re: Warship design (was RE: RWIAB-IIa game review) Sun, 21 March 2004 01:42 Go to previous message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
SFX == Super Fuel eXport.


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Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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