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Re: Cheats you like to play? Sun, 08 December 2002 19:57 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

It would not be stupid to let someone sit at a planet for two years with something like 20000 colonists. Why? No cheat-free race can build anything there fast enough to hurt me!


Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!

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Re: Cheats you like to play? Mon, 09 December 2002 12:32 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
Can SS upload to a MP?
Other races can not increase the MP size, but never tested it for a SS.

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Re: Cheats you like to play? Wed, 11 December 2002 22:59 Go to previous messageGo to next message
tprescott is currently offline tprescott

 
Crewman 1st Class

Messages: 38
Registered: December 2002
Location: ROK [GMT+9]
ZZZan SS, I've caught MPs as as a defensive measure. In doing so, there is definitely a maximum packet size that virtually identical to the original mass (you might get a few more Kt into one, but not enough to make a difference).

I must admit that I never tried to intercept my own SS MPs, but I would be very surprised if they behaved any differently than MPs of other races.

Tom

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Re: Cheats you like to play? Wed, 11 December 2002 23:09 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
mitchell wrote on Mon, 09 December 2002 11:32

Can SS upload to a MP?
Other races can not increase the MP size, but never tested it for a SS.

Doesn't seem to work in a testbed. Unless there is a secret way of doing it. Confused

"Give a man a fish and you feed him for a day; teach him to use the Net and he won't bother you for weeks."



BlueTurbit Country/Rock

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Re: Cheats you like to play? Thu, 12 December 2002 20:35 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
mitchell wrote on Thu, 12 December 2002 18:29

So what do you have against Monks in general?
Hum, or do you have any specific Monks in mind Very Happy


No...not exactly...but how in the H-E-double hockey sticks did I end up in a game with so many SDs all at once? Shocked

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: Is this a cheat??? Thu, 12 December 2002 23:39 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
EDog wrote on Mon, 25 November 2002 18:11

Thumbs Down

Absolutely this is cheating. It is a blatant abuse of the in-game computations. Transferring ships to "dead" players in order to gain an advantage clearly goes against the spirit of the game and I would ban any player caught using this tactic in a game I was hosting.

This reeks to me of the type of cheat that falls along the lines of N/S/E/W minefield travel or SS pop-stealing; it's an exploitation of the limitations of the game engine or a bug in the code. Why then is chaff generally considered not to be a cheat? Well, for one thing none of the patches have "fixed" it, so it has become a generally acceptable strategy. You don't get something for nothing from chaff - they cost resources and minerals to build. Using dead player fleet bombers _is_ getting something for nothing - increased bombing efficiency (although you do lose the ships in the process, so I guess I'm way off here). Still, there's something fishy in Denmark about this tactic and I think it should go on the list of known cheats.

EDog


Totally agree. Although you can't transfer fleets to players that don't have you set to friend. A good fix would be if the housekeeping AI set everyone to nuetral or enemy. Then the Host could easily prevent this.



"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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Re: Is this a cheat??? Tue, 02 September 2003 00:34 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
hmmmm... How about if you throw a huge mineral packet, intercept it on turn 1 and take off all but 10k of the minerals. Then have your 2nd (98pc stealthed) freighter fleet intercept it again on the last turn before impact and top it back up to 10000k.... Would this work?

It depends on whether the 'max minerals' of the packet are set on packet launch, on turn by turn... If it is by launch, then this strategy becomes workable... Ouch. Shocked

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Re: Is this a cheat??? Tue, 02 September 2003 09:39 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
It partly works... but only if the packet has a fleight time of 3 turns.

The original idea i had in mind was to set freighter target to the coordinates the packet will be at the end of turn, and load back at wp0 next turn, so it hits one turn later and the target does not see it is in fact bigger than he sees.

This does not work. you cant load from packets at wp1 if you targeted a point in space, even if you are at the correct coordinates. you can target an existing packet and load at wp1, and then load it back by hand the next turn before it hits.

but the target will always see the real packet size the first turn the packet was launched. also you can not load more into the packet than it had the last turn. but loading at wp1 when targeting the packet and loading back the next turn by hand (or wp0) does work.

still the target knows max possible damage, but he does not know if to dodge or not, cause he does not know if mins will be loaded back into that packet or not. maybe he does dodge for nothing, maybe he does not dodge and the packet hits...

hope this helps

robert

ps: transferring fleets to "dead" players is not a cheat IMO.
or better should be decided by the host. if the dead player did set you to enemy it does not work anyway...
you can use it for several things:

- give bombers to dead people so bombing works faster (especially nice with smarts), but you lose the ships.

- altering battle board starting positions... is fair, cause "unfair" sniper attacks on the base with some few missleboats protected by chaff can be countered.
not more unfair than chaff...

- sweep own minefields because you run out of the 512 field limit

-.... there have been some more i guess... i think there was something about wolf-lamb sites with dead players... some more stuff...

anyway: i guess it is ok... but needs to be discussed with the host... just my opinion anyway...



2b v !2b -> ?

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Re: Is this a cheat??? Tue, 02 September 2003 09:40 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
you CAN transfer ships to someone who set you to neutral!

Twisted Evil

Robert



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Re: Cheats you like to play? Tue, 02 September 2003 09:42 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Quote:


Here's an interesting one...especially for SS races
An MD10 fires a 10KT packet at a reasonably developed enemy planet say 200Ly away. First turn it travels 50Ly, second turn it has travelled 150Ly, on the third turn it hits, with very low damage, and nobodys really hurt...big deal, would you dodge 10KT at w10?
Unfortunately there is a large 98% cloaked galleon fleet between the two planets at say 140Ly from the firing planet. On turn one, the packet is visible to all parties, on turn 2, the galleon fleet intercepts the packet at warp4 and unloads his entire mineral cargo into the packet, pick a number say 10,000KT, on turn 3 enemy planet is hit and dead.
The victim has no idea how a 10KT packet can wipe out his planet, and probably calls "Cheat"
According to Apelord's 3 rules this is definately under Rule 3, and the only law this is breaking is the laws of physics ie. Conservation of momentum.
The problem is it looks like a cheat, particularly if you did this simultaneously at numerous positions as a precursor to an invasion, and without giving away the details, it's difficult to prove it's not cheating.
Fun though




Does not work. You cant load more into a packet than it had when being launched. See post below...

Robert



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Re: Cheats you like to play? Sat, 25 October 2003 08:05 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Please read new section in "JRC3 Bugs"


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