Re: Cheats you like to play? |
Sun, 08 December 2002 19:57 |
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It would not be stupid to let someone sit at a planet for two years with something like 20000 colonists. Why? No cheat-free race can build anything there fast enough to hurt me!
Email me as ----jeffimix@----yahoo.com----
(remove dashes)
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Re: Is this a cheat??? |
Tue, 02 September 2003 09:39 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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It partly works... but only if the packet has a fleight time of 3 turns.
The original idea i had in mind was to set freighter target to the coordinates the packet will be at the end of turn, and load back at wp0 next turn, so it hits one turn later and the target does not see it is in fact bigger than he sees.
This does not work. you cant load from packets at wp1 if you targeted a point in space, even if you are at the correct coordinates. you can target an existing packet and load at wp1, and then load it back by hand the next turn before it hits.
but the target will always see the real packet size the first turn the packet was launched. also you can not load more into the packet than it had the last turn. but loading at wp1 when targeting the packet and loading back the next turn by hand (or wp0) does work.
still the target knows max possible damage, but he does not know if to dodge or not, cause he does not know if mins will be loaded back into that packet or not. maybe he does dodge for nothing, maybe he does not dodge and the packet hits...
hope this helps
robert
ps: transferring fleets to "dead" players is not a cheat IMO.
or better should be decided by the host. if the dead player did set you to enemy it does not work anyway...
you can use it for several things:
- give bombers to dead people so bombing works faster (especially nice with smarts), but you lose the ships.
- altering battle board starting positions... is fair, cause "unfair" sniper attacks on the base with some few missleboats protected by chaff can be countered.
not more unfair than chaff...
- sweep own minefields because you run out of the 512 field limit
-.... there have been some more i guess... i think there was something about wolf-lamb sites with dead players... some more stuff...
anyway: i guess it is ok... but needs to be discussed with the host... just my opinion anyway...
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Re: Cheats you like to play? |
Tue, 02 September 2003 09:42 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Quote: |
Here's an interesting one...especially for SS races
An MD10 fires a 10KT packet at a reasonably developed enemy planet say 200Ly away. First turn it travels 50Ly, second turn it has travelled 150Ly, on the third turn it hits, with very low damage, and nobodys really hurt...big deal, would you dodge 10KT at w10?
Unfortunately there is a large 98% cloaked galleon fleet between the two planets at say 140Ly from the firing planet. On turn one, the packet is visible to all parties, on turn 2, the galleon fleet intercepts the packet at warp4 and unloads his entire mineral cargo into the packet, pick a number say 10,000KT, on turn 3 enemy planet is hit and dead.
The victim has no idea how a 10KT packet can wipe out his planet, and probably calls "Cheat"
According to Apelord's 3 rules this is definately under Rule 3, and the only law this is breaking is the laws of physics ie. Conservation of momentum.
The problem is it looks like a cheat, particularly if you did this simultaneously at numerous positions as a precursor to an invasion, and without giving away the details, it's difficult to prove it's not cheating.
Fun though
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Does not work. You cant load more into a packet than it had when being launched. See post below...
Robert
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Re: Cheats you like to play? |
Sat, 25 October 2003 08:05 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Please read new section in "JRC3 Bugs"
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