Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Old Game Forums » President » Presidential Rules
Presidential Rules Thu, 19 February 2004 08:29 Go to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Some players have been asking about the Victory Conditions, here is a rehash, the original can be found in the "New Games" section of the forum.

The object of the game is to become the President.

The Referee (the host race)
Will be placed on the presidential seat, and will vacate the planet before any player is in a position to move to that planet.
They will just be scanning the universe for completion of the victory conditions.

The Goal Planets:
There are three types of goal planets:

  1. "The House" each position holds a vote value of 4.
  2. "The Senate" each position holds a vote value of 8.
  3. "The President" the single position holds a vote value of 16.


Definitions:
Validly Occupied: A planet is considered validly occupied when it acquires a starbase of at least the "Space Station" hull.

Adjacent:
All Senate positions are adjacent all other Senate positions, and House positions, and the President position. Likewise for the House, and President.

When moving from one band to the next: The adjacent planet is the planet closest in the next band, unless there is a closer planet, in the general direction within the present band.

Vote:
All players will have a vote when a vote is called for, which is broken into two parts:

VC Planet seats (the total of all VC Planet points)

Penetration: the maximum route which can be traced for a players validly occupied, adjacent planets through the bands, (Max band-Min band).

Play:
The object of the game is to become president. However, in order to do so, you must trigger a vote(by validly occupying the Presidential seat.) Each race(party) votes only for itself. The presidential race must have a vote which outweighs all other races in total. If so, the presidential race has won. If not, then concessions (bribes) must be paid and the state is in an "Overthrow" condition.

The referee will determine the concession using the following rules:

Establishing Concession:

* There is a 50% chance there is no concession.
* otherwise...
+ Determining Donor/Recipient:
- The party occupying the Presidential seat is always involved.
- The party with the next highest vote value is always involved.
(if there are two or more parties which have the same vote value,
the referee will randomly determine which is involved.)
- There is a 2/3 chance that the party with Presidential seat will be the donor.

+ Establishing Gift:
- There is a 50% chance that the gift will be minerals.
- There is a 1/3 chance that the gift will be ships.
- Otherwise, the gift will be a planet.


The donor/recipient and gift type will be announced to the involved players (This is secret) and will have to be fulfilled as soon as is possible. (The referee will act as an intermediary if needed.)
Gift Definitions:

Minerals, the referee will randomly determine the mineral type, the amount will be 10% of the total production of the race for the year. The mineral will be delivered either using the referee as an intermediary, or via packet (note: packeting of unprotected worlds is NOT considered a gift)

Ships, the referee will examine the designs in the donor inventory, all rated ships will be considered, however highest rated ships will have the highest weight. The referee will determine the number of ships which will comprise the gift. (the donor will have to devote 1 years production to satisfy the demand)

Planets, the referee will examine the owned planets of the donor, and then choose all planets which fall within the receiver's sphere of influence. Planets with no starbase will be given higher weight, VC planets (President, Senate, House) will have lower weight)

Play will continue until the President has a majority vote, at which time he wins.

Report message to a moderator

Re: Presidential Rules Wed, 25 February 2004 19:32 Go to previous message
jrbuller is currently offline jrbuller

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2004
Location: Clearwater, FL
Hey, could you post a reminder of the turn gen schedule? I know that after the first (30, maybe?) turns, we would go to 48 hours, when exactly will that be.

I am fine with the daily for now, just trying to plan ahead.

Thanks!
Jonathan, leader of the Federalists

Report message to a moderator

Previous Topic: Faux Pas
Next Topic: Game Timing
Goto Forum:
  


Current Time: Fri Apr 19 17:26:37 EDT 2024