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Home » Primary Racial Traits » AR » can AR stand to the test?
icon5.gif  can AR stand to the test? Wed, 17 September 2003 17:27 Go to next message
vonboy is currently offline vonboy

 
Crewman 1st Class

Messages: 31
Registered: August 2003
i have posted this topic to see if AR is a good race. i am sure you seen a million posts about how AR is no good and stuff Crying like " Evil or Very Mad AR would be lucky to make it to 2475 Evil or Very Mad " is AR realy all
ist cracted up to be Question


[Updated on: Wed, 17 September 2003 21:59]

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Re: can AR stand to the test? Wed, 17 September 2003 17:57 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

AFAIK an AR has never been a game winner of its own accord.

Getting beyond the BB era in decent shape is a difficult thing to do. -F races and HG races are your worst nightmare. They can stomp you out while you're still trying to build up a decent mineral fountain. It's painful.

AR needs decent diplomatics. An AR race is the king of those end game "my stack of 3000 nubians beats your stack of 3000 nubians" because even if it doesn't... they're the only ones that actually have the minerals to rebuild effectively.

AR needs (or at least I belive it needs) some support to get to the end game - once there AR can hold its own.

The weakness (oh how boring am I repeating these 2 words over and over again like so many have before) is "kill starbase".

IF had population on their planets - they'd be a major force.

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Re: can AR stand to the test? Wed, 17 September 2003 21:06 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I bet an AR race is going to win the game we just started... Very Happy


Unless... Embarassed


Maybe.... Puke2


I expect the AR races will hammer each other so badly in a M.A.D. type scenario (those starbases sure are easy to kill...) that the JOAT observer race will find intself in first place at 2500 Laughing

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Re: can AR stand to the test? Thu, 18 September 2003 01:40 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
freakyboy wrote on Wed, 17 September 2003 23:57

... -F races and HG races are your worst nightmare. They can stomp you out while you're still trying to build up a decent mineral fountain.

Almost every race can kill an AR before it gets decent minerals to defend itself. That's the biggest problem I see with AR races. You can ask the host to ban "attack starbase" battle order, but there's nothing you can do to match other races' mineral production, until late mid game. Even then you just match the mineral output, and they still have a stock of several megatons on their planets Sad .
BR, Iztok

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Re: can AR stand to the test? Thu, 18 September 2003 02:44 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

If you remove the GD from the equation an AR race can always take over everyone else's race. No matter how good your mining is, there is a limit (virtually) to how much you can mine - AR can do so much more but as pointed out in another post - mining so much isn't a good idea. You should be transporting what you need - Mining in vast quantites only makes your planets a juicier target thanks to the huge mineral rewards.

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Re: can AR stand to the test? Thu, 18 September 2003 09:24 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

You also need to have the resources at hand to *build* anything with those wonderful minerals. The HW will only have 3300 or so. Good enough for 5-6 warships a turn mind you, but not galaxy-breaking unless you can also get your mineral riches to your other colonies so that *their* resources can be used as.

So, the successful AR (w/o allies doing this) also has to do the logistical work of maintaining the freighter fleets and escort to move minerals to the various colonies - tying up more fleet count. Otherwise, barring the colony having nearby empty planets to remote mine on its own, you pretty much have the same situation as any mineral-poor non-AR; resources, and limited minerals to build with. Sad

Add an IT ally to the mix, and you get something that's pretty explosive... Shocked

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: can AR stand to the test? Thu, 18 September 2003 09:25 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
freakyboy wrote on Thu, 18 September 2003 08:44

If you remove the GD from the equation...

GD = Genesis Device? Not much of a help against late game AR mineral fountain. But emphasis is on LATE game!

Quote:

...an AR race can always take over everyone else's race.

Ekhm... see above. IMO the only race an AR can take over in mid game (before it gets 30 super/ultra robots in orbit of every planet) is a -m race.

Freakboy, IMO we are on the same side. The only difference is: I've accepted an AR as an early prey, but you still hope this isn't true.
BR, Iztok

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Re: can AR stand to the test? Thu, 18 September 2003 13:52 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Another interesting AR ally is PP.

A HP PP and an AR geared totally to mining. I've seen this end game and it's bloody scary - they can throw mass packets until the cows come home... not normally a threat unless they're building massive huge packets and lots of them... which is where the AR comes in.

It's not perfect but once such an alliance gets going it's bloody terrifying.

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Re: can AR stand to the test? Thu, 18 September 2003 21:00 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
A AR + "HP -m" race pairing would do wonders - unlimited minerals from the AR, plus huge resource potential from the HP (the HP could even *build* the miners for the AR... Very Happy )

Basically the AR would JUST be a mineral fountain, nothing more, for the HP -m race. A Nasty pairing for those predetermined team games. Twisted Evil I wonder if any of the teams in that 'huge universe game' thought to ensure 1 member took AR race for the fountain. Twisted Evil Cool

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Re: can AR stand to the test? Fri, 19 September 2003 09:39 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
in civil war the south took an AR, as well as an SD, not sure of the rest, maybe a IT here, dont know.....


Royal Sha'a'kar of the Taubat people

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Re: can AR stand to the test? Fri, 19 September 2003 15:57 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
There was a game once called FoP (Fulcrums of Power).
It was 4 teams of 4, 2 teams needed to be 'standard' and 2 'non-standard'. Standard was defined as PRTS of AR/IT/CA/?? and an even split of habs. Non-standard was anything else.

I was on one of the 'non-standard' teams, we were IT/CA/SS/SD. The other Non-Standard team was IT/CA/WM/Joat. The Standard teams were Joat and WM.

The two 'non-standard' teams quickly formed an agreement to kill the ARs first, the WM/Joat team were explosive in growth, and basicly swamped their target. Our team was slower, and didn't make as much progress, but then we made a cloaked attack (SS remember) and wiped out the AR HW and mining fleet, which was also a very nice world for our IT...

Soon after that one of the teams quit and the game ended.

The point of this is that ARs are vulnerable early, and powerful late. And even if they have allies, they can be badly hurt or wiped out early.



- LEit

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Re: can AR stand to the test? Sun, 02 November 2003 21:02 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I have seen AR winning the game multiple times.
Smile Then again I have seen games won with HE and i have won with PP. I must say AR is *way* easier to "stand the test" with than HE or PP.

First mistake AR newbies do they join game where AR is in disadvantage. AR needs a bit room. About 40 planets. In game with 40+ planets per player it is not too easy anymore to win decent AR. AR also suffers from slow tech (that is common in big games) ... but not so heavily than other -f races. Still its good idea to avoid slow tech games if you arent good with AR. AR gets shiny advantage in game without Acc BBS start ... these are rare but still exist.

Other mistake AR newbies do is that they forget it needs to spread like crazy. Got minerals for pinta somewhere? BUILD IT!!! Load pop into it and colonize something. Yes ... red Embarassed is OK if you know no green Grin or yellow somewhere. Why you dont know greens or yellows? Build scouts godammit, you got docks all over the place. Pintaful generates resources like other players medium freighter... and there is orbital already up upgrade to dock, with armament if neccessary. Do not upgrade to stations or ultras until you arent colonized everything and put about 50 000 pop everywhere.

Then they tell fairy tales about the mineral fountain and huge expensive miner fleets that are there at AR HW. Confused That usually misleads poor AR newbies. Uh Oh They do not scrap them potato bugs when out of minerals but instead build more. Thumbs Down For security it does not hurt to build some construction 7 miners... but again not in huge piles. They reach the tech for best miners and they once more waste all their ironium and especially resources into building huge miner fleets.

It is WASTE to build over 20 ultra bugs to support 1k of econ midgame. Shame Even 20 is needed only when drawn into hard war. AR has the unique freedom to raise its mining power dramatically whenever needed... later the miners are very cheap so why it must hurry early with it? As soon you got the best robots put half your econ i
...

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Re: can AR stand to the test? Fri, 21 November 2003 11:13 Go to previous message
ASword is currently offline ASword

 
Petty Officer 2nd Class

Messages: 57
Registered: May 2003
Location: Canada, Earth, Sol, minor...
An AR just won GambitZero, chiefly because nobody moved to stop his expansion before ~2475. By the time the scores went public and everyone realized he was in the top two, it was too late to stop him. It was more about keeping a low profile than being particularly diplomatic, plus it was a game full of beginners.

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