Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » CA » CA monster
CA monster Sun, 31 August 2003 11:27 Go to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I'm not here to tell you how to make one - everyone should know. I'm not even going to bring some new light on the subject, because I think CA monsters have been done to death.

I'm just wondering what everyone's best resource count by 2450 is using a CA with accel BBS turned on.

Max mins on = 72k
Max mins off = 62k

What's everyone elses best?

If there's anything truely outstanding (like enough to impress Barry Kearns) then I'd be interested in race design, but for the time being just resource count cheers. Anyone with above 75k man mins on or 70k max mins off then please post your race.

Report message to a moderator

Re: CA monster Wed, 03 September 2003 17:45 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

freakyboy wrote on Sun, 31 August 2003 11:27

I'm not here to tell you how to make one - everyone should know. I'm not even going to bring some new light on the subject, because I think CA monsters have been done to death.

I'm just wondering what everyone's best resource count by 2450 is using a CA with accel BBS turned on.

Max mins on = 72k
Max mins off = 62k

What's everyone elses best?

If there's anything truely outstanding (like enough to impress Barry Kearns) then I'd be interested in race design, but for the time being just resource count cheers. Anyone with above 75k man mins on or 70k max mins off then please post your race.


ACC BBS and Max Min on in all cases (testbeds)

83K (HG race)
Green-Thumb2
CA
IFE, NRSE, OBRM, NAS
0.33/2.96 -116/116 20/75
1in4 18% 1/1000
12/8/16 Y 10/3/15
Weapons cheap; rest expensive. @3 checked

=====

34K (-f race)
Luddites2
CA
IFE, ISB, NRSE, OBRM
0.62/2.96 Immune 44/84
1in5 19% 1/1000
5/25/5 N 10/4/12
Weapons cheap, Bio expensive, rest normal

=====

204K (broken race)
Testbed Terrors
CA
IFE, TT, NRSE, OBRM, NAS
0.53/1.40 -72/48 31/65
1in24 20% 1/900
15/8/12 N 8/3/12
Bio cheap, rest expensive

Last scored that in a galaxy that was *not* pre-scanned. And all of these designs are a couple of years old as well. [I need to update my spreadsheet of race designs. Razz ]

- Kurt

Report message to a moderator

Re: CA monster Wed, 03 September 2003 17:46 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

"broken" race?

Report message to a moderator

Re: CA monster Wed, 03 September 2003 18:16 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

"Broken". I wouldn't play it in a normal game whereas the other two I'd at least consider.

A variant of the "Testbed Terrors" were loaned out to Xdude for one of his games. Tweaked for slightly better minerals and hab if I recall correctly in exchange for slightly less impressive factories (or I might have sacrificed the 1/900 efficiency).

- Kurt

Report message to a moderator

Re: CA monster Thu, 04 September 2003 02:29 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I've never found the 1/900 setting worth the points. A higher growth rate or hab range always seemed to pay off better.

As for the broken race, if you can get it upto 100k by 2440 then why not use it in a game? You'd just need to dump 50% of resources into research and it'd pay itself off. I did a similar thing with a JOAT race that was huge on resources.

Report message to a moderator

Re: CA monster Thu, 04 September 2003 05:44 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
Look at those mine settings.
They're *broken*.

Plus the race wouldn't be able to afford to defend early expansion. A nearby QS or -f could shut it down quick simply by hitting it hard before it can get TT up and colonies spread.

Report message to a moderator

Re: CA monster Thu, 04 September 2003 10:50 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Sotek wrote on Thu, 04 September 2003 05:44

Look at those mine settings.
They're *broken*.

Plus the race wouldn't be able to afford to defend early expansion. A nearby QS or -f could shut it down quick simply by hitting it hard before it can get TT up and colonies spread.


I believe the variant lent out to Xdude was used in a largish (understatement) galaxy and therefore was granted sufficient expansion time to get established.

One thing to consider when settings will guarantee "peace time" is to select more expensive tech settings in exchange for better economy and hab values. Once max tech is reached every one is on the same basis. Depends on how fast you want to get there -- and how you wish to pay for it; using either resources or race wizard points.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

Report message to a moderator

Re: CA monster Sat, 06 September 2003 11:48 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Just to add to the CA donated by Overworked...

47k by 2450 ( tech levels at 2450 were 10/17/12/13/10/17 )
IFE, TT, ISB, ORBM, RS
0.33g to 2.96g
-116c to 116c
21mR to 79mR
19% gr
1/4 hab.

1/1000
5/25/5
10/4/14
weapons + bio cheap
energy + cons normal
prop + elec expensive.

Report message to a moderator

Re: CA monster Sun, 07 September 2003 12:10 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

One thing to consider when settings will guarantee "peace time" is to select more expensive tech settings in exchange for better economy and hab values. Once max tech is reached every one is on the same basis. Depends on how fast you want to get there -- and how you wish to pay for it; using either resources or race wizard points.


Excellent, whilst my Nubians with Anti-matter pulverisers destroy your CC's with Jihad's and I take 75% of your colonies within 5 years, you can continue to develop your tech until you reach my level. Laughing Laughing Laughing

Report message to a moderator

Re: CA monster Sun, 07 September 2003 13:12 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Steve did you miss the words "when settings will guarantee peace time"???

Taking all expensive is a bad idea if you're going to have early wars. If you can get away with it though then do it. Cheap techs mean nothing end game.

Report message to a moderator

Re: CA monster Sun, 07 September 2003 13:41 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Steve did you miss the words "when settings will guarantee peace time"???

Taking all expensive is a bad idea if you're going to have early wars. If you can get away with it though then do it. Cheap techs mean nothing end game.


Ah so you're talking about a game of so many years gen before war is allowed.
Yes quite right, I did miss your point there.
Certainly under those circumstances, if the timeframe is long enough, then +75% in most or all fields would be most prudent.
Apologies for the misunderstanding.

Report message to a moderator

Re: CA monster Sun, 07 September 2003 14:33 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

It's a valid point though.

At least weapons cheap and construction normal is needed in order to have a race that wont get trampled by 2435.

Report message to a moderator

Re: CA monster Tue, 09 September 2003 14:56 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

IMHO, research settings (like expensive weapons or construction) also depends on the galaxy size and density (like large packed or huge dense).

When I first started playing, I used an HG CA (and very strong factories) with all tech set to +75% (start at 3 checked) and was very successful. Now I wasn't using TT but I found that as long as I had plenty of room and planets, that I could have 2 to 3 times as many resources by 2480 as the average player so I could hold my own in research with my abundance of resources. Plus, early in the game, I had more tech than anybody since I started with 21 levels of tech.

I also usually can get any tech I want from a neighbor in exchange for researching some tech they had expensive (which I could do very fast with my resources) plus my willingness to park OAs over their planets.

I love the diplomacy so as long as you can make friends, have something to offer, have a good reputation for being trustworthy and treat your allies fairly, you can get weapons and const from your friends if you need it. Avoiding war till the BB era makes this type of race very strong.

Paladin


[Updated on: Tue, 09 September 2003 14:57]




"There is no substitute for Integrity"

Report message to a moderator

Re: CA monster Tue, 09 September 2003 16:50 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

True enough.

I first started playing with a 15% HP IT race. Not something that stuck around after I gave up playing the AI.

You don't see enough HP races now-a-days.

Anyway... I'd probably take 5 expensive techs and 1 normal/cheap still today if it wasn't for all these -F races knocking around which can rip you up quickly if you're not careful.

Report message to a moderator

Re: CA monster Sat, 20 September 2003 06:56 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
in a game (AccBBS) I had 62k in 2450 (#2 had 33k) with this race:
IFE, NRSE, ISB, OBRM, NAS, RS (yeah I know... a bit much).
0,58 5,60
-144 80
15 47
19%
12/9/16. 10/3/13 mines
weap/cons cheap, rest espensive
tech in 2450: 11/19/12/14/7/7 with only trading was 2 levels of prop.
I hadn't may friends in this game Smile
In 2475 I had 218K (#2 190k, also CA) with tech at 22/26/16/26/19/8. I was beginning to build nub's (I had about 500 of them, 50 ARMnub's and 120 old BB's).

my 2 cents

btw LOVING the new smilies! Thumbsup 2 Silly hair 2 Guns
I've been gone for quite some weeks now, ya know Wink




If you can't beat me... Run away...

Report message to a moderator

Re: CA monster Sat, 20 September 2003 12:27 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Sinla wrote on Sat, 20 September 2003 03:56


I hadn't may friends in this game Smile
Gee, I can't understand why not. I'd have certainly wanted to be your friend. Very Happy



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

Report message to a moderator

Re: CA monster Tue, 31 May 2005 18:38 Go to previous message
XyliGUN is currently offline XyliGUN

 
Ensign
Stars! V.I.P


Messages: 325
Registered: July 2004
Location: Russia, St.Petersburg

After reading several threads about CA, I guess my CA (which just allowed me to win "Together Reload" team game) is poor enough (I'm still beginner), but just for example:

PRT: CA
LRT: IFE, TT, NRSE, OBRM, LSP
G: 0,55 1,80, T: -80 80, R: 30 70
GR: 19% (1 in 12)
1\1000, 13\9\13, 1kt less, 13\3\13
Bio less, other extra
No start at tech 3

I feel comfortable with extra tech, as I use tech trading with allyes and also have no problem with minerals.
I had about 20k in 2450 and about 125k in 2500.



"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For Love

Report message to a moderator

Previous Topic: 1WW CA
Next Topic: CA Hab Readings
Goto Forum:
  


Current Time: Thu Mar 28 22:02:03 EDT 2024