The CA Crystal Ball |
Thu, 21 August 2003 19:55 |
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The CA has the ability to see other races' habitality ranges if they're set to friend - I often use this to see what sort of races are out there and to determine the value of being allied. I call this the CA crystal ball.
But I have difficulty determining the exact hab range of another race just by the bars that are presented. Midpoints are easy enough, if a HW can be located, but it's frustrating tracking down all the limits.
Does a planet dump also give hab ranges? Is there some better way to do it? I try using the RW sometimes to try and match the hab ranges there, but that gets mixed results too.
they made me do itReport message to a moderator
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Re: The CA Crystal Ball |
Thu, 21 August 2003 22:24 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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overworked wrote on Thu, 21 August 2003 18:22 | Guess you're stuck making estimates for now, unless you want to do a dump with the crystal ball on and see what it rates all the planets they're on and back analyze what ranges would produce those planet values for the race.
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That won't provide reliable information. Lots of players colonize planets that are not yet in terraforming range but eventually will be just to establish some claim (however fragile and tenuous it may be) to the planet.
Furthermore, an IS race might colonize EVERYTHING whether it will ever be habitable or not, relying on the breeder overflow of a single transport to maintain the population for the limited resources and minerals gained (something is better than nothing). I've only played IS once and I don't know the habits of anyone else playing an IS race, but that's what I did.
Of course, one may be able to guess whether this practice is in use by carefully monitoring population growth and the nature of the starbase (if their is one) in orbit, but not necessarily with any accuracy depending on the player populating the planet. While I was playing the aforementioned IS race I maintained those unhabitable planets at their 5% capacity (generally 55k), removing excess colonists since they could not work mines or factories and their base resource output is halved, but some people exceed the 5% cap, and in varying amounts. I've seen planets that will never be habitable holding
over 200k population.
In such a case the CA trying to divine the hab ranges would estimate the players ranges to be wider than they actually are, perhaps with NO degree of accuracy.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: The CA Crystal Ball |
Mon, 29 May 2006 04:48 |
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I used to take the Stars! Calculator and with some video card utils make the calculator 50% transparent, then I scrunched the game window up so that the hab bars in the calc and the hab bars in the game were equal, then I'd just match it visually with the calculator and VWALLA! It worked perfectly if everything was aligned. Sometimes visual analysis can be so much easier if you just use transparencies. If can't use transparencies. Try photoshop, Or alt tabbing back and forth. Take your pick.
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: The CA Crystal Ball |
Thu, 28 August 2008 20:39 |
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When you've set them to friend. You don't even need to change it for a whole turn: just friend them, get the info you need and enemy them again and continue doing your turn.
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