Re: EYITYOTG |
Fri, 17 July 2015 21:50 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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The scrapper rules are mostly recycled from the game sophisticated. The chart is skewed because the forum does not recognize some types of spaces. Along the bottom is the number of scrappers (split into separate fleets) from 1 to 10. Along the side are the number of research fields (e.g. weapons and propulsion) in which the scrap has higher levels than your race. Where these meet is the percent chance (idk or remember if it is round or rounddown 2) of gaining a level of tech from one of those fields.
More at the wiki articles Tech Trade by Scrapping and Guts of Tech Trading.
The Beam deflector gives level 6 in Ener, Weap, Const, & Elect. The DNA Scanner gives level 6 Bio. If your race takes the NRSE LRT, your scrap will have the DDL7 engine for Prop level 5, otherwise it will have the RadRam for level 6 Prop.
There is no restriction against using the scrap for the purpose of scouting or boosting. Email me if you want to look at the player turn files for Sophist, and I will include a spreadsheet that shows how each player's scrapping tactic paid out.
Other publicly available resources include turn files for the last few Dynamic Duos games. See game stories for links.
As to naming conventions, you are not required to maintain anonymity. It is just there in case you want it.
[Updated on: Fri, 17 July 2015 22:35] Report message to a moderator
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Re: EYITYOTG |
Fri, 17 July 2015 23:56 |
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Okay I get the tech stuff. I have always been used to building scrappers with only one tech, so that is what confused me. And I was thinking of the chart as much more complicated than it is. Basically it comes out to about 20-21 tech levels over the course of 42 turns, or you can take chances and scrap more to get tech earlier, possibly gaining fewer levels. And some races have less scrappers, especially those that start with more tech, or that are over powered.
I do see that some of the restriction numbers changed. Can someone explain the CA restriction in more detail?
It seems like some of the races have restrictions and fewer scrappers both, so maybe over kill, but I do not know recent trends...
Things are coming back... still a bit slowly. I think having kids drained some of my brainpower...
Slow Dancer
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Re: EYITYOTG |
Sat, 18 July 2015 22:29 |
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neilhoward wrote on Wed, 15 July 2015 00:53
5 player template
6 player template
So if I were to create a test, what should I pick to have about the right density of planets / distance between planets? I am not planning to try to simulate the map, but if I can test the density it might help me choose PRT and LRTs... (I have decided against 5 PRTs so far, still some to go...)
Thinking Dancer
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Re: EYITYOTG |
Sun, 19 July 2015 00:16 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I have been testing two races variations at a time using tiny sparse settings. That gives 30 planets each (slightly lower than the 32-36 of the proposed settings) but requires a stretch and remap if you want the density to be similar. For simplicity you could go with tiny dense, or small dense. Tiny dense gives 40 stars.
[Updated on: Sun, 19 July 2015 00:17] Report message to a moderator
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Re: EYITYOTG |
Sun, 19 July 2015 15:38 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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ccmaster wrote on Sun, 19 July 2015 10:02Hi ,
racefile deadline still 20.07. ?
ccmaster
I asked vmanuel to extend it out to the 27th. I am still having trouble figuring out what I need.
Micha wrote on Sun, 19 July 2015 11:59
That would be either Rings (example of the Rings map) or Penta.
mch
Hi Micha,
Those are beautiful. Will you be joining us?
[Updated on: Sun, 19 July 2015 15:40] Report message to a moderator
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Re: EYITYOTG |
Mon, 20 July 2015 00:37 |
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Micha wrote on Sun, 19 July 2015 14:59Raindancer wrote on Wed, 15 July 2015 21:04Oh, and the Bulls-eye idea is not new. But I do not know if I can find the old game where we did that...
That would be either Rings (example of the Rings map) or Penta.
mch
I still have files for both of those, though I do not know if I can find the passwords.
I remember Penta being really big and complicated...
Memory Dancer
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Re: EYITYOTG |
Tue, 21 July 2015 15:50 |
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neilhowardWe may be willing to make some schedule accommodations
I am very tempted and I haven't played for so long that I could probably join my own FA-games as a rusty oldtimer by now (and might get stomped over)... BUT the time schedule is, to my sorrow, an impossibility which I can't meet. An AccBBS plus diplo plus even further sped up game by those tech scrappers will go into time-consuming turns very fast.
So, what about those "accomodations"? I wouldn't like to slow down the majority of players if they do want a very fast-paced game... and you have almost your necessary number of players together.
Would the other players and the host go with a rather standard schedule of
5 turns/week for the first 30 turns
3 turns/week afterwards
2 turns/week in endgame if requested by 2 players
And just for clarifications:
1) There is no easy way for a testbed with this bullseye galaxy, isn't there? (I have got zero experience with such edits.)
2) What's "MPGR"?
3) Who is the host, neilhoward, you or do you want to play?
4) And the 2nd set of rules apply (not the set of the starting post)? Here quoted:
1st postRace Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 50 points set to defenses.
IT: 50 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.
All: Weapons expensive, Con not cheap.
6th post
Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 75 points set to defenses.
IT: 100 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 4%.
All: Weapons expensive, Con not cheap.
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Re: EYITYOTG |
Thu, 23 July 2015 15:36 |
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vmanuel | | Chief Warrant Officer 3 | Messages: 187
Registered: October 2004 Location: Dallas, TX USA | |
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Goat Schedule[ 3 votes ] |
1. |
Proposed Schedule |
2 / 67% |
2. |
Alt Schedule |
1 / 33% |
Okay, so first order of business: Races. I have two files so far. One person asked if there was a minimum concentration, and I will ensure that all races have at least 50% mineral concentrations on the HW. I'll try to make sure noone gets a bad planet draw, but I will not be shuffling planets to make sure you're near someone who grows at the same speed or aggro. You can talk your way out of a fight in this game, so use words.
Second order of business: Schedule. In the Sophisticated and ASTR games, things went hella fast because there was no comm. We went weekdays until about 2477, then slowed down. In SBTC, we did weekdays until 2430, then settled on 4 days per week. Comm games take more time, it's a factor of Life.
Proposed Schedule: Every 0600 Daily through 2450, then 3 or 5 days a week (Player vote)
Alternate Schedule: 0600 MTWThF through 2430, then 3 or 4 days a week (Player vote)
Aaaaaaand Vote!
Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
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Re: EYITYOTG |
Sat, 25 July 2015 21:11 |
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Vote for alt schedule.
Please excuse the memory leak, it has been a while since I played: Do we put a password on the race files and send the password to the host? Or send in files without password? (If I remember for re-mapped scenarios, not having the password makes life MUCH easier for the host.)
I should have my race file submitted tomorrow. I think I have something I am satisfied with. In general there are a lot more balancing-type restrictions than 6 years ago. It took me a while to do some comparisons.
Number Crunching Dancer
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