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icon10.gif  Star Control 2 Sun, 28 September 2003 21:44 Go to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

***New info at bottom***
-New Game: Star Control 2

-As a note, it's highly recommended that players at least know something about Star Control 2, as this will be a Stars! based recreation of the war which took place in that universe.(for additional information on Star Control 2: http://www.classicgaming.com/starcontrol/)

Statistics:
-ACC BBS: on
-Public Player Scores at 60
-Tech: Expensive
-Start distance: "Distant" (technically not important)
-Size: Huge/packed
-Universe will be reshaped. (start locations *WILL* be shifted, can't stop that. If requested I can try and space them out a bit.)
-Players will be split into even teams with predefined names: "Alliance of Free Stars", & "Hierarchy of Battle Thralls."
-Teams will be "Even vs Odd" at start.


-Restricted Races: AR, IT, SS, [No ARM please] (There's good reasons for these 3 in particular.)

-Preview of starmap, with constellations drawn in: http://m.fithian.home.mchsi.com/const.jpg
+++++++++++++++++++++++++

-New Rule: Orbital (Homeworld) Superiority
If a player's Homeworld has an enemy fleet in orbit for 3 consecutive years and cannot repel the invaders in that time, or at least maintain a presence in orbit (a starbase or armed fleet must survive at least 1 battle in the 3 years to reset the countdown.) Then that race must join the side of the attacking race. (If this happens to a race 3 times that race will be marked as "Dead".)

-Goal: Conquer the other team.
-Win Conditions: first team to control 75% of the planets or more than 2/3rds of opposing team votes to surrender.

-All races will be required to ally with their team mates and the host races.
+++++++++++++++++++++++++

-The host will be playing as the neutral trade race "Melnorme", and will allow any player to sell curtain items (such as locations of habitable worlds, minerals, PRT specific items, etc...) for a predefined sum of "Interstar Credits" which can be used to purchase technology, information, and other useful items. As the host I'll also keep an eye on all Orbital Superiority situations and if needed render a verdict if the situation is ambiguous in some way. Also I'll be posting the credit balance of each player for their reference.

-Additionally the host will be playing as the "Quasi Space network" a OWW IT race designed to make stargates. Use of these gates will be free to all, though maps of the network can be obtained for a some credits from the Melnorme. Also credits will be awarded to races who locate new worlds for Quasi Space Portals to be opened up on.

-Also to accelerate Trade the Trade Master (that's me) will have 3 special trade ships in his starting fleet (Non-Reproduceable). (You'll know them when see them, they are fast, partially cloaked and have, shall we say, "Quasi Space Portal Spawners" on them.) Since one thing I'll be buying from you is locations of habitable planets, and transporting minerals from you in exchange for credits, these are designed to assist in that job...

-Additionally if there's a player consensus I can add any "IT ONLY" stargate to your HW gate and redesign the HW starbase to be "USEFUL for a long time" at no cost to you. The only catch is you can NEVER make another, not even a modified one, EVER. So try not to get conquered!
++++++++++++++++++++++++++

-If anyone likes, all SC2 race names (save Melnorme) are up for grabs, feel free to roll play as any of them you'd like. (Alliance names will be grouped with that team by default, and vise versa.. Feel free to use that to ensure your on one team or another.)

-I'd also be happy to tell you all my race designs, if you'd like.

REMEMBER: The team mates you start with MAY NOT be the ones you end with. Some might and probably will be conquered.. If you want you can plot to get them back but players can ONLY switch sides twice, 3rd time and I mark the race as "dead" or "'Under a slave shield' and unable to act."

(If interested: Please Send Races to morthotos@dd-tech.org Please include passwords so I can verify PRT's)

++Final Note++ At some point I guarentee that Jump Gated ships will be sold be me, regardless of if the MT ever sells them or not. (I'll put them on the market as soon as I reach En16 P20 C20 El16 which is the tech requirement for jumpgates.)

Any questions?


[Updated on: Thu, 02 October 2003 14:53]




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Re: Star Control 2 Thu, 02 October 2003 15:23 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona


Intrest Query[ 9 votes ]
1. I'm interested but too busy 3 / 33%
2. Sounds too complecated 1 / 11%
3. I dont like games where the host plays, at all 0 / 0%
4. What's Star Control? And why bother playing it in Stars? 1 / 11%
5. Sure I'd love to play when I have the time to start 2 / 22%
6. I came, I saw, I wasn't interestd. 1 / 11%
7. Sure I'll play! 0 / 0%
8. I have an unlisted opinion 1 / 11%

Testing the waters...


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Re: Star Control 2 Fri, 03 October 2003 19:58 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

If you want I can scale the map down to medium, since that seems to be the most popular map size. But I can't go any smaller than that.


Rule 1: "Pillage, THEN burn!"

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Re: Star Control 2 Sat, 04 October 2003 06:41 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona


Should I un-ban SS?[ 5 votes ]
1. Yes! I love SS! 3 / 60%
2. Na.. I don't care 2 / 40%
3. I'd rather you un-ban something else. 0 / 0%

I'm asking this cause tests may prove SS to be a less than efficent race to play as trade master. Since my primary reason for playing as SS was for the tech bonus.. So far I've not made a single test with my OWW races where the SS did very well at all. Outside of collecting lots of tech for a while before being equalled or out done by my IT race.

So I think I should just focus on being your HIGH SPEED INTERSTELLAR TRANSIT Species.. But everything else should be the same.. I'll still accept minerals for trade, and later in the game I'll sell minerals to you guys, and or ARM class mining ships. (I can do this cause 1 race is ARM dependant, and the other is a natural strip miner.)

I'm maintaining bans on IT, and ARM, but if you wanna be AR I suppose you'll just have to suffer the consequnces Smile Like first time your conquered your HW starbase goes boom. Twisted Evil
Oh if you have an unlisted opinion from my last poll, do tell, what was it?



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Re: Star Control 2 Mon, 06 October 2003 04:32 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I thought it might be nice to show a performance test.. (without any external assistance, such as other races stargates to jump to and such.) Here's a picture of the stargate network in my test game by 2451. All but 2 or 3 brand new planets have any/300 gates on them. (I'd love to see what kind of effect a neutral highway would have. The wars that would be going on inside and through my network.. The idea is just interesting to me.)
Anyway here's a picture of the neutral stargate network..

http://alvis.dd-tech.org/~jalvis/QuasiSpace%20Network%202451 .jpg

Kinda looks like a dragon.... or maybe "Trogdor" (if you know what that is:) )



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Re: Star Control 2 Mon, 13 October 2003 10:29 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona


What would make this better?[ 4 votes ]
1. No Race Bans 0 / 0%
2. Medium Sized Map 0 / 0%
3. No Starting Teams 0 / 0%
4. More than 3 Conqueres before defeat 0 / 0%
5. Normal Tech 0 / 0%
6. No ACC BBS 0 / 0%
7. No "Special" Trade Ships for Host Races 0 / 0%
8. Ban CA? 1 / 25%
9. Ban CA TT 0 / 0%
10. Stated Turn Schedual 2 / 50%
11. Something Else 1 / 25%

If anyone's interested in this at all I'd really like to know, else I'll just drop it due to general disinterest. Game terms are negotiable. If an improvement isn't on the list please add it.

[Updated on: Mon, 13 October 2003 10:31]




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Re: Star Control 2 Mon, 13 October 2003 11:09 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
More free time Confused


- LEit

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Re: Star Control 2 Mon, 20 October 2003 20:20 Go to previous messageGo to next message
Labyndor is currently offline Labyndor

 
Crewman 3rd Class

Messages: 6
Registered: October 2003
Location: in front of the computer

very original.

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Re: Star Control 2 Thu, 23 October 2003 15:11 Go to previous messageGo to next message
Zathras is currently offline Zathras

 
Crewman 1st Class

Messages: 32
Registered: September 2003
too complicated. just my personal preference, I like the basics with a dash to spice the game, not to rewrite it.
Zath

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Re: Star Control 2 Thu, 01 January 2004 03:44 Go to previous message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 833
Registered: November 2002
Location: Pueblo CO USA

Topic locked due to lack of activity.

Ashlyn

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