Skill Assessment |
Thu, 21 August 2003 05:25 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Hi Everybody...
I am currently working with a tool to create online-assessments, and i need some practice before i use it for my work. i thought of trying it for something useful... stars
it works in a way that i creat a database of questions, all kinds are possible... from these data i create an assessment that can be performed online, feedback is given immediately.
(all you need is a webbrowser).
this can be used to estimeate one's skill for example... i dont intend to publish a ranking or something, it is just for fun and everybody can check his abilities...
what i need is some questions i can insert into the database.
all levels are welcome, so very easy ones like
"A Joat can scout easily in the early game" (Yes/No)
or
"Mineral Alchemy LRT is only useful in the very early game"(Yes/No)
or very funny ones like
"chaff is very efficient against beamers" (Yes/No)
or more complex ones like
"How many chaff are needed to sweep a minefield of 120ly radius"
(about 50 / about 300 / about 2000)
or
"Is a mass-packet with 3000kT warp10 capabal of killing an undefended world with distance 145 ly when you got a MD 7 ?"
I will try to put question into groups...
like
"race design"
"economy"
"warfighting"
....
and such things...
but i am not sure yet...
in the end i want a lot of questions, from VERY easy ones
to VERY difficult ones. so everybody who performs that test
has a score in the end (test will be done anonymously of course)
and can see how experienced he is compared to others.
maybe i will publish the average results or something...
any comments/ideas?
any questions you would like to see?
something important:
questions should be possible to abswer objectively, so a question
like "Nubs are better than DNs" is hard to answer... most people think Nubs are better in any case, but some say DNs are of equal
strenght with missles... other say... whatever... it is difficult...
send me your ideas, i will see what i can do...
you can email me to m@il4robert.spam.de (remove .spam),
makes it easier for me to check that...
thanks
robert
ps: not only multiple choice questions are possible, also hot-spots, where you select areas on a diagram... ah... a wide variety of questions will be possible...
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Re: Skill Assessment |
Thu, 21 August 2003 16:28 |
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Some of the answers are incorrect and sometimes when you select the correct answer, it does not credit you with them.
Like on their HW, Joats do get more minerals than other races and you did not include this. So all in all, by a slight margin, and Joat will extract slightly more minerals out of the same planets as a non-Joat, plus when you get to MC of one, they again get more minerals.
Send me your questions and answers and I'll double check them.
Paladin
"There is no substitute for Integrity"Report message to a moderator
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Re: Skill Assessment |
Fri, 22 August 2003 02:29 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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To Paladin:
I did say some answers are incorrect, didnt I?
Be sure you are the one who needs to proof-read them
Thanks anyway
To Blu Turbit:
YOU ARE RIGHT! But I can do this at work, as I need to learn how to use this tool correctly. And why not practise with something useful? I cant submit from work, I dont even have Stars installed here... b.t.w. I did submit last turn, and I killed this Nuloy fleet... anyway... The problem is that I dont have enought time at home... I could even answer mails from here, but as I dont have Stars installed I cant even see what is happening...
anyway...
I will play around with this tool, and concentrate on how to use it, like inserting pictures, backgrounds, grouping/ordering, showing feedback the way I need it, and stuff like that.
Having good questions and answeres is SECONDARY! But I hope that
in the end there will be something to have some fun with...
What I could really use is a question/answer/feedback table from some expert who knows what he is talking about.
So what I could imagine is some questions about the order of events. It is easy, but people will learn from it...
(moving is before building, so you can gate to a planet and replace the gate with a massdriver the same turn - minefield detonation is before minelaying but after production, with all resulting consequences, packets hit before production, IS pop grows before production and all this stuff... there is much to learn in here).
Or some questions about battles, like giving 2 designs and ask
"who wins"? or "who shoots first (taking movement and battle plans into account)... it has to be clear who wins of course, in some cases it is still random... but people will learn to fight or not to, or learn to detect "traps"...
It is not only an assessment, it is some sort of "academy", too.
But my work is to learn the utility, and if nobody gives me question I can cut/paste into it, there will nothing much useful come out...
So if you want to be part of that project, give me some list like:
question:
how many chaff are needen to sweep a field of 30ly normal mines when you are not SD and move warp 9? 10, 50 or 100.
answer: 50 (might be wrong, didnt check it)
feedback: there is a tool to calculate it at www.esdfsdf.dfsdf
some list of quetion/answer/feedback.
most important is the feedback, as not the assessment is important, people shall learn.
so... give me questions and i will insert them...
i should mention that the main thing about this tool is to analyze the data it store into a database. If many people do the test, I got lots of data to play around with, so it is in my interest too to have lots of people playing around with it
anyway... you get the idea...
Thanks for all comments!
Robert
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Re: Skill Assessment |
Tue, 26 August 2003 09:06 |
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Robert wrote on Fri, 22 August 2003 02:39 | Can you explain why exactly a JoaT does get more minerals?
So when a JoaT operates 10 mines and a CA operates 12, then
it should be quite the same with same efficiency, isnt it?
Ok, the homeword is different, as if you got more mines in total you get more minerals obviously...
Hm.... also the JoaT can deplete planets more quickly because he can operate 20%more mines... so other will get less minerals when conquering them...
What do you mean with MC????
I am always willing to learn, and this makes me curious!
Good to have people like you teaching...
Robert
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OK, let's say you take two identical galaxies and in one galaxy you have a JOAT, and the other galaxy you have a non-JOAT race. Now, assuming they both have the same mining settings and hab settings, the joat will mine more minerals from his galaxy in total than the non-JOAT and this is why.
First, eventually the HWs will get down to 30% MC and the JOAT will have 20% more mines on his HW so will get 20% more minerals / turn.
Next eventually all non HW planets will get down to MC of 1% and here again, with 20% more mines, the JOAT will 20% more, although we are talking about small quantities of minerals.
So if you had the two identical galaxies and genned like a 1000 years, the JOAT will have more. I've seen this in Max Tech games where they do a real long skip before the game starts, the JOAT will have more minerals than his neighbors.
Paladin
"There is no substitute for Integrity"Report message to a moderator
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