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Skill Assessment Thu, 21 August 2003 05:25 Go to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Hi Everybody...

I am currently working with a tool to create online-assessments, and i need some practice before i use it for my work. i thought of trying it for something useful... stars Laughing

it works in a way that i creat a database of questions, all kinds are possible... from these data i create an assessment that can be performed online, feedback is given immediately.
(all you need is a webbrowser).

this can be used to estimeate one's skill for example... i dont intend to publish a ranking or something, it is just for fun and everybody can check his abilities...

what i need is some questions i can insert into the database.
all levels are welcome, so very easy ones like
"A Joat can scout easily in the early game" (Yes/No)
or
"Mineral Alchemy LRT is only useful in the very early game"(Yes/No)

or very funny ones like
"chaff is very efficient against beamers" Smile(Yes/No)

or more complex ones like
"How many chaff are needed to sweep a minefield of 120ly radius"
(about 50 / about 300 / about 2000)
or
"Is a mass-packet with 3000kT warp10 capabal of killing an undefended world with distance 145 ly when you got a MD 7 ?"

I will try to put question into groups...
like
"race design"
"economy"
"warfighting"
....
and such things...

but i am not sure yet...
in the end i want a lot of questions, from VERY easy ones
to VERY difficult ones. so everybody who performs that test
has a score in the end (test will be done anonymously of course)
and can see how experienced he is compared to others.

maybe i will publish the average results or something...

any comments/ideas?

any questions you would like to see?

something important:
questions should be possible to abswer objectively, so a question
like "Nubs are better than DNs" is hard to answer... most people think Nubs are better in any case, but some say DNs are of equal
strenght with missles... other say... whatever... it is difficult...

send me your ideas, i will see what i can do...

you can email me to m@il4robert.spam.de (remove .spam),
makes it easier for me to check that...

thanks

robert

ps: not only multiple choice questions are possible, also hot-spots, where you select areas on a diagram... ah... a wide variety of questions will be possible...





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Re: Skill Assessment Thu, 21 August 2003 08:44 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
Knowing tips and tricks to stars and using them correctly are two diffrent things, thus the real skill assesment would most likly be false. say a newbie, who had never played stars, new all the tricks to stars but never used em correctly? not very good huh.


Royal Sha'a'kar of the Taubat people

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Re: Skill Assessment Thu, 21 August 2003 09:05 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
i know.... there is no really good way to make an assessment.
but this is a good way to practise using the tool, and it is not only an assessment, it is also fun!

here is a first thing to try:

http://www.vslog.de/q/open.dll?NAME=BA&GROUP=Umfrage& ;SESSION=2244550364362897

THIS IS JUST A VERY SIMPLE PROTOTYPE!
ANSWERS MIGHT BE WRONG!

I am just trying around...



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Re: Skill Assessment Thu, 21 August 2003 12:47 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 833
Registered: November 2002
Location: Pueblo CO USA

that was cool Nod

thanks for all the work Yey

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Re: Skill Assessment Thu, 21 August 2003 13:20 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
The best way to assess your skill is to win games. Rolling Eyes
And submit your turns, Robert! And answer your ally's email. And quit farting around with this other stuff until you do! Mensch und Kinders noch einmal. Or something like that. Very Happy Very Happy Very Happy

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Re: Skill Assessment Thu, 21 August 2003 13:35 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 833
Registered: November 2002
Location: Pueblo CO USA

Don't sugar coat it, Blue Turbit, say exactly what you mean!!

Nana nana bubu Smirk ROFLMAO

Anyhow Robert, I thought your site was fun.

Note to Blue Turbit: theres no s on kinder Wink

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Re: Skill Assessment Thu, 21 August 2003 16:28 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

Some of the answers are incorrect and sometimes when you select the correct answer, it does not credit you with them.

Like on their HW, Joats do get more minerals than other races and you did not include this. So all in all, by a slight margin, and Joat will extract slightly more minerals out of the same planets as a non-Joat, plus when you get to MC of one, they again get more minerals.

Send me your questions and answers and I'll double check them.

Paladin



"There is no substitute for Integrity"

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Re: Skill Assessment Fri, 22 August 2003 02:29 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
To Paladin:
I did say some answers are incorrect, didnt I?
Be sure you are the one who needs to proof-read them Wink
Thanks anyway

To Blu Turbit:
YOU ARE RIGHT! But I can do this at work, as I need to learn how to use this tool correctly. And why not practise with something useful? I cant submit from work, I dont even have Stars installed here... b.t.w. I did submit last turn, and I killed this Nuloy fleet... anyway... The problem is that I dont have enought time at home... I could even answer mails from here, but as I dont have Stars installed I cant even see what is happening...

anyway...

I will play around with this tool, and concentrate on how to use it, like inserting pictures, backgrounds, grouping/ordering, showing feedback the way I need it, and stuff like that.
Having good questions and answeres is SECONDARY! But I hope that
in the end there will be something to have some fun with...

What I could really use is a question/answer/feedback table from some expert who knows what he is talking about.

So what I could imagine is some questions about the order of events. It is easy, but people will learn from it...
(moving is before building, so you can gate to a planet and replace the gate with a massdriver the same turn - minefield detonation is before minelaying but after production, with all resulting consequences, packets hit before production, IS pop grows before production and all this stuff... there is much to learn in here).

Or some questions about battles, like giving 2 designs and ask
"who wins"? or "who shoots first (taking movement and battle plans into account)... it has to be clear who wins of course, in some cases it is still random... but people will learn to fight or not to, or learn to detect "traps"...

It is not only an assessment, it is some sort of "academy", too.
But my work is to learn the utility, and if nobody gives me question I can cut/paste into it, there will nothing much useful come out...

So if you want to be part of that project, give me some list like:

question:
how many chaff are needen to sweep a field of 30ly normal mines when you are not SD and move warp 9? 10, 50 or 100.
answer: 50 (might be wrong, didnt check it)
feedback: there is a tool to calculate it at www.esdfsdf.dfsdf

some list of quetion/answer/feedback.
most important is the feedback, as not the assessment is important, people shall learn.

so... give me questions and i will insert them...

i should mention that the main thing about this tool is to analyze the data it store into a database. If many people do the test, I got lots of data to play around with, so it is in my interest too to have lots of people playing around with it Smile

anyway... you get the idea...

Thanks for all comments!

Robert





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Re: Skill Assessment Fri, 22 August 2003 02:34 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Shame

Kinder is correct german, but Kinders is slang and normal to use where I come from.... and he used it correctly, especially in the context...

Anyway... comeoneandgivemesomedatafortheassessment!!!



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Re: Skill Assessment Fri, 22 August 2003 02:39 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Can you explain why exactly a JoaT does get more minerals?
So when a JoaT operates 10 mines and a CA operates 12, then
it should be quite the same with same efficiency, isnt it?

Ok, the homeword is different, as if you got more mines in total you get more minerals obviously...

Hm.... also the JoaT can deplete planets more quickly because he can operate 20%more mines... so other will get less minerals when conquering them...

What do you mean with MC????

I am always willing to learn, and this makes me curious!
Good to have people like you teaching...

Robert Shocked




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Re: Skill Assessment Mon, 25 August 2003 09:23 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
http://192.44.23.111/q/session.dll?SESSION=7699332379864608& amp;NAME=BA&GROUP=Umfrage&ACCESS=5001535475735000&am p;EXPIRES=26:08:2003:03:24

some new questions... comments welcome...



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Re: Skill Assessment Tue, 26 August 2003 00:23 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Sounds like an interesting project.

Have you thought of creating a situation, and then providing a number of good predetermined strategic responses. Figuring the distribution would provide insight into general strategic thoughts of the participants... or at least the validity of the questions...




Rapid Weasel News Agency, We've got the Rabid!

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Re: Skill Assessment Tue, 26 August 2003 02:19 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Very good idea!

Not good to assess skills, but thats not the real purpose anyway...

Can you create something like situation and possible outcomes?

Maybe one should consider
- different ship designs to counter attack
- use of starbase or ignoring it
- evacuation strategies
- use of battle board starting positions
- use of "special" battle plans like missles with any/any/disengage
- use "sniper" actions like target bombers with minimal losses
- give up the planet and move fleet into enemy space and hope
one kills planets faster than the enemy
- cry for help and pray Very Happy

did you think about something like this???

could be very interesting... anybody supporting me with
creating such a question? i would love to instert it into
the question database!

robert



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Re: Skill Assessment Tue, 26 August 2003 02:26 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
http://www.vslog.de/q/open.dll?NAME=BA&GROUP=Umfrage& ;SESSION=7699332379864608

the old link seems to be broken, no idea why...

try this one... Confused



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Re: Skill Assessment Tue, 26 August 2003 09:06 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

Robert wrote on Fri, 22 August 2003 02:39

Can you explain why exactly a JoaT does get more minerals?
So when a JoaT operates 10 mines and a CA operates 12, then
it should be quite the same with same efficiency, isnt it?

Ok, the homeword is different, as if you got more mines in total you get more minerals obviously...

Hm.... also the JoaT can deplete planets more quickly because he can operate 20%more mines... so other will get less minerals when conquering them...

What do you mean with MC????

I am always willing to learn, and this makes me curious!
Good to have people like you teaching...

Robert Shocked




OK, let's say you take two identical galaxies and in one galaxy you have a JOAT, and the other galaxy you have a non-JOAT race. Now, assuming they both have the same mining settings and hab settings, the joat will mine more minerals from his galaxy in total than the non-JOAT and this is why.

First, eventually the HWs will get down to 30% MC and the JOAT will have 20% more mines on his HW so will get 20% more minerals / turn.

Next eventually all non HW planets will get down to MC of 1% and here again, with 20% more mines, the JOAT will 20% more, although we are talking about small quantities of minerals.

So if you had the two identical galaxies and genned like a 1000 years, the JOAT will have more. I've seen this in Max Tech games where they do a real long skip before the game starts, the JOAT will have more minerals than his neighbors.

Paladin



"There is no substitute for Integrity"

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Re: Skill Assessment Wed, 27 August 2003 03:23 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Ah, yes...

Thats logical...

I was always thinking about races with mine-eff 12 and
joats with mine-eff 10... (for example, i dont recommend that
for good race design ) Very Happy

But you are of course right.

I changed the question style a bit, making it

"20% more minerlas due to 20% more pop" AND "until planet depleted" AND "non homeworlds"...

should make it a bit more clear...

Rolling Eyes

Robert



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