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Fading Suns vs Dune vs Battletech Fri, 08 August 2003 13:43 Go to next message
haileris is currently offline haileris

 
Crewman 2nd Class

Messages: 17
Registered: February 2003
Here's a game concept that I have always thought about running as a Stars game. Take a read and let me know if any one would find this type of game interesting? It would be heavy on roleplay and it would take a great deal of trust and adherence to the rules and plot.
Unfortunately, due to work committments I am far too busy to run such a game at present. What I am looking for is interest not only in the game but in developing the scenario (I have more background and goals than what I have described below) and then hosting the game.

Introduction
------------
The year is 2344, and all known space is controlled by the Imperial Emperor Parchess XIX. The Imperium has been solid for the last 500 years, but now is the time for change.... interesting times are ahead....


Overview
--------
Technology is proscribed and controlled by the Emperor and by the Church. Therefore, there is a timeline to which technology can be used by the houses and imperial organisations regardless of whether the technology has been researched or not. However, houses/organisations *can* use technology illegal, although they run the risk of being found out. This can lead from a simple fine and destruction of the hosted technology to the excommunication of that house from the Church, which invites all other players to attack without mercy and with a Church license to use forbidden tech for the duration of the excommunication.

Wars are conducted to set honour rules. Fighting is planned well in advance and is limited to a set goal, such as the liberation of a planet, and for a set space of time. Upon completion of which honour is upheld or thwarted and a NAP takes affect for a set number of years.

Iron is the currency of the Universe, and tithes/payments are made in this. Each race has its own hidden goals (i.e. the Stars score doesnt mean a thing).

Races would be designed to a set template. Certain races have dispensation to use technology above the proscribed rate.

Races would work within the game rules that govern their actions.

There is trigger points in the game that produce events based on certain game or race actions or when a date is reached.

Races
-----
2 x Alien Races (1 x ??, 1 X ??)
1 x Emperor (1 x CA)
1 x Sard-Akur (1 x WM)
1 x Space Guild (1 x IT)
1 x Church (1 x SS)
1 x Merchantile (1 x IS)
8 x Houses (no SS, no IT)
1 x Founder Race

Race Descriptions
-----------------

Emperor
-------
You control the Imperium as the Emperor. Your skillful balance of the carrot and stick has kept the Imperium growing in a manner of peace. Until now. The houses grow ever more independant. The Space Guild more independant. The Church more zealous. The Merchantile more greedy. Rumours of the Founders abound, and there are reports of aliens...

Sard-Akur
---------
Your fighting prowess is unmatched throughout the entire galaxy. You are blindly loyal to the Emperor - his wish is your command.

Space Guild
-----------
The stars is your domain. Only you have the secret of instantaneous travel through the space lanes, and you charge for its use. You jealously guard your secondary planet, as it is this that holds the elements necessary to warp space.

Church
------
Holy is your word. You patrol the stars guarding against the terror that technology can bring, destroying the alien infestation whenever found. Each house and indeed the Emperor himself must pay tithe into the Church coffers. But the Imperium is growing, and the threat of wild technological advance is ever more present. Is the faithful losing faith...?

Merchantile
-----------
You are here to make money. Lots of it. You will have special dispensation to use advanced freighter techology. But recently, the Church and Emperor have been increasing taxes. Is this the start of the end for free enterprise within the Imperium?

Founder Race
------------
No-body knows much about the founder race. Certainly, traces of their advanced civilisation has been found on all known imperial planets. They remain elusive and their goals unknown.

The Vau
...

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Re: Fading Suns vs Dune vs Battletech Sat, 09 August 2003 11:18 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Very Happy In the current state I don't know which would be harder, hosting this game or trying to figure out how to play it? Who wins? How do you win? Or do you? And if you do, how did you do it? Very Happy How much time do we get to study the rules? Very Happy These rules remind me of the disclaimers posted by many software companies. After you read the first couple paragraphs you just say to hell with it and click on "I accept", whatever will be will be. Very Happy I think the longer and more complex the rules the less likely you can successfully execute this one? Rolling Eyes Lets see... maybe find an old copy of Sim City and run that for a couple of weeks to get a few pointers? Very Happy Better yet take a crash correspondence course in law. After all, lawyers can write and read things few can understand. You don't understand or even know about the existence of most laws until you come before the judge and he says: "5 years, do you understand?" "I do now judge." Very Happy This looks like a good plan for a new tax code though. Nobody understands that one. The theme could be "We have what it takes to take what you have." Rolling Eyes Very Happy I wouldn't rely too much on "a great deal of trust and adherence to rules" as this is not the strongest characteristic found in most races I have encountered. Very Happy Just look at the list of possible game cheats and you get the picture. Very Happy

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Re: Fading Suns vs Dune vs Battletech Sat, 09 August 2003 13:06 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

tip:

Explain the rules that apply to each race only to it's owner.
Explain the VC's to only the race they apply to.


Might keep it easier on the players!!!

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Re: Fading Suns vs Dune vs Battletech Sun, 10 August 2003 17:38 Go to previous messageGo to next message
haileris is currently offline haileris

 
Crewman 2nd Class

Messages: 17
Registered: February 2003
freakyboy wrote on Sat, 09 August 2003 13:06

tip:

Explain the rules that apply to each race only to it's owner.
Explain the VC's to only the race they apply to.




Yes, that is what would be intended in the latter's case. The former some rules would be hidden for some races (e.g. the Alien races)

I guess its an attempt to give some new scope to a game that is now quite inflexible. Like how many games has their been fighting with weapons below the phaser bazooka? Or chosen anything below 17% pop rate (except HE). Has anyone thought that pop dropping might be considered immoral Wink But there's nothing to say 'there is a tech line in this game - the GM will let you know when this technology is available' etc etc.

Imho, the best games I played in were those with limited tech run with role players in mind (Brett Clearwaters). I havent played this game for 3 years until recently and unfortunately nothing is new. Oh well, best get back to work Wink

[Edit: Fixed quote.]


[Updated on: Mon, 11 August 2003 05:53] by Moderator


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Re: Fading Suns vs Dune vs Battletech Mon, 11 August 2003 10:28 Go to previous message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA

This seems as if it would be an interesting idea if players were willing to go along with the roleplaying aspect of the game. Good thinking!


"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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