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The most anticipated feature in S!SG... Fri, 25 July 2003 21:54 Go to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA


What is the feature that you are looking forward to the most?[ 20 votes ]
1. An AI that can actually challange you 2 / 10%
2. Cool new artwork 1 / 5%
3. Fancy new battle engine 5 / 25%
4. Improved Dimplomacy tools Cheers 2 / 10%
5. Spies Sherlock 3 / 15%
6. Killing/helping some pirates Twisted Evil 1 / 5%
7. Multi-tiered race design 5 / 25%
8. Getting a break from that frustrating Micromanegement Wall Bash 1 / 5%

I am just wondering what people are looking forwad to the most in S!SG.

Personally I am torn between the reduction in micromanegement and spies. I guess that I will have to go with the spies. Having those little guys running around sabatoging the galaxy for me will be fun. Twisted Evil



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: The most anticipated feature in S!SG... Sat, 26 July 2003 03:16 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
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The feature I'm looking forward to the most is mere existence.

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Re: The most anticipated feature in S!SG... Sat, 26 July 2003 09:03 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

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Registered: May 2003
Location: NY, USA

Coyote wrote on Sat, 26 July 2003 03:16

The feature I'm looking forward to the most is mere existence.


True, very true. I guess maybe I should ask, what is the feature besides existence itself Very Happy that your are looking forward to the most?



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: The most anticipated feature in S!SG... Sat, 26 July 2003 11:29 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
No idea really. All mentioned above?

I choose the new artwork (I can take just the one? Too bad).
For over a year I'm using that as my wallpaper.

<dream mode on>
I would like to see it in the actual game though, sigh...
<dream mode off>

I got a cramp in my fingers for crossing them for so long.And then to think we (me and a couple of friends) were debatting if
we should buy STARS! or wait for SuperNova to be released 1 1/2 years ago Smile



If you can't beat me... Run away...

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Re: The most anticipated feature in S!SG... Sat, 26 July 2003 11:54 Go to previous messageGo to next message
Meithan is currently offline Meithan

 
Crewman 2nd Class

Messages: 10
Registered: July 2003
Location: Guadalajara, Mexico

I thought I'd elaborate a bit on my choice (I'm just bored):

1. An AI that can actually challenge you

Would be cool, but not even the best AI (so far) beats the experience of playing with/versus human beings.

2. Cool new artwork

Although the graphics seem amazing, Stars! has never been an attractive game due its eye candy, so I don't think it will matter that much for S!SG (for us).

3. Fancy new battle engine

Stars! hasn't been about tactics either. The new battle engine is mostly eye candy too. And no, IMO, S!SG should not add battle tactics; pure strategy rules.

4. Improved Diplomacy tools

I really look forward to this. It's mostly a personal choice since my Stars! game strategy focuses strongly on diplomacy, and I think the new interface will allow us to deal with it on a more formal (and automatic) way

5. Spies

Also one of the top features I'm looking forward too. "Warfare is about deception", and spies are a great way to deceive your enemies. Furthermore, it will add a formal, structured intelligence element; knowing your enemy is crucial.

6. Killing/helping some pirates

It's a neat idea, but it's only a minor feature of S!SG. I don't know yet how much impact the presence of pirates can affect a game.

7. Multi-tiered race design

It's an improvement from Stars!, yes. I hope race design remains balanced (ie: no best combination).

8. Getting a break from that frustrating Micromanagement

This will be good, also. Pure Strategy! However you can't say micromanaging the freighters on your first game wasn't cool; it's one of the things that got me hooked on Stars!. Of course as experience grew, these things lost importance.
Besides, I'm still a little bit skeptic about those "automated AI scripts"; I can picture leaving my empire alone for 5 turns and returning to see it turned to ashes. "Bad AI!" Shame



"All men die. Few really live."
-William Wallace in Brave Heart

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Re: The most anticipated feature in S!SG... Sat, 26 July 2003 14:18 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
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Sinla wrote on Sat, 26 July 2003 11:29

And then to think we (me and a couple of friends) were debatting if
we should buy STARS! or wait for SuperNova to be released 1 1/2 years ago Smile


Ditto, I was doing that same thing a while back. I got bored with the demo (tech level 10 was annoying) and I wanted something more. I am glad that I decided to buy the game.

Meithan wrote on Sat, 26 July 2003 11:54

I think the new interface will allow us to deal with it on a more formal (and automatic) way


I think that it will allow for alliances to be more permanent. ie, you have a 10,000 Galactic Credit penalty Shocked for canceling the alliance and it will make any doublecrosser think twice before going back on his word. Shame



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 09:28 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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Hatterson wrote on Sat, 26 July 2003 14:18

I think that it will allow for alliances to be more permanent. ie, you have a 10,000 Galactic Credit penalty Shocked for canceling the alliance and it will make any doublecrosser think twice before going back on his word. Shame


Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.

The other thing is that it seems likely to make back stabs MORE common: If you have a penalty for doing it, then if you can afford the penalty, it's obviously OK to pull a backstab, it's written into the alliance rules after all.



- LEit

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 11:01 Go to previous messageGo to next message
Meithan is currently offline Meithan

 
Crewman 2nd Class

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LEit wrote on Sun, 27 July 2003 08:28


Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.



Well, I regard it this way: when you join an alliance, you deposit in the "alliance fund" a certain quantity of GCs as guaranty that you will not backstab the other members - if you ever do it, they keep your GCs (I know, you're charged only when you do leave the alliance, but have a little imagination). No superpower needed.

LEit wrote on Sun, 27 July 2003 08:28


The other thing is that it seems likely to make back stabs MORE common: If you have a penalty for doing it, then if you can afford the penalty, it's obviously OK to pull a backstab, it's written into the alliance rules after all.



The lost GCs is an additional penalty - there's no reason backstabbing will not incur the traditional penalties (as in Stars! 2.x): dishonor, hatred, diplomatic damage etc. So I don't think the economic penalty make it "obviously OK".



"All men die. Few really live."
-William Wallace in Brave Heart

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 16:13 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

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I am so hoping that the battle engine will be remotely intelligent. This is THE complaint I have about Stars!, the battle tactics/behaviour is SO brain dead as to be obvious that all warships have no sentient crews. For example, I would really really like to be able to give orders to kill bombers and have the ships attempt to move AROUND the main battle to get to the bombers, instead of moving directly through the enemies main battle fleet and so get toasted before getting in range of the bombers.

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 16:34 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Meithan wrote on Sun, 27 July 2003 11:01

Well, I regard it this way: when you join an alliance, you deposit in the "alliance fund" a certain quantity of GCs as guaranty that you will not backstab the other members


Who HOLDs the GCs (or takes them from you when you leave)?



- LEit

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 20:32 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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I assume they'll be split evenly among the remaining team.

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Re: The most anticipated feature in S!SG... Sun, 27 July 2003 20:47 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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LEit wrote on Sun, 27 July 2003 06:28



Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.



I don't think you wanna fight the free traders, that is, unless you don't ever want any more civilian transportation, or bank access, or spies, et cetera.

You CAN blockade a world (waypoint orders), which keeps any traders from getting in or out. But that's not exactly fighting the traders, since they'll make money no matter who wins.

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Re: The most anticipated feature in S!SG... Tue, 29 July 2003 11:46 Go to previous message
Hatterson is currently offline Hatterson

 
Warrant Officer
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Location: NY, USA

LEit wrote on Sun, 27 July 2003 06:28

Personally this seems very artificial to me. Is there some super power that enforces this? Can you fight the super power? If I'm playing I want to have the ability to become the most powerful thing around.



True, it may be interesting to be the most powerful race in the galaxy, but even in Stars! you can't be that. Have you ever tried to attack the MT's. They aren't even phased by a fleet of 10,000 fully armed nubians. They just absorb them and go on their way.

LEit wrote on Sun, 27 July 2003 16:34

Who HOLDs the GCs (or takes them from you when you leave)?


The same people who hold your GC's that you use every turn.

Oh and don't think of them as a super-power, just think of them as Switzerland. They don't really have much (or any) military might, but no-one dares attack them because they have everyone's money. Very Happy



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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