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Home » Stars! 2.6/7 » The Bar » Choices for diplomacy (Discussion of possible restrictions regarding player relations in the game "The Blues")
Choices for diplomacy Wed, 22 September 2021 04:43 Go to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
Hi all!

When it comes to player relations in a game, there are two obvious (and frequent) choices:

1) No comms. No communication with other players. All other races must be set to "Enemy" at all times. No alliances.
This has the advantage of saving a lot of time otherwise spent on diplomacy.

2) Everything goes. No rules at all regarding relationship with other players.
Many players regard communication with other players as a vital aspect of the game.

But there are many possible settings in between. The number of members in an alliance can be limited, the choice of allies can be mandated, communications can be permitted with allies but not with others etc. Nearly countless ideas come to mind.

This thread offers the chance to discuss player's suggestions for "The Blues". If neither of the two standard choices mentioned above finds a majority, we will see if we can agree one something put forware here.

Cheers,

Matt

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Re: Choices for diplomacy Sat, 25 September 2021 10:16 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

A game with no alliances, everyone set to enemies would be good.

Would be even better if we could talk about the game, as that's part of the fun, but that could veer into unofficial NPAs, territory borders etc.
Wish there was a balance, but I can't think of one Sad



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Choices for diplomacy Mon, 27 September 2021 04:07 Go to previous message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
There does seem to be a tendency to allow ingame messages to all players. That makes a certain amount of commentary possible..

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