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Re: Polygon Sat, 26 December 2020 16:48 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Location: Germany

Good luck and have fun all.

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Re: Polygon Sat, 26 December 2020 20:11 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi,

change of settings would be ok for me but maybe we need a poll here.

ccmaster

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Re: Polygon Sat, 26 December 2020 20:26 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Sure, if you want to create a poll on whether or not to accept the game as is, that's cool by me. I'll have time next week on the 7th to dedicate another two days to figuring out the problem with super-stretching the universe.


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Sun, 27 December 2020 03:22 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
Hi all!

I just wrote Victor a mail asking him to try stretching again.

The idea for the game was to make the logistics difficult. 200 LYs to the central cluster as opposed to 300 LYs makes a bigger difference than one might suppose.

If Victor agrees to do the whole work all over (I could understand if he says he's tired of it), I will try to help him. I never had problems with the stretching during my testbeds. Of course, Victor and I will only do this insofar as it doesn't give me an unfair advantage. In other words: I will help him with the stretching, but he will do the moving around of planets on his own.

Sorry for the further delay. We will try to get this sorted out asap.

Cheers,

Matt

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Re: Polygon Sun, 27 December 2020 03:40 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
The settings make a huge difference IMO.

Not only that the distance to the center is much smaller than described (and this was an important aspect in my race design), also it is very unfair.

One player has only 2 connections to the center of 3*81 ly and other players have 20. This makes a huge difference, if you can have refuel-docks within a 3-turn jump on green planets, and if one player has only 2 such relations and others have 20 thats a significant disadvantage.

I would not like to play in this universe... [snip] if everyone wants to play in this universe, ok... then I will do as well.


[Updated on: Sun, 27 December 2020 04:01]




2b v !2b -> ?

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Re: Polygon Sun, 27 December 2020 18:42 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
I'm for making a map that meets the game rules

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Re: Polygon Mon, 28 December 2020 02:08 Go to previous messageGo to next message
paran0rmal is currently offline paran0rmal

 
Crewman 3rd Class

Messages: 7
Registered: July 2019

I do agree that there are clusters which are ~50 ly closer to center than others. Not sure how hard it is to generate these maps, each new generation might have new issues, so I'm OK playing as is, but would not object regeneration.
Also if I remember correctly, the distances between players were around 2x the distance to the center cluster, in this map players are much closer, so direct attack is much more probable, which is more fun, I'd like to keep that!

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Re: Polygon Mon, 28 December 2020 04:48 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
I think Victor has come up with a solution. We're still talking about this, but the different timezones make for a slightly lagging conversation. Expect more news in about 10 or 22 hours...

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Re: Polygon Mon, 28 December 2020 12:43 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Matt did indeed help me figure out the trick. The over-stretch works, although everyone's fleets will appear at a different location on turn 1. The move planet tool errors after the game is over-stretched, so I will be moving planets then stretching again.

Re: moving planets, gaps, etc. it's a bit more complicated than re-genning the map. For instance, in order to ensure each cluster has 20 planets, I got a generation that was close as could be, then counted the planets in each cluster. When it started, they were as such:
ttl plnts 18 18 20 14 13 19 14 19 18

I then had to scan the galaxy and make sure that habs were not overbalanced, and then I could move planets, one at a time, to their new homes. I took planets from the center that were 3-9 ly apart, and moved them to each cluster until all of them had 20 planets. I found through trial and error that it's vital to save every once in a while and check the results constantly. Because if you move two planets to the same location, the game will allow it. And play will be very weird.

So yes, I'm moving the one planet that does indeed look too close to the center, and then I'll re-stretch it so that the game parameters are met. Each player's cluster will be 300ly +/- 15% from the center. With that, I'll be able to have it ready shortly.

Ever Onward,

Victor.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Mon, 28 December 2020 15:10 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi Victor,

Thanks for all the work.

Ccmaster

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Re: Polygon Mon, 28 December 2020 16:30 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA

Are we ready to rumble?[ 8 votes ]
1. Yes 7 / 88%
2. No, there are problems 1 / 13%

Please check your files and answer le poll. If we have a majority, I'll send the deets to Ron.

Victor.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Mon, 28 December 2020 19:17 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
vmanuel wrote

I then had to scan the galaxy and make sure that habs were not overbalanced

This confused me quite a bit. Did you check everyone's habs and then moved planets around to make sure that people who selected 1 in 20 would get 1 green planet in their cluster and those who picked 1 in 2 would get 10? That seems like a lot of work.

In any case, thanks for setting this up!

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Re: Polygon Mon, 28 December 2020 20:18 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Yes it's what I did, I agree it's hard but I'd rather the hard work now than players getting shafted by a bad draw.
And thanks!



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Mon, 28 December 2020 22:42 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I Have voted yes, but just had a quick question. Why do we have accbbs ( accelerated start) off?

Also my bad, but I had no idea about the universe problem as I am not actively checking the forums. Only got to know when vm sent new game files.


[Updated on: Mon, 28 December 2020 22:45]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Polygon Mon, 28 December 2020 22:53 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
nmid wrote
Why do we have accbbs ( accelerated start) off?


Because this is how it was advertised:

Ludi Magister wrote
Game settings:
All game settings will be left unmarked, with the exception of "No Random Events".

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Re: Polygon Tue, 29 December 2020 01:03 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I glossed over it, pretty used to AccBBS on by default, haha.

I find non accbbs games to be really slow in the starting 20 years Sad

Exp tech start @3/4 turned out to be a really good move now.
Looking forward to lot of yak armed scout battles Very Happy



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Polygon Tue, 29 December 2020 01:15 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 237
Registered: April 2005
Location: Ohio
nmid wrote
Looking forward to lot of yak armed scout battles Very Happy

I don't think I've ever seen anyone build yakimora scouts outside of tech trades... Maybe I just wasn't paying attention. Smile

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Re: Polygon Tue, 29 December 2020 13:26 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Files have been scent to Ron (with a bouquet apparently) but I wanted to point out a side effect of the stretch and be very clear about it.

On turn 1, your fleets will appear to be a bajillion light years away from your HW. This is because the universe was stretched by a larger amount than it expected. In order to remind them that they are at your homeworld, you will need to set the HW as Waypoint 1. If you do not do this, they will remain a bajillion ly away until you do.

You may move them to another planet on turn 1 by selecting a world nearby. Your ships will say they'll run out of fuel, but the reality is that when the turn processes, they will move as if they're at the HW already. So if there's a planet 36ly away from your HW and they move at w6, they will reach that planet this turn.

TL;DR your fleets will not appear correctly until you move them. So either move them to a nearby planet or to your homeworld on Turn 1.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Tue, 29 December 2020 16:52 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
New files are now in place.  Player passwords remain the same.  All players need to delete their previous polygon.* files as the news ones are for a different game, yet are the same name. You can use the ones I sent on Sunday.

Game Rules:
Non-comm, all others set to enemy. PPS will be on after 2500 once a player owns 35% of planets.
At that point, all active players can vote on a winner every ten years.

Turns: 
Once all players are in, I will start the game, allowing it to gen as soon as all turns are in.
After the first 15 years or if I have a request, the game will go to Daily gens at 20:00 GMT.
After 2430, M-W-F as soon as a player requests it.
After 2480, M-Th as soon as a player requests it. Unanimous vote is required for weekly gens.
Every player may request up to two holds, with another hold after 2475.

Final note: I will be monitoring turns to verify rules are followed, and will inform you directly if something is wrong.   



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Polygon Wed, 30 December 2020 10:06 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

As the game now soon starts I wish all again good luck and mainly have a lot of fun.

As there will be mostly nothing to do the first turns I hope we get done some more turns even with all our different time zones.

Ccmaster

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Re: Polygon Wed, 30 December 2020 21:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
ccmaster wrote on Thu, 31 December 2020 02:06
As the game now soon starts I wish all again good luck and mainly have a lot of fun.

As there will be mostly nothing to do the first turns I hope we get done some more turns even with all our different time zones.

Ccmaster

I feel obliged to point out that AR will have plenty to do.

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Re: Polygon Wed, 30 December 2020 23:20 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

magic9mushroom wrote on Thu, 31 December 2020 03:23
ccmaster wrote on Thu, 31 December 2020 02:06
As the game now soon starts I wish all again good luck and mainly have a lot of fun.

As there will be mostly nothing to do the first turns I hope we get done some more turns even with all our different time zones.

Ccmaster

I feel obliged to point out that AR will have plenty to do.


Realy ? You build colonizer and colonize blind, was your strategy not mine. So how long could it take to build 2 colonizer and colonize a world ....

... don't know why I still answer Magic.

ccmaster

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Re: Polygon Thu, 31 December 2020 02:58 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Master Chief Petty Officer

Messages: 103
Registered: April 2019
There are two things I'd like to remind you of:


    This game is no-comm. That includes ingame messages to individual races as well as to all races.

    All other races must be set to enemy. This should be done as part of your first turn.


I am asking Victor to be very strict on players who break these rules.

Apart from that: Let's roll!

Matt

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Re: Polygon Sat, 02 January 2021 22:05 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
ccmaster wrote on Thu, 31 December 2020 15:20
magic9mushroom wrote on Thu, 31 December 2020 03:23
ccmaster wrote on Thu, 31 December 2020 02:06
As the game now soon starts I wish all again good luck and mainly have a lot of fun.

As there will be mostly nothing to do the first turns I hope we get done some more turns even with all our different time zones.

Ccmaster

I feel obliged to point out that AR will have plenty to do.


Realy ? You build colonizer and colonize blind, was your strategy not mine. So how long could it take to build 2 colonizer and colonize a world ....

... don't know why I still answer Magic.

ccmaster


All I meant was that a non-AR would potentially have literally nothing to do for a significant chunk of the 10+ turns until 275k (factory/mine building is automatic, and scouts' routes can be set for many turns). This is not the case for AR, which will have to build ships and colonise, as well as research stuff. Not "plenty" I suppose, but enough that you can't just literally ignore a turn with no penalty. "Takes 5 minutes" is fairly significantly different from "nothing to do" insofar as it requires you to be awake and have access to the Internet and a computer with Stars at some point in the allotted time. Confused

Meh, I'll butt out since it's not my game. Laughing

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Re: Polygon Sun, 03 January 2021 00:30 Go to previous messageGo to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

[quote title=magic9mushroom wrote on Sun, 03 January 2021 04:05]ccmaster wrote on Thu, 31 December 2020 15:20


Meh, I'll butt out since it's not my game. Laughing



Because it stands nowhere literally. Ludi Magister can you please say : This game is no-comm also for the Mentor. Only to be sure there will be no problems with it in the future.


ccmaster

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