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Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
Re: EYITYOTG Fri, 17 July 2015 21:50 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
The scrapper rules are mostly recycled from the game sophisticated. The chart is skewed because the forum does not recognize some types of spaces. Along the bottom is the number of scrappers (split into separate fleets) from 1 to 10. Along the side are the number of research fields (e.g. weapons and propulsion) in which the scrap has higher levels than your race. Where these meet is the percent chance (idk or remember if it is round or rounddown 2) of gaining a level of tech from one of those fields.

More at the wiki articles Tech Trade by Scrapping and Guts of Tech Trading.

The Beam deflector gives level 6 in Ener, Weap, Const, & Elect. The DNA Scanner gives level 6 Bio. If your race takes the NRSE LRT, your scrap will have the DDL7 engine for Prop level 5, otherwise it will have the RadRam for level 6 Prop.

There is no restriction against using the scrap for the purpose of scouting or boosting. Email me if you want to look at the player turn files for Sophist, and I will include a spreadsheet that shows how each player's scrapping tactic paid out.

Other publicly available resources include turn files for the last few Dynamic Duos games. See game stories for links.

As to naming conventions, you are not required to maintain anonymity. It is just there in case you want it.


[Updated on: Fri, 17 July 2015 22:35]

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Re: EYITYOTG Fri, 17 July 2015 23:56 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 2nd Year

Messages: 231
Registered: February 2003
Location: Finger Lakes NY, USA

Okay I get the tech stuff. I have always been used to building scrappers with only one tech, so that is what confused me. And I was thinking of the chart as much more complicated than it is. Basically it comes out to about 20-21 tech levels over the course of 42 turns, or you can take chances and scrap more to get tech earlier, possibly gaining fewer levels. And some races have less scrappers, especially those that start with more tech, or that are over powered.

I do see that some of the restriction numbers changed. Can someone explain the CA restriction in more detail?

It seems like some of the races have restrictions and fewer scrappers both, so maybe over kill, but I do not know recent trends...

Things are coming back... still a bit slowly. I think having kids drained some of my brainpower...

Slow Dancer

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Re: EYITYOTG Sat, 18 July 2015 00:38 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
The race restrictions (excluding number of scrap) relate to the strong econ PRTs, and are supposed to reflect those PRTs capacity for overrunning this type of game setup. The number of scrappers for the econ heavy PRTs (independent from the other race restrictions) is a reflection of their relative number of starting tech levels: Joat = 18, IT = 10, CA = 9, IS = 0.

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Re: EYITYOTG Sat, 18 July 2015 22:29 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 2nd Year

Messages: 231
Registered: February 2003
Location: Finger Lakes NY, USA

neilhoward wrote on Wed, 15 July 2015 00:53


5 player template

6 player template


So if I were to create a test, what should I pick to have about the right density of planets / distance between planets? I am not planning to try to simulate the map, but if I can test the density it might help me choose PRT and LRTs... (I have decided against 5 PRTs so far, still some to go...)

Thinking Dancer

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Re: EYITYOTG Sun, 19 July 2015 00:16 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I have been testing two races variations at a time using tiny sparse settings. That gives 30 planets each (slightly lower than the 32-36 of the proposed settings) but requires a stretch and remap if you want the density to be similar. For simplicity you could go with tiny dense, or small dense. Tiny dense gives 40 stars.

[Updated on: Sun, 19 July 2015 00:17]

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Re: EYITYOTG Sun, 19 July 2015 13:02 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 912
Registered: November 2002
Location: Germany

Hi ,

racefile deadline still 20.07. ?


ccmaster

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Re: EYITYOTG Sun, 19 July 2015 14:59 Go to previous messageGo to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
Raindancer wrote on Wed, 15 July 2015 21:04
Oh, and the Bulls-eye idea is not new. But I do not know if I can find the old game where we did that...

That would be either Rings (example of the Rings map) or Penta.

mch

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Re: EYITYOTG Sun, 19 July 2015 15:38 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
ccmaster wrote on Sun, 19 July 2015 10:02
Hi ,

racefile deadline still 20.07. ?


ccmaster


I asked vmanuel to extend it out to the 27th. I am still having trouble figuring out what I need.

Micha wrote on Sun, 19 July 2015 11:59

That would be either Rings (example of the Rings map) or Penta.

mch

Hi Micha,
Those are beautiful. Will you be joining us?


[Updated on: Sun, 19 July 2015 15:40]

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Re: EYITYOTG Sun, 19 July 2015 16:14 Go to previous messageGo to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
neilhoward wrote on Sun, 19 July 2015 21:38

Micha wrote on Sun, 19 July 2015 11:59

That would be either Rings (example of the Rings map) or Penta.

mch

Hi Micha,
Those are beautiful.

Thank you. They were also very fun games to play. There were some very good teams that offered a lot of competition!

Quote:
Will you be joining us?

No, but I really appreciate you asking.

Kind regards,
mch

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Re: EYITYOTG Sun, 19 July 2015 16:46 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 912
Registered: November 2002
Location: Germany

Hi ,

remember the ring games Razz


But would be great if you join us Micha, I am sure you want to play a starsgame is a longe time ago you played Thumbs Up Thumbs Up


ccmaster

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Re: EYITYOTG Sun, 19 July 2015 20:00 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 2

Messages: 159
Registered: October 2004
Location: Dallas, TX USA
Yes, June 27th is acceptable for race files. We've got several people who just joined in, and I know we would rather a quality game than a quick start. (although both are nice Wink

As for a test, I'd suggest the 6+ player map. It looks like we have seven people interested so far.

So I'll be looking for race files from all interested players via PM or at eyityotg at gmail by Monday, July 27th and we'll start this monkey up right!

-v



[Updated on: Sun, 19 July 2015 20:03]




Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: EYITYOTG Mon, 20 July 2015 00:37 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 2nd Year

Messages: 231
Registered: February 2003
Location: Finger Lakes NY, USA

Micha wrote on Sun, 19 July 2015 14:59
Raindancer wrote on Wed, 15 July 2015 21:04
Oh, and the Bulls-eye idea is not new. But I do not know if I can find the old game where we did that...

That would be either Rings (example of the Rings map) or Penta.

mch


I still have files for both of those, though I do not know if I can find the passwords.

I remember Penta being really big and complicated...

Memory Dancer

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Re: EYITYOTG Mon, 20 July 2015 16:53 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 912
Registered: November 2002
Location: Germany

Hi.

thats why I make new folders in my game files and rename them with the race pw and one with the upload pw.

But I also learned it the hard was lots of races are gone for ever Smile


Ccmastet

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Re: EYITYOTG Tue, 21 July 2015 15:50 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1053
Registered: August 2005
Location: Berlin
neilhoward
We may be willing to make some schedule accommodations

I am very tempted and I haven't played for so long that I could probably join my own FA-games as a rusty oldtimer by now (and might get stomped over)... BUT the time schedule is, to my sorrow, an impossibility which I can't meet. An AccBBS plus diplo plus even further sped up game by those tech scrappers will go into time-consuming turns very fast.

So, what about those "accomodations"? I wouldn't like to slow down the majority of players if they do want a very fast-paced game... and you have almost your necessary number of players together.

Would the other players and the host go with a rather standard schedule of
5 turns/week for the first 30 turns
3 turns/week afterwards
2 turns/week in endgame if requested by 2 players

And just for clarifications:
1) There is no easy way for a testbed with this bullseye galaxy, isn't there? (I have got zero experience with such edits.)

2) What's "MPGR"?

3) Who is the host, neilhoward, you or do you want to play?

4) And the 2nd set of rules apply (not the set of the starting post)? Here quoted:
1st post
Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 50 points set to defenses.
IT: 50 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.
All: Weapons expensive, Con not cheap.


6th post

Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 75 points set to defenses.
IT: 100 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 4%.
All: Weapons expensive, Con not cheap.

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Re: EYITYOTG Tue, 21 July 2015 18:37 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
That schedule seems rather drastic to me. It is trading a commitment of minutes per day for a total duration extended by something like an Asian elephant's gestation period. OTOH, It would be nice to get demolished by Altruist again. I am curious how others feel about it. UFO

1) There is no easy way to testbed with this bullseye. Perhaps start a game with dense setting, select a point 50-70ly from your HW in one direction and ignore the the stars beyond that point for a few hundred ly, pick a point 400-500ly away in another direction and attack it with hugs.

2) "MPGR" is maximum population growth rate as set in custom race wizard.

3) neilhoward is playing and vmanuel is hosting.

4) The 2nd & later set of rules apply.

Edit: I just realized my avatar is an hour glass. Hallelujah.


[Updated on: Tue, 21 July 2015 18:49]

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Re: EYITYOTG Wed, 22 July 2015 13:53 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1190
Registered: April 2003
Location: Slovenia, Europe
Off-topic
Micha wrote on Sun, 19 July 2015 20:59

...
mch

Hi , Micha! You back?

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Re: EYITYOTG Wed, 22 July 2015 16:47 Go to previous messageGo to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
iztok wrote on Wed, 22 July 2015 19:53
Off-topic
Micha wrote on Sun, 19 July 2015 20:59

...
mch

Hi , Micha! You back?

Hi iztok,

Still around I see. Smile Lurking or playing?

I'm not here to stay, just consulting.

Kind regards,
mch

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Re: EYITYOTG Thu, 23 July 2015 15:36 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 2

Messages: 159
Registered: October 2004
Location: Dallas, TX USA

Goat Schedule[ 3 votes ]
1. Proposed Schedule 2 / 67%
2. Alt Schedule 1 / 33%

Okay, so first order of business: Races. I have two files so far. One person asked if there was a minimum concentration, and I will ensure that all races have at least 50% mineral concentrations on the HW. I'll try to make sure noone gets a bad planet draw, but I will not be shuffling planets to make sure you're near someone who grows at the same speed or aggro. You can talk your way out of a fight in this game, so use words.


Second order of business: Schedule. In the Sophisticated and ASTR games, things went hella fast because there was no comm. We went weekdays until about 2477, then slowed down. In SBTC, we did weekdays until 2430, then settled on 4 days per week. Comm games take more time, it's a factor of Life.

Proposed Schedule: Every 0600 Daily through 2450, then 3 or 5 days a week (Player vote)

Alternate Schedule: 0600 MTWThF through 2430, then 3 or 4 days a week (Player vote)

Aaaaaaand Vote!



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: EYITYOTG Sat, 25 July 2015 00:52 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 912
Registered: November 2002
Location: Germany

Hi ,

vote for the wrong one my bad english. Never mind to the Schedule as long as we not break every week Razz

Have voted for Proposed but mean Alt ( so we get more players ).

ccmaster

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Re: EYITYOTG Sat, 25 July 2015 13:49 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 2

Messages: 159
Registered: October 2004
Location: Dallas, TX USA
Okay, so it's two votes for the alternate schedule and one for proposed. Thanks ccmaster!


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: EYITYOTG Sat, 25 July 2015 17:00 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Master Chief Petty Officer

Messages: 105
Registered: January 2008
Location: Cape Town
One vote for the 7-days a week option.

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Re: EYITYOTG Sat, 25 July 2015 17:38 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Either schedule is fine with me.

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Re: EYITYOTG Sat, 25 July 2015 19:46 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
rolf would vote for the alt schedule, but is not allowed to log in on weekends.
Whip


[Updated on: Sat, 25 July 2015 20:15]

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Re: EYITYOTG Sat, 25 July 2015 21:11 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 2nd Year

Messages: 231
Registered: February 2003
Location: Finger Lakes NY, USA

Vote for alt schedule.

Please excuse the memory leak, it has been a while since I played: Do we put a password on the race files and send the password to the host? Or send in files without password? (If I remember for re-mapped scenarios, not having the password makes life MUCH easier for the host.)

I should have my race file submitted tomorrow. I think I have something I am satisfied with. In general there are a lot more balancing-type restrictions than 6 years ago. It took me a while to do some comparisons.

Number Crunching Dancer

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Re: EYITYOTG Sat, 25 July 2015 21:33 Go to previous messageGo to previous message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 2

Messages: 159
Registered: October 2004
Location: Dallas, TX USA
Raindancer, either way is fine, as long as you send the password. I will need to check the files to verify that your races are working correctly before sending the game to Ron.

As for the schedule, it looks like 4 votes for the Alt schedule, and 2 for the Proposed.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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