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Re: "message pane" scraper Tue, 27 August 2013 08:38 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars wrote on Fri, 23 August 2013 22:59
XyliGUN wrote on Fri, 23 August 2013 19:21
Player relation columns were added to players.csv.
They are per player, and their meaning are:

  • 0 - "Neutral"
  • 1 - "Friend"
  • 2 - "Enemy"

Well, as long as you can only output the relations for one player per m file, why not put them all in one single column? It would look much cleaner. Lurking

Good point. Any other issues?



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Re: "message pane" scraper Tue, 27 August 2013 09:16 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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XyliGUN wrote on Tue, 27 August 2013 16:38
m.a@stars wrote on Fri, 23 August 2013 22:59
XyliGUN wrote on Fri, 23 August 2013 19:21
Player relation columns were added to players.csv.
They are per player, and their meaning are:

  • 0 - "Neutral"
  • 1 - "Friend"
  • 2 - "Enemy"

Well, as long as you can only output the relations for one player per m file, why not put them all in one single column? It would look much cleaner. Lurking

Good point. Any other issues?

OK, export sample updated.



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Re: "message pane" scraper Tue, 27 August 2013 10:50 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Tue, 27 August 2013 14:38
Good point. Any other issues?

The "relations" column would look cleaner if it was closer to the player names & ids. Rolling Eyes

Is there any info about the MT included yet? UFO

What about packets, minefields, Wormholes, battle/minehit debris... ? Sherlock



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Re: "message pane" scraper Tue, 27 August 2013 10:55 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Tue, 27 August 2013 15:16
OK, export sample updated.

Hmmm, something still looks weird about the designs export, in the Mass, Armor, BuiltCount and RemainingCount columns. Confused3



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Re: "message pane" scraper Tue, 27 August 2013 11:58 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars wrote on Tue, 27 August 2013 18:55
XyliGUN wrote on Tue, 27 August 2013 15:16
OK, export sample updated.

Hmmm, something still looks weird about the designs export, in the Mass, Armor, BuiltCount and RemainingCount columns. Confused3

Ouups... Wall Bash
Thanks for pointing me, I finally found what was wrong with mass & armor values - debug version works OK, but release version works incorrectly due to optimization.
Sorry, but built & remaining count were excluded for a while, since I have to make a bit more research on them.
Mass & armor fixed. Export sample and beta reuploaded.



"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
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Re: "message pane" scraper Sat, 31 August 2013 03:27 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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Seems like there are no more issues found so far... Cool


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Re: "message pane" scraper Sat, 31 August 2013 07:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Sat, 31 August 2013 09:27
Seems like there are no more issues found so far... Cool

Does that mean the BuiltCount and RemainingCount columns are fixed? wOOt 2

Also, is the new "release candidate" available at the usual spot?



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Re: "message pane" scraper Sun, 01 September 2013 03:46 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars wrote on Sat, 31 August 2013 15:31
XyliGUN wrote on Sat, 31 August 2013 09:27
Seems like there are no more issues found so far... Cool

Does that mean the BuiltCount and RemainingCount columns are fixed? wOOt 2

These values are skipped since I have to make some additional research. At the moment tool will only show these numbers for the own fleets. After all these numbers for the foreign fleets are pretty confusing and Stars! doesn't show them. Hope that makes sense. Smile




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Re: "message pane" scraper Sun, 01 September 2013 04:01 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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Well, today is a "knowledge day" in my (and I believe in many others) country (this is a day when schoolchildren are starting their first class). Looks like a good day to release a StarsPlayerTool (so far it's more like "ultimate exporter"), which I hope can give you some additional knowledge/data exported from the turn to analyse/process automatically. Happy exporting.
Smile

Tool can be downloaded here.

StarsPlayerTool v2013.09.01
Usage:
/help planets - to show NameId to name mapping
/help events - to show possible events formats
/help args - to show possible args formats
/export settings <game.mN> [/password <password>] [<result.csv>]
/export players <game.mN> [/password <password>] [<result.csv>]
/export planets <game.mN> [/password <password>] [<result.csv>]
/export production <game.mN> [/password <password>] [<result.csv>]
/export designs <game.mN> [/password <password>] [<result.csv>]
/export plans <game.mN> [/password <password>] [<result.csv>]
/export fleets <game.mN> [/password <password>] [<result.csv>]
/export waypoints <game.mN> [/password <password>] [<result.csv>]
/export events <game.mN> [/password <password>] [<result.csv>]
/export all <game.mN> [/password <password>]

Sample export can be found here.

Note: there is one important limitation - so far tool does not analyses x file, so it will always show the data as it was at the beginning of the turn, before any change were made by the player.



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Re: "message pane" scraper Sun, 01 September 2013 05:14 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Sun, 01 September 2013 09:46
These values are skipped since I have to make some additional research. At the moment tool will only show these numbers for the own fleets. After all these numbers for the foreign fleets are pretty confusing and Stars! doesn't show them. Hope that makes sense. Smile

Amazingly, yes. But these numbers would be very interesting for statistics/scoring/AI purposes, even if they aren't exact. Adding them "by hand" has never been really possible until this tool, and even now it wouldn't be exactly easy. Whip

Is there any hope about the game's year, WormHoles, minefields, battle debris and the MT? Sherlock


[Updated on: Sun, 01 September 2013 05:24]




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Re: "message pane" scraper Sun, 01 September 2013 06:17 Go to previous messageGo to next message
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m.a@stars wrote on Tue, 27 August 2013 18:50
XyliGUN wrote on Tue, 27 August 2013 14:38
Good point. Any other issues?

The "relations" column would look cleaner if it was closer to the player names & ids. Rolling Eyes

Is there any info about the MT included yet? UFO

What about packets, minefields, Wormholes, battle/minehit debris... ? Sherlock

Sorry, looks like I've missed this post...
No problem: packets, minefields, wormholes, salvages and traders coming soon. Smile


[Updated on: Sun, 01 September 2013 07:31]




"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
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Re: "message pane" scraper Mon, 02 September 2013 04:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Sun, 01 September 2013 12:17
Sorry, looks like I've missed this post...

It was a wormhole! UFO abduction

Quote:
No problem: packets, minefields, wormholes, salvages and traders coming soon. Smile

Yay! Very Happy



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Re: "message pane" scraper Mon, 02 September 2013 16:16 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars wrote on Mon, 02 September 2013 12:11
XyliGUN wrote on Sun, 01 September 2013 12:17
Sorry, looks like I've missed this post...

It was a wormhole! UFO abduction

Quote:
No problem: packets, minefields, wormholes, salvages and traders coming soon. Smile

Yay! Very Happy

BTW, internally there are no packets and salvages. Instead salvage is just a packet with zero speed. Smile



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Robert A. Heinlein, Time Enough For Love

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Re: "message pane" scraper Mon, 02 September 2013 20:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Mon, 02 September 2013 22:16
internally there are no packets and salvages. Instead salvage is just a packet with zero speed. Smile

I should have guessed! Teleport

What about battle reports? That seems another very interesting export not yet included. Sherlock



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Re: "message pane" scraper Tue, 03 September 2013 15:16 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars
What about battle reports? That seems another very interesting export not yet included. Sherlock

What do you exactly mean here?
* Event messages like "A battle took place at \n. Your \z destroyed \z, taking no damage."? These can be found in events.csv.
OR
* Battle recording details? In that case I have to said that I cannot give it to you, since the battle block are the only one I don't understand structure of. This needs to be researched later on.



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Re: "message pane" scraper Tue, 03 September 2013 18:37 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Tue, 03 September 2013 21:16
* Battle recording details? In that case I have to said that I cannot give it to you, since the battle block are the only one I don't understand structure of. This needs to be researched later on.

That's the one I meant, the more interesting part! Sherlock

(I emailed you all the details PaulCr told me, as well as his battle-jitsu demo, didn't I?)



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Re: "message pane" scraper Wed, 04 September 2013 00:48 Go to previous messageGo to next message
XyliGUN is currently offline XyliGUN

 
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m.a@stars wrote on Wed, 04 September 2013 02:37
XyliGUN wrote on Tue, 03 September 2013 21:16
* Battle recording details? In that case I have to said that I cannot give it to you, since the battle block are the only one I don't understand structure of. This needs to be researched later on.

That's the one I meant, the more interesting part! Sherlock

(I emailed you all the details PaulCr told me, as well as his battle-jitsu demo, didn't I?)

Hmmm, I remember demo, but not the details. Smile



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Re: "message pane" scraper Wed, 04 September 2013 05:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XyliGUN wrote on Wed, 04 September 2013 06:48
Hmmm, I remember demo, but not the details. Smile

The email is dated Jul 19, 2011, included a bunch of detail, and a couple days later you answered it. I can re-send it if you've misplaced the data. Hit Computer



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Re: "message pane" scraper Tue, 10 September 2013 10:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Starting to try and make sense of some of the data...

Just noticed that fleet names aren't present - are they H file dependant?

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Re: "message pane" scraper Thu, 12 September 2013 16:48 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Finally got round to starting to build the message pane reconstruction.

Not yet done percentages (P values look wierd) or design IDs.

Designs IDs are complicated by the fact that they can refer to any race.

Need to check the actual message pane to determine the "P" values proper meaning.
OK - percentages are just multiplied by 100 (so the code does stop bombs to 0.01% accuracy at least.

Haven't spotted any "location" references which are for fleets either, despite the notes.

XyliGUN - data in the normal place.


[Updated on: Thu, 12 September 2013 19:20]

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Re: "message pane" scraper Fri, 13 September 2013 06:36 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Hmm.
There can't be quite enough information ... yet.

Here is an excerpt of my scraper utility debug output, relating to one message:
150 17944 1715 1868 13 2 11 3
A battle took place at \n. Your \z*\i destroyed \z*\i, taking no damage.
#:A battle took place at [1715:1868]. Your [TODO:z-13]*2 destroyed [TODO:z-11]*3, taking no damage.

The first line is the message details as extracted from the SPT exported events file.
The second line is the message text (and this is correct according to the actual message pane).
The third is the "normal" output from my scraper (# is the message number, for easy correlation with the pane).

You can see that the location and numbers are all there, but that the design IDs are not yet processed.
There is no obvious mechanism for me to establish which race the destroyed ships belong to - and therefore which design they are.

I presume that the information is in the hint, which must refer to a battle block? This is the only instance of that number as a string in the exports/files used.

All instances of my own fleets are now resolved (they have unique words before the \z) - other's fleets are not identified.

Interestingly there is a missing message:
"You have recieved N battle recordings this year"
which is causing my message IDs (for easy reference to the message pane) to be out by one.


[Updated on: Fri, 13 September 2013 08:37]

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Re: "message pane" scraper Fri, 13 September 2013 08:48 Go to previous messageGo to next message
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I have made a file called events.txt as follows:
$ head events.txt
0;4;The \v00 Colonists you dropped on \p were massacred by the ground troops of \l.
1;5;Of the \v00 Colonists you dropped on \p, \P were destroyed by planetary defenses, the rest were massacred by the ground troops of \l.
2;3;The \v00 Colonists you forced to transport down to \p died because you did not colonize the planet first.
...


I have also tweaked the map output file as follows:
$ head lowtek.map
#;X;Y;Name
1;1012;1921;Pin Prick
2;1017;1470;Midnight
3;1021;1486;Pearl
...


I have also made the following progress in terms of a script.
It is currently hard coded to the M10 of lowtek - so sue me.
#!/bin/bash

msg=0
while read line; do # From events export file
  params=( `echo $line | sed -e 's/;/ /g'` )
  if [ "${params[0]}" -eq "${params[0]}" ] 2>/dev/null; then # Message ID is numeric
    text=`grep ^${params[0]}\; events.txt | awk -F';' '{print $3}'` # Get relevant message text
    ((msg++))
  else
    echo Ignore header row >&2
    continue
  fi

  param=1
  message=
  for (( i=0; i<${#text}; i++ )); do
    if [ "${text:${i}:1}" = "\\" ]; then
      ((i++))
      ((param++))
      case ${text:${i}:1} in
        e) # environment area (note: 0 - gravity, 1 - temperature, 2 - radiation)
          case ${params[@]:${param}:1} in
            0) message=${message}"gravity"
            ;;
            1) message=${message}"temperature"
            ;;
            2) message=${message}"radiation"
            ;;
          esac
          ;;
        E) # environment area value (seems to be in clicks from the left?)
          message=${message}${params[@]:${param}:1}" clicks"
          ;;
        F|o|s) # F ship id; o|s fleet id;
          message=${message}"Fleet #"${params[@]:${param}:1}
          ;;
        g|G|i|v|V) # g|G integer, not found yet; i signed integer; v|V unsigned integer
          message=${message}${params[@]:${param}:1}
          ;;
        I) # change type (0 = decreased, 1 = increased)
          case ${params[@]:${param}:1} in
            0) message=${message}"decreased"
            ;;
            1) message=${message}"increased"
            ;;
          esac
          ;;
        j) # zero based research area id (0 - energy, 1 - weapons, 2 - propulsion, 3 - construction, 4 - electronics, 5 - biotechnology)
          case ${params[@]:${param}:1} in
            0) message=${message}"energy"
            ;;
            1) message=${message}"weapons"
            ;;
            2) message=${message}"propulsion"
            ;;
            3) message=${message}"construction"
            ;;
            4) message=${message}"electronics"
            ;;
            5) message=${message}"biotechnology"
            ;;
          esac
          ;;
        k) # technology id (4 bytes unsigned integer), stored in format: bits 0-15 is an ItemId, bits 16-31 is a GroupId
          message=${message}"Cool Stuff [${params[@]:${param}:1}]"
          ;;
        l|L|O|S|Z) # zero based player id
          message=${message}`grep "^${params[@]:${param}:1}\;" lowtek.m10.players.csv | awk -F';' '{print $3}'`
          ;;
        m) # cargo type (note: 0 - ironium, 1 - boranium, 2 - germanium, 3 - colonists, 4 - fuel)
          case ${params[@]:${param}:1} in
            0) message=${message}"ironium"
            ;;
            1) message=${message}"boranium"
            ;;
            2) message=${message}"germanium"
            ;;
            3) message=${message}"colonists"
            ;;
            4) message=${message}"fuel"
            ;;
          esac
          ;;
        M) # mine field type (0 - standard, 1 = heavy, 2 - speed bump)
          case ${params[@]:${param}:1} in
            0) message=${message}"standard"
            ;;
            1) message=${message}"heavy"
            ;;
            2) message=${message}"speed bump"
            ;;
          esac
          ;;
        n) # this param consumed 2 args, it specifies location (can be either planet id, fleet id or space coordinates)
          case ${params[@]:${param}:1} in
            65535) # planet ID
              ((param++))
              planet=$[${params[@]:${param}:1}+1]
              message=${message}`grep "^${planet}\;" lowtek.map | awk -F';' '{print $4}'`
              ;;
            *)
              message=${message}" [${params[@]:${param}:1}"
                ((param++))
              message=${message}":${params[@]:${param}:1}]"
              ;;
            esac
          ;;
        P) # percent value
          percent=$[${params[@]:${param}:1}/100]
          message=${message}${percent}%
          ;;
        p) # zero based planet id (note: you have to add 1 to match a planet id as it shown in Stars!)
          planet=$[${params[@]:${param}:1}+1]
          message=${message}`grep "^${planet}\;" lowtek.map | awk -F';' '{print $4}'`
          ;;
        X) # strange, but \X is always replaced by empty string in any event message, will be stored as empty Arg in export
          ((param--))
          ;;
        z) #\z - design id (bits 0-4 - design id, bit 5 values: 0 - ship design, 1 - starbase design)
          lastword=`echo ${message} | awk '{print $NF}'`
          case $lastword in
            new|your|Your|type) # Our fleets
              isbase=0
              slot=${params[@]:${param}:1}
              if [ ${params[@]:${param}:1} -gt 16 ] ; then
                isbase=1
                slot=$[${slot}-16]
              fi
              message=${message}`grep "^9\;${isbase}\;${slot}\;" lowtek.m10.designs.csv | awk -F';' '{print $5}'`
              ;;
            destroyed|by|nor) # Someone elses
              message=${message}[design:${text:${i}:1}-${params[@]:${param}:1}]
              ;;
          esac
          ;;
        *)
          message=${message}[TODO:${text:${i}:1}-${params[@]:${param}:1}]
          ;;
      esac

    else
      message=${message}${text:${i}:1}
    fi
  done

  #echo ${params[@]:0}
  #echo ${text}
  echo $msg:$'\t'${message}
  #echo
done < lowtek.m10.events.csv


That gives a simple text output of the form:
$ ./Scraper.bash
1:    <message>
2:    <message>
...

With only the design name of enemy fleets being left encoded.
Additionally fleet names are not retrieved yet, so it's always "Fleet #130" rather than "My stack of 1000 nubians"


[Updated on: Fri, 13 September 2013 11:05]

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Re: "message pane" scraper Mon, 16 September 2013 06:13 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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m.a@stars wrote on Thu, 08 August 2013 19:16
XyliGUN wrote on Thu, 08 August 2013 20:08
Oups, looks like I have to make it clear: there is no target coordinates.
There is just a target wormhole id, which is useless, since there are no wormhole with that id in m file if you cannot see it.

Ahhh, so less useful than I guessed, but still, once everybody gets to see the IDs of the WHs they know, they'll become just another piece of intel for trade. A valuable piece of intel that doesn't exist today. Whisper

Yay, innovation! Pirate


Would it not also indicate the presence of hidden wormholes - if I discover a wormhole with ID3, go through it and find WH4 then I know there is/was another WH around somewhere...


[Updated on: Mon, 16 September 2013 09:28]

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Re: "message pane" scraper Mon, 16 September 2013 19:47 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Mon, 16 September 2013 12:13
Would it not also indicate the presence of hidden wormholes - if I discover a wormhole with ID3, go through it and find WH4 then I know there is/was another WH around somewhere...

Yeah, that's the kind of thing making me wish these IDs were erased from the m-files. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: "message pane" scraper Tue, 17 September 2013 08:30 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
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m.a@stars wrote on Tue, 17 September 2013 00:47
XAPBob wrote on Mon, 16 September 2013 12:13
Would it not also indicate the presence of hidden wormholes - if I discover a wormhole with ID3, go through it and find WH4 then I know there is/was another WH around somewhere...

Yeah, that's the kind of thing making me wish these IDs were erased from the m-files. Confused

Or randomised - if ID3/4 is as likely to be the first WH as 1/2 or 56 or 13/14 then these is no issue.

I presume there is some maximum number of WH available.

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