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Packet Physics observations Sat, 08 June 2013 16:20 Go to next message
Bystander is currently offline Bystander

 
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Registered: June 2003
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A little-known advantage of the Packet Physics race is that they can see ALL mineral packets AND battle damage packets anywhere on the map.

Every other race needs the packet to be in scanning range to see it.

This applies to SS-fired packets and battle scrap that is exlusively Super Stealth in origin. I've occassionally seen false rumors that SS mineral packets are cloaked. They are not.

Knowing that battles or wolf-lambing is going on over at the far side of the galaxy might have some diplomatic use.

Another thing: a PP that fires just a few Warp 16 scanning packets can get information overload in a busy game. The F3 report for fleets has a cutoff - roughly 1024 if I remember correctly. Entire races might be missing from your report. So choose the "dump to text file" option to make sure you can see everything.

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Re: Packet Physics observations Sat, 08 June 2013 23:18 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Bystander wrote on Sun, 09 June 2013 06:20
I've occassionally seen false rumors that SS mineral packets are cloaked. They are not.


They are if they're not overflung. The issue is that there's no reason to use non-overflung packets.

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Re: Packet Physics observations Sun, 09 June 2013 00:22 Go to previous messageGo to next message
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Chief Warrant Officer 1
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Messages: 141
Registered: June 2003
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magic9mushroom wrote on Sat, 08 June 2013 23:18
Bystander wrote on Sun, 09 June 2013 06:20
I've occassionally seen false rumors that SS mineral packets are cloaked. They are not.


They are if they're not overflung. The issue is that there's no reason to use non-overflung packets.



Hmm. The way the game works now, the cloaking must be a very small percentage. I have an example handy of a non-PP, non-SS race looking at a newly launched, non-overflung SS packet. The race's scanner detects the packet, even though the packet distance is 85% of the scanner range. The packet is heading away from the observing race's scanner and the next turn it is 96% of scanner range away and still visible.

Are you sure of the non-overflung cloaking? Can you show me an example?

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Re: Packet Physics observations Sun, 09 June 2013 13:54 Go to previous messageGo to next message
Eagle of Fire

 
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Messages: 809
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Well, the same rules applying to infinite IT gates apply here. If PP can see ALL packets in space at any time then they'll see any and all packets, cloaked or not.

Unless you are referring to SS packets other non PP players can't see?



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Re: Packet Physics observations Sun, 09 June 2013 16:30 Go to previous message
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Chief Warrant Officer 1
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Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

The example I gave was of a race neither SS nor PP that was capable of seeing the SS packet at the extreme edge of the scanning radius.

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