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Re: AutoHost is Frozen Mon, 02 April 2012 09:02 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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I've sent Ron a message from this forum.

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Re: AutoHost is Frozen Mon, 02 April 2012 10:19 Go to previous messageGo to next message
Ron is currently offline Ron

 
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nmid wrote on Mon, 02 April 2012 05:50

On related news, the SAH game server seems to be hung-up since April 2, 2012, 1:04 UTC.

Anyone knows what's up?


Weird crash when genning a turn. I put all games on hold and restarted the scripts, and it genned the 'problem' turn just fine.



Ron Miller
Stars! AutoHost

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Re: AutoHost is Frozen Sun, 24 March 2013 20:21 Go to previous messageGo to next message
nmid

 
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Ping.
It's frozen again.

All games are on hold and despite successful uploads, the game page is not updating...

On further checking of other pages, I think it froze between Mar. 24 '13 - 4:07 & Mar. 24 '13 - 4:09.




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: AutoHost is Frozen Mon, 25 March 2013 18:47 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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It was Basic01 that caused the last two freezes.

Some how we got the Player #1, Fleet #1(P1F1) at a starbase bug, called 'Crash Stars Bug' in the Wiki.

It happens whenever P1F1 is at a (P1)planet with a starbase. None of the things I've read about it apply to this game except that everyone is set to enemy. So I'm just having P1F1 moved into a corner and made off limits.

Player 1 is going to play with only 511 useable fleets but I don't think that's going to matter in this game.

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Re: AutoHost is Frozen Wed, 27 March 2013 12:17 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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LittleEddie wrote on Mon, 25 March 2013 17:47
It was Basic01 that caused the last two freezes.

Some how we got the Player #1, Fleet #1(P1F1) at a starbase bug, called 'Crash Stars Bug' in the Wiki.

It happens whenever P1F1 is at a (P1)planet with a starbase. None of the things I've read about it apply to this game except that everyone is set to enemy. So I'm just having P1F1 moved into a corner and made off limits.

Player 1 is going to play with only 511 useable fleets but I don't think that's going to matter in this game.


Does it tie up a design slot for that player? I was in a game that had this happen once, but I don't recall the answer.


[Updated on: Wed, 27 March 2013 12:17]




What we need's a few good taters.

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Re: AutoHost is Frozen Wed, 27 March 2013 13:12 Go to previous messageGo to next message
nmid

 
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LittleEddie wrote on Tue, 26 March 2013 04:17
It was Basic01 that caused the last two freezes.

Some how we got the Player #1, Fleet #1(P1F1) at a starbase bug, called 'Crash Stars Bug' in the Wiki.

It happens whenever P1F1 is at a (P1)planet with a starbase. None of the things I've read about it apply to this game except that everyone is set to enemy. So I'm just having P1F1 moved into a corner and made off limits.

Player 1 is going to play with only 511 useable fleets but I don't think that's going to matter in this game.


I think it's to do with the P1F1 (as stated above) being on a planet with a starbase AND with the last player having a starbase in the last slot (slot 10) (Say 10 players in all, so P10SB10).

Anyway, to avoid the problem skoormit pointed out for player 1, his fleet 1 should have two ships.
That way, when he does want to scrap that design, all P1 has to do is to xfer both those ships from F1 into a new fleet Fxx... and split another fleet (in space) Fyy into F1.
Or just have the last player keep his 10th base slot empty for those couple of years, if he only has a blueprint in P10SB10.


[Updated on: Wed, 27 March 2013 13:13]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: AutoHost is Frozen Wed, 27 March 2013 14:09 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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nmid wrote on Wed, 27 March 2013 12:12
...to avoid the problem skoormit pointed out for player 1, his fleet 1 should have two ships.
That way, when he does want to scrap that design, all P1 has to do is to xfer both those ships from F1 into a new fleet Fxx... and split another fleet (in space) Fyy into F1.
Or just have the last player keep his 10th base slot empty for those couple of years, if he only has a blueprint in P10SB10.


So, yes, it does tie up a design slot, but you can cycle a design to be "tied up" through fleet 1 as the game progresses.

Brilliant.



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Re: AutoHost is Frozen Wed, 27 March 2013 18:34 Go to previous message
LittleEddie is currently offline LittleEddie

 
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The 10 slot of the last player is empty, as are all the others so that's not it.

Having everyone set to Enemy may have something to do with it but I'm not sure but it was talked about in one of the threads.

And I have an Observer race in the game so I can recoup the player the cost of the ship and replacing it later with a chaff design that should last through the game.

For the next game in this series the Observer race will be in the #1 slot.


[Updated on: Wed, 27 March 2013 18:35]

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