|Stone Age Slaughter 6
||Thu, 23 February 2012 20:14 |
Registered: May 2009
|Many of us that played in Stone Age Slaughter 4 enjoyed the game enough that we want to play it again. We will modify the rules a little to try and balance the PRTs. Here is the rule set from Stone Age Slaughter 4:|
Players: 8 players
Universe: Small, normal, distant, SLOW TECH, ACC BBS, random events.
Victory: 100% consensus vote from remaining players, alliance win possible (but limited to two).
Schedule: M-T-W-T-F until at least turn 30. Move to M-W-F when at least two players have requested a slowdown.
Race Limitations: ALL races MUST take weapons expensive and the Bleeding Edge Tech LRT. No factoryless HE. This means that the GR of the HE cannot be more than 10(20) and factories cannot be less than default. Joat cannot take NAS. There are otherwise no restrictions. Races will be verified by the third party prior to start.
Special Rules: NO TECH TRADING ALLOWED. No scrapping, no pop dropping allies for tech gain, no wolf-lamb. You may not scrap MT ships for tech gain or share MT parts through scrapping. You may trade ships to other players, but if scrapping those ships would produce tech gains, they may never be scrapped (design may be deleted, however). Sending an "observer" ship to watch a battle in hopes of gaining tech is allowed, as long as the battle is between enemies.
Gaining tech through legitimate battle with enemies (in space or through invasion) is allowed and encouraged, however.
NO PRE-GAME ALLIANCES ALLOWED. This ruins the game for everyone.
Cheats allowed: Healing after gating, chaff, split-fleet dodge. All other cheats forbidden (cheap starbases, etc).
I am looking for a 3rd party to check races and a Host is needed.
We also decided on no random events in SAS4 as the MT could unbalance the game.
Stone Age Slaughter 4 was won by an HE, CA alliance. I thought that CA wouldn't be so powerful with the low number of planets per player. That turned out to be incorrect with the lone CA player doing very well. The HE race also seemed to have an advantage with the low planets per player. Rolf designed a 2 immune HE that took advantage of this, but was fast enough at the beginning to not have the issue of being too weak early as many low growth HE races are.
So my initial thought for SAS6 was to ban HE and CA. But some of the players had an idea to balance CA in this game setup, ban OAs, TT and give them a handicap. This seems reasonable. I was also thinking about giving Joat and IT a handicap, mainly because of their starting techs give them an advantage early. So here are my thoughts for race restrictions for this game (this is open for discussion and modification):
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.
Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
We had also talked about some restriction to SD detonating minefield, but I really don't want to police that. If anyone has other ideas to balance the PRTs in this game, I am open to suggestions.
Note, host is playing in this game. Players so far:
We have room for 2 more slots. Also, we will need a 3rd party to check races. Any volunteers?
[Updated on: Thu, 23 February 2012 20:19]
Report message to a moderator
|Re: Stone Age Slaughter 6
||Fri, 24 February 2012 11:49 |
Registered: November 2005
Location: TO, ONT, CA
|Very little incentive to be CA now, the initial econ boost from instant terraforming is not enough to compensate as slow tech and no TT means that very little terraforming can be done for a long time. It is now a regular race without any real advantages as compared to the other races. Perhaps reducing the penalty to 25 points and keeping the retro bombs as they have some but limited effect.|
FYI - I will not be playing CA. It is time to try another favourite or a new PRT.
[Updated on: Fri, 24 February 2012 11:53]
Report message to a moderator