Stone Age Slaughter 6 |
Thu, 23 February 2012 20:14  |
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ManicLurch |  | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Many of us that played in Stone Age Slaughter 4 enjoyed the game enough that we want to play it again. We will modify the rules a little to try and balance the PRTs. Here is the rule set from Stone Age Slaughter 4:
Quote: | Players: 8 players
Universe: Small, normal, distant, SLOW TECH, ACC BBS, random events.
Victory: 100% consensus vote from remaining players, alliance win possible (but limited to two).
Schedule: M-T-W-T-F until at least turn 30. Move to M-W-F when at least two players have requested a slowdown.
Race Limitations: ALL races MUST take weapons expensive and the Bleeding Edge Tech LRT. No factoryless HE. This means that the GR of the HE cannot be more than 10(20) and factories cannot be less than default. Joat cannot take NAS. There are otherwise no restrictions. Races will be verified by the third party prior to start.
Special Rules: NO TECH TRADING ALLOWED. No scrapping, no pop dropping allies for tech gain, no wolf-lamb. You may not scrap MT ships for tech gain or share MT parts through scrapping. You may trade ships to other players, but if scrapping those ships would produce tech gains, they may never be scrapped (design may be deleted, however). Sending an "observer" ship to watch a battle in hopes of gaining tech is allowed, as long as the battle is between enemies.
Gaining tech through legitimate battle with enemies (in space or through invasion) is allowed and encouraged, however.
NO PRE-GAME ALLIANCES ALLOWED. This ruins the game for everyone.
Cheats allowed: Healing after gating, chaff, split-fleet dodge. All other cheats forbidden (cheap starbases, etc).
I am looking for a 3rd party to check races and a Host is needed.
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We also decided on no random events in SAS4 as the MT could unbalance the game.
Stone Age Slaughter 4 was won by an HE, CA alliance. I thought that CA wouldn't be so powerful with the low number of planets per player. That turned out to be incorrect with the lone CA player doing very well. The HE race also seemed to have an advantage with the low planets per player. Rolf designed a 2 immune HE that took advantage of this, but was fast enough at the beginning to not have the issue of being too weak early as many low growth HE races are.
So my initial thought for SAS6 was to ban HE and CA. But some of the players had an idea to balance CA in this game setup, ban OAs, TT and give them a handicap. This seems reasonable. I was also thinking about giving Joat and IT a handicap, mainly because of their starting techs give them an advantage early. So here are my thoughts for race restrictions for this game (this is open for discussion and modification):
HE banned
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.
Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
We had also talked about some restriction to SD detonating minefield, but I really don't want to police that. If anyone has other ideas to balance the PRTs in this game, I am open to suggestions.
Note, host is playing in this game. Players so far:
Host, ManicLurch
LittleEddie
rolfverberg
Cieply
Goober
Orange
We have room for 2 more slots. Also, we will need a 3rd party to check races. Any volunteers?
Thanks,
David
[Updated on: Thu, 23 February 2012 20:19] Report message to a moderator
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Re: Stone Age Slaughter 6 |
Thu, 23 February 2012 20:17   |
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How many months does a game generally run for?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Stone Age Slaughter 6 |
Fri, 24 February 2012 11:49   |
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Orange |  | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Very little incentive to be CA now, the initial econ boost from instant terraforming is not enough to compensate as slow tech and no TT means that very little terraforming can be done for a long time. It is now a regular race without any real advantages as compared to the other races. Perhaps reducing the penalty to 25 points and keeping the retro bombs as they have some but limited effect.
FYI - I will not be playing CA. It is time to try another favourite or a new PRT.
[Updated on: Fri, 24 February 2012 11:53] Report message to a moderator
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Re: Stone Age Slaughter 6 |
Sat, 25 February 2012 14:23   |
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BeeKeeper |  | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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My e-mail address is: rjohnlaidler "at" btinternet.com
My understanding of the race rules are:
HE banned
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.
Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
If this is wrong speak now or forever hold thy peace - as the saying goes.
[Updated on: Sat, 25 February 2012 14:28] Report message to a moderator
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Re: Stone Age Slaughter 6 |
Sat, 25 February 2012 17:58   |
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BeeKeeper |  | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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So for races it is:
HE banned
CA, No OAs or retro bombs. Cannot take TT, 50 points leftover to defenses.
Joat cannot take NAS, 25 points leftover to defenses
IT - 25 points leftover to defenses
All races must taking Bleeding Edge Technology
Weapons must be set to +75%
[Updated on: Sat, 25 February 2012 18:00] Report message to a moderator
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SAS6 Race Files |
Sun, 26 February 2012 12:51   |
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BeeKeeper |  | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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Update as of 3/03/2012:
Players:
ManicLurch - Race file submitted and checked out OK
rolfverberg - Race file submitted and checked out OK
Cieply - Race file submitted and checked out OK
Goober
Orange - Race file submitted and checked out OK
Magister Ludi - Race file submitted and checked out OK
AlfredWAB - Race file submitted and checked out OK
craebild - Race file submitted and checked out OK
Reserve:
Altruist - Race file submitted and checked out OK
Revised race files can be sent up to the deadline.
[Updated on: Sat, 03 March 2012 13:32] Report message to a moderator
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SAS6 Race Files - Update |
Wed, 29 February 2012 10:00   |
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BeeKeeper |  | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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Race files are coming in and all have checked out so far except one which was corrupt. I have e-mailed the player and I am sure it will be sorted (Update; It has now been sorted) but I suspect the race file might have been renamed. Remember this is a known bug - you cannot rename a race file after it has been created.
Please also give your race file a unique name - SAS6 is already taken so we don't want another. I am not sure if Stars! can handle two race files with the same name - but I know it will confuse the h*ll out of me!
Could players also please put their playing name in with their e-mail. Some I know but there are a few players in this game who I might struggle to identify.
You can see the current status of submitted race files in my post above. To prevent blushes the owner of the corrupt file is not shown.
Race files can be amended at any time up to the deadline of course. Just send me an e-mail with the revised file.
If anyone has sent me a race file and it is not shown please let me know. I will have a rummage in the Trash.
[Updated on: Wed, 29 February 2012 11:57] Report message to a moderator
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