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Why can't you unsubmit turns? Fri, 03 June 2011 05:51 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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It would be useful.

Sad

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Re: Why can't you unsubmit turns? Fri, 03 June 2011 11:24 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Good question!
At least we can resubmit. But that doesn't give you time to submit again if everyone else has submitted.


Its a real bummer when hosts are not online to put the game on hold when you request.

There should definitely be a temporary hold button for players when we need an hour or so of extra time to submit.

And of course this could be overruled by host or voted upon with the other players if someone abused the feature all the time.




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Re: Why can't you unsubmit turns? Fri, 03 June 2011 11:41 Go to previous messageGo to next message
BlueTurbit

 
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Laughing What's next? Un-battle orders?


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Re: Why can't you unsubmit turns? Fri, 03 June 2011 12:41 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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BlueTurbit wrote on Fri, 03 June 2011 11:41

Laughing What's next? Un-battle orders?


Not sure what un- battle orders has to do with Autohost. Wall Bash

You sound as if we shouldn't discuss how to improve the AutoHost system.


[Updated on: Fri, 03 June 2011 12:42]




......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
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Re: Why can't you unsubmit turns? Fri, 03 June 2011 22:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Fri, 03 June 2011 11:51

It would be useful.

Why did you submit in the first place? Sherlock



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In space no one can hear you scheme! Deal

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Re: Why can't you unsubmit turns? Fri, 03 June 2011 23:06 Go to previous messageGo to next message
BlueTurbit

 
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m.a@stars wrote on Fri, 03 June 2011 21:53


Why did you submit in the first place? Sherlock

He didn't. He was first to submit in the last place. Else he wouldn't need an un-submit for a resubmit. Rolling Eyes



BlueTurbit Country/Rock

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Re: Why can't you unsubmit turns? Sat, 04 June 2011 02:46 Go to previous messageGo to next message
Eagle of Fire

 
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People already complain when others play their turn on the deadline... Imagine if someone would de-submit only to make the game go longer...

And yes, you know it would happen.



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Re: Why can't you unsubmit turns? Sat, 04 June 2011 09:01 Go to previous messageGo to next message
nmid

 
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BlueTurbit wrote on Sat, 04 June 2011 08:36

[email

m.a@stars[/email] wrote on Fri, 03 June 2011 21:53]
Why did you submit in the first place? Sherlock

He didn't. He was first to submit in the last place. Else he wouldn't need an un-submit for a resubmit. Rolling Eyes


Magic's the last to submit.

He just wanted to unsubmit, make some quick changes and then resubmit.

Ofc, that wouldn't work as he was already the last to submit but as we all notice, SAH takes 2-5 mins or so to gen after the last person submits.

He wanted to unsubmit in the last 2-5 mins.

Nmid.



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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Why can't you unsubmit turns? Sat, 04 June 2011 14:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Okay, so if I'm understanding the situation, someone rushes a turn to avoid skipping the deadline. But then wants to "un-submit" that turn? Why? To skip it? Hit over head

What would really be needed is:

a) planning ahead. If you're conquering the universe, the least you can do is check your timetables. Deal

b) request longer turns, which will usually benefit more than one player as the game progresses, and thus are likely to be granted. Deal

None of these needs changing SAH's code or even way of working. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Why can't you unsubmit turns? Sat, 04 June 2011 14:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Now what would be really useful is a "placeholder upload" so partial or skeleton turns could be uploaded (just in case, to avoid skipping) but not risk triggering an early gen. Deal

Those "placeholders" should probably be clearly marked as such in the game page. Tweaking SAH to allow them shouldn't be too hard, either. Work at computer


[Updated on: Sat, 04 June 2011 14:53]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Why can't you unsubmit turns? Sat, 04 June 2011 15:13 Go to previous messageGo to next message
Eagle of Fire

 
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Quote:

Magic's the last to submit.

He just wanted to unsubmit, make some quick changes and then resubmit.

Let me get this straight... He was the last to submit, and instead of making sure everything was in order he submitted his turn... Then, moments later, he found out or remembered something he forgot and he wanted to stop it?

He should just be a little more careful?



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Re: Why can't you unsubmit turns? Sat, 04 June 2011 16:10 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Sun, 05 June 2011 00:15

Okay, so if I'm understanding the situation, someone rushes a turn to avoid skipping the deadline. But then wants to "un-submit" that turn? Why? To skip it? Hit over head



nah, he was chatting with me after he subbed and remembered something Razz

m.a@stars wrote on Sun, 05 June 2011 00:21

Now what would be really useful is a "placeholder upload" so partial or skeleton turns could be uploaded (just in case, to avoid skipping) but not risk triggering an early gen. Deal

Those "placeholders" should probably be clearly marked as such in the game page. Tweaking SAH to allow them shouldn't be too hard, either. Work at computer


so, the point would be a backup submit to meet a deadline but won't trigger the gen?

Eagle of Fire wrote on Sun, 05 June 2011 00:43

Quote:

Magic's the last to submit.

He just wanted to unsubmit, make some quick changes and then resubmit.

Let me get this straight... He was the last to submit, and instead of making sure everything was in order he submitted his turn... Then, moments later, he found out or remembered something he forgot and he wanted to stop it?



Yup..

Though to be fair, he didn't ask an unsubmit button for this reason.
I think he wants a temp submit option (for dynamic gen games), like m.a. suggested, or a shift to a static time gen game.



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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Why can't you unsubmit turns? Sat, 04 June 2011 17:35 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Sat, 04 June 2011 22:10

so, the point would be a backup submit to meet a deadline but won't trigger the gen?

Yup. Mostly like the "partially done" status for turn files that Stars! itself acknowledges. Deal


Quote:

I think he wants a temp submit option (for dynamic gen games), like m.a. suggested,

"temp submit" seems a better term than "un-submit". Deal


Quote:

or a shift to a static time gen game.

Many games use that for much the mentioned reasons. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Why can't you unsubmit turns? Sun, 05 June 2011 10:54 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Nmid is lying, there is nothing I wanted to change in my turn.

The issue is:

Player X submits, having finished their turn.

In subsequent discussion with Player Y, Player X wishes to change Player X's turn, but while they're playing it the last player submits and the turn gens early.

This happened in this case. Specifically, Nmid wished to cancel a crazy popdrop order on one of my worlds, but in the meantime I subbed and triggered the gen half an hour early due to being an idiot and forgetting to check whether he had resubbed or not.

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Re: Why can't you unsubmit turns? Sun, 05 June 2011 11:46 Go to previous messageGo to next message
nmid

 
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magic9mushroom wrote on Sun, 05 June 2011 20:24

Nmid is lying, there is nothing I wanted to change in my turn.

The issue is:

Player X submits, having finished their turn.

In subsequent discussion with Player Y, Player X wishes to change Player X's turn, but while they're playing it the last player submits and the turn gens early.

This happened in this case. Specifically, Nmid wished to cancel a crazy popdrop order on one of my worlds, but in the meantime I subbed and triggered the gen half an hour early due to being an idiot and forgetting to check whether he had resubbed or not.


Irrespective whether I've had a bad day today or not, I take offence easily to being called a liar and I find it insulting.
If you had said, "Nmid has it wrong", or just posted your detailed explanation, (which is half correct - see below), I wouldn't have minded and would have agreed to being corrected.
However, after being called a liar, I will now waste 47 mins of mine in explaining the situation.

ps - On rereading this post, I have a feeling this is going to be really confusing for those not in the tdft universe... and perhaps annoying because of it's detailed nature.
However, I don't care. Don't read it if you don't want to.

Corrected >

Player X (Me) submits, having finished their turn.
Player X makes some moves and informs Player Y (Shroom) through forum messages, emails and chats, that an issue has to be discussed before the turn gens. If something can be worked out, then Player X would have to change his turn.
(btw, if nothing would have worked out, I would have either backed off or declared war, depending on my mood at the time.)
Player Y (Shroom) forgets and submits his turn while still chatting with Player X (Me).
Being the last player, the turn gens early.


I was trying to avoid an information overload which wasn't related to the main point of having a temp submit option. (refer my reply to EagleofFire)
Also, I honestly thought you wanted to make some changes, because of our double guessing games we have been playing.
> Confusing text ahead.
I assumed that you would have assumed that I am going to call off our NAP in that very year, if we couldn't work things out.
Which is why you would want to make some changes to your defences, MD/Bases building, queue setting etc, if you hadn't already done them.

Quote:


13:05 Shroom: ?
what was what at early?
me: hmm
13:06 read the forum post?
Shroom: not yet
gimme a sec
LOL

Snip.
I was at office and I wanted to submit my revised turn after a final discussion with Shroom. I didn't have time for multiple changes or submits.
We chatted with breaks and pauses.
The relevant part comes next./snip

Quote:


15:00 Shroom: btw you haven't taken over Cambridge, have you?
I know the MF is still jeff's but you could have snuck through it
15:01 I would hate to kill your babies by accident
15:02 anyway I'm off to declare war Razz
15:04 me: back
15:06 no
15:07 it's stil his
tell me about early, will you.
I have to change my turn or else your "baby monsters" are about to be silenced..
7 minutes
15:15 Shroom: well, I have people there
15:16 ah ####
15:17 I uploaded without checking
me: dude !!
forget it
15:18 sigh
Shroom: how do I unsubmit
me: I don't have time for diplomacy
you can't
Shroom: right
me: the turn's being genned



(If jeff is reading this btw, I clarify that my NAP is valid for the next 20 years.
I have no interest in taking over your planets.
I was interested in Cambridge back in 2420 as it was inbetween your and shroom's border and it was a strategic planet for me.
Caveat > If you are going to die, or decide to give up, things ofcourse will change.

Back to the main topic and responding to shroom.
If you read all my previous posts in this thread, I wasn't trying to blame you or try to score a point over you in tdft diplomacy wars.
I honestly thought you wanted to make some changes, because I would have called off our NAP in that very year, if we couldn't work things out.
Read below
...




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Re: Why can't you unsubmit turns? Sun, 05 June 2011 14:30 Go to previous messageGo to next message
Eagle of Fire

 
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I don't see what posting your game life add to this discussion. I'm against it, no matter what you add.

Just be more careful. It is human nature to do mistakes.



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Re: Why can't you unsubmit turns? Sun, 05 June 2011 14:42 Go to previous messageGo to next message
BlueTurbit

 
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Quote:

Player X (Me) submits, having finished their turn.
Player X makes some moves and informs Player Y (Shroom) through forum messages, emails and chats, that an issue has to be discussed before the turn gens. If something can be worked out, then Player X would have to change his turn.
(btw, if nothing would have worked out, I would have either backed off or declared war, depending on my mood at the time.)
Player Y (Shroom) forgets and submits his turn while still chatting with Player X (Me).
Being the last player, the turn gens early.

X + Y = Sleeping



BlueTurbit Country/Rock

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Re: Why can't you unsubmit turns? Sun, 05 June 2011 16:04 Go to previous messageGo to next message
Tabini is currently offline Tabini

 
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slimdrag00n wrote on Fri, 03 June 2011 11:24


There should definitely be a temporary hold button for players when we need an hour or so of extra time to submit.


If the gen time does not work for you, ask for a different one before the game starts. If a compromise isn't reached, then don't join the game.

It may seem to be no big deal to delay the turn 1 hour. However, the 1 hour delay may mean someone else has 1 hour less to work on their turn.


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Re: Why can't you unsubmit turns? Sun, 05 June 2011 19:07 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Sun, 05 June 2011 17:46

Perhaps if you had pinged me 47 mins later, I would have been more diplomatic about it..

Everybody should be more diplomatic. Rolling Eyes



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Re: Why can't you unsubmit turns? Sun, 05 June 2011 19:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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slimdrag00n wrote on Fri, 03 June 2011 17:24

There should definitely be a temporary hold button for players when we need an hour or so of extra time to submit.

You probably mean some kind of "partially done" button/toggle next to your filename so SAH/Stars! doesn't attempt to gen early? That could work too. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Why can't you unsubmit turns? Sun, 05 June 2011 20:42 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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m.a@stars wrote on Sun, 05 June 2011 19:15

slimdrag00n wrote on Fri, 03 June 2011 17:24

There should definitely be a temporary hold button for players when we need an hour or so of extra time to submit.

You probably mean some kind of "partially done" button/toggle next to your filename so SAH/Stars! doesn't attempt to gen early? That could work too. Deal



Exactly. I like how you think.



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Looking for a practice duel.
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Re: Why can't you unsubmit turns? Sun, 05 June 2011 22:08 Go to previous messageGo to next message
BlueTurbit

 
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Remember Grasshopper
Before you submit
Think twice about the whole
The wise mouse does not rely on just one hole
Nod



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Re: Why can't you unsubmit turns? Fri, 23 September 2011 23:10 Go to previous messageGo to next message
Void is currently offline Void

 
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m.a@stars wrote on Sun, 05 June 2011 16:15

You probably mean some kind of "partially done" button/toggle next to your filename so SAH/Stars! doesn't attempt to gen early? That could work too. Deal


I've been thinking the exact same thing, although not quite as eloquently stated as you. Knowing me, I'd submit in this 'partially done' state, then sometimes refine my turn and resubmit. So those other times I'd be holding the gen up until the actual gen time. If I did refine my turn, knowing me, I suspect I'd forget to toggle my status to 'fully done', which would hold the game up until the gen time anyway. Which leaves us with...

...static gens. Which somebody already mentioned.

Cheers,
Void


[Updated on: Fri, 23 September 2011 23:11]

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Re: Why can't you unsubmit turns? Wed, 21 November 2012 07:29 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Thread resurrection purely to add a link to the wiki for future travellers...

m.a@stars wrote on Sat, 04 June 2011 14:51
Now what would be really useful is a "placeholder upload" so partial or skeleton turns could be uploaded (just in case, to avoid skipping) but not risk triggering an early gen. [img=images/smiley_icons/deal2.gif]Deal[/img]

Those "placeholders" should probably be clearly marked as such in the game page. Tweaking SAH to allow them shouldn't be too hard, either. [img=images/smiley_icons/work_at_cptr.gif]Work at computer[/img]


I think someone suggested using the "save"d X file, rather than the "save and submit"ed X file. At which point this wiki page would help.

If this was enabled it might be worth sending an email to everyone who has a "save"d X file that they are blocking the gen when everyone has at least submitted this far (actually a "you're last" email might be generally useful, but a little more code required)

Else the "Oh I forgot" factor would be quite significant I imagine.

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Re: Why can't you unsubmit turns? Thu, 22 November 2012 13:35 Go to previous messageGo to previous message
nmid

 
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Yea !! The last man standing email would be a nice feature for the starting 25 years.


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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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