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Game idea: the Wormgate Corporation Sun, 26 October 2008 05:32 Go to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Yes, ripped from Schlock Mercenary (www.schlockmercenary.com, the major arc from 2001-2006 I think)

1 race is the Wormgate Corporation and controlled by the host. They are triimmune, IT and start with infinity/infinity gates on fully decked out ultrastation hulls on selected planets, their "buuthandi" (hacked to be edged in all stats), setup so that the gate network covers the entire Huge Packed galaxy. They aren't allowed to colonise any other planets due to their unique biology (they can't live on real planets).

Everyone else is not allowed to be IT, and starts normally. There are no restrictions on what they can do.

The Wormgate Corporation starts allied to everyone, however they can change that if a race breaks the terms of service, ie does one of the following: a) conducts a battle at a buuthandi, b) attacks them, or c) gates from the Corporation's network to another or vice-versa (this can be checked by having large penscanners around each buuthandi). A race that has breached the terms of service can only regain standing with the Corporation by paying a fine of 2k of each mineral to a Corporation buuthandi, and until then will not be able to use the Corporation's gates, and will be liable to be attacked by the Corporation's far superior fleets (they start at full tech, but aren't allowed to pop-drop). The Corporation can also choose to permanently refuse a client access, if they break the rules enough times (this is at the player's discretion).

To make it fair to the players and give them a possibility to eventually defeat the Wormgate Corporation, the Corporation has rock-bottom economic settings and their planets are VERY spread-out. Say 20-30 in the entire universe.

What do you all think?


[Updated on: Mon, 27 October 2008 23:02]

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Re: Game idea: the Wormgate Corporation Sun, 26 October 2008 12:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Huge packed is a lot of planets. Many faint-hearted players will shy away from so much work. Shocked

Deal Would other races have their own gates?
Deal You meant 2kT or 2000kT in fines?
Deal Could you explain points (a) and (c) in more depth?



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea: the Wormgate Corporation Sun, 26 October 2008 17:22 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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The reason it's huge packed is to give an advantage to using the Corporation's network. Large packed could *possibly* work. The problem with non-packed is that it gives the Wormgate Corporation too much of an advantage even into the late-game.

2000kT. Smile Similar to the MT but unable to just give boranium was my idea.

a) If a battle takes place at a Corporation world, then all players who were involved will have breached the terms. But in a case where race A attacked race B's unarmed, unescorted ships at a Corporation world, then only A would have breached the terms.

c) Gating from your own gate to a Corporation gate is forbidden. Gating from a Corporation gate to your own gate is also forbidden. What more do you want me to explain? Confused

And yes, I considered making everyone else go HE, but decided that since the Corporation network is up from turn 1, and is IT inf/inf, it's still enough of an advantage that you're allowed to build your own gates. Beware of clause c) though!

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Re: Game idea: the Wormgate Corporation Sun, 26 October 2008 20:26 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Ah ha. I see now. Teleport

Sounds interesting. Perhaps other players will find it attractive. Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea: the Wormgate Corporation Sun, 26 October 2008 20:52 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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I do, but I'm already in one game and waiting for another to start up - but that might be a while, I have no idea.

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Re: Game idea: the Wormgate Corporation Mon, 27 October 2008 07:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Oh, and all players would be given a map of the gate network at the start of play. Victory condition would be alliance of 3, or the Wormgate Corporation, by mutual consent. The Wormgate Corporation can't win in a team, and noone else can win until all Buuthandi are destroyed, to better mirror the situation in the webcomic.

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Re: Game idea: the Wormgate Corporation Mon, 27 October 2008 21:04 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
Crewman 1st Class

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Perhaps a link in the top post to the comic in question would be useful, so those who have no clue can know what is being referenced?

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Re: Game idea: the Wormgate Corporation Mon, 27 October 2008 21:50 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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As I understand this, Wormgate cannot attack others, unless they break terms. Thus, Wormgate is doomed to failure, as they will ultimately have less minerals and resources. They cannot "claim" mining worlds, as their friends can just colonize them.

And if I understand incorrectly, and Wormgate can attack others, then why would they allow others to use their gates.

This is still an interesting concept. It is just that Wormgate is a "gate host" not really a player, unless the other players attack them way to prematurely.

naz

edit: typos


[Updated on: Mon, 27 October 2008 21:51]

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Re: Game idea: the Wormgate Corporation Mon, 27 October 2008 23:00 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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But the Wormgate Corporation starts with more worlds, fully built up worlds and full tech. They can start fleet buildup right from the start, and not everyone can immediately attack them. If there were to be full eco settings for the Corporation, then they would build up a Nub fleet so fast that noone would have a chance until end game. And you forget how easy it is to accidentally start a fight at a buuthandi.

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Re: Game idea: the Wormgate Corporation Tue, 28 October 2008 17:13 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

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Exactly. To become an enemy of Wormgate is suicide. So anyone with any sense will avoid it at all costs. Eventually the smart one(s) will own the whole universe, except for the handful of worlds the wormgate owns.

Ship production will be limited by mins. Both (all) races will eventually have max tech. Wormgate will be outnumbered many to one.

Sure, a few races may fall, but once only one or two are left, they will colonize the galaxy without *any* wormgate risk (until they can easily defeat them, of course.)

Still an interesting and wonderful game concept. Races that are behind will use wormgates to jumpstart growth. It'll be a risk/reward scenario. I am just saying in the end, wormgate cannot win, unless the last two races take unwarranted risk.

naz

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Re: Game idea: the Wormgate Corporation Tue, 28 October 2008 21:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Ya, the idea is more about the other races than about the Corporation, you're right.

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Re: Game idea: the Wormgate Corporation Thu, 06 November 2008 06:21 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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What would be really needed is the Teraport. Sort of like a Jump Gate, but with a lot more uses. Twisted Evil


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea: the Wormgate Corporation Thu, 06 November 2008 06:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Having the Jump Gate be on all Corporation ships, so that you could pick it up from a battle, would be a good idea actually.

EDIT: The simulation is of before the Teraport is around.


[Updated on: Thu, 06 November 2008 06:58]

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Re: Game idea: the Wormgate Corporation Thu, 06 November 2008 07:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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magic9mushroom wrote on Thu, 06 November 2008 12:56

Having the Jump Gate be on all Corporation ships, so that you could pick it up from a battle, would be a good idea actually.

All? Perhaps it should be only in a few classes?

Also, I think the Corporation should have BET, MA and UR. Mass-production of small goodies, but some things cost a lot... Also, give them CE.

Hell, they should be an AR with IT gates and SS spy bonus. And WM abilities, like omniscient scanners, cheap weapon fabbing and NO minefields. Shocked

Quote:

EDIT: The simulation is of before the Teraport is around.

Or rather, before it was in massive use?



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea: the Wormgate Corporation Thu, 06 November 2008 21:37 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

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Why hinder them more? The whole point is that pissing them off is a BAD IDEA until late game. Also, how do you give an AR IT gates, SS spy bonus, and WM abilities.

The reason I'd put it on all is because all their ships have the necessary technology.

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Re: Game idea: the Wormgate Corporation Fri, 07 November 2008 05:35 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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magic9mushroom wrote on Fri, 07 November 2008 03:37

Why hinder them more? The whole point is that pissing them off is a BAD IDEA until late game.

Hence BET. Their early nubs would be unbeatable, as would their early cheap hordes. But all that would change in the late game when their enemies wouldn't be hindered by BET. They would also have trouble attacking and expanding thanks to CE, but would still be able to do some of that too. So, I reckon their role as sleeping giants would be helped by BET+CE. Teleport


Quote:

Also, how do you give an AR IT gates, SS spy bonus, and WM abilities.

You cannot, sadly. Hit Computer



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea: the Wormgate Corporation Fri, 07 November 2008 06:23 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

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In case you didn't read it, the Wormgate Corporation can't colonise any other planets, and can't declare war unless terms are broken.

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