Game idea: the Wormgate Corporation |
Sun, 26 October 2008 05:32 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Yes, ripped from Schlock Mercenary (www.schlockmercenary.com, the major arc from 2001-2006 I think)
1 race is the Wormgate Corporation and controlled by the host. They are triimmune, IT and start with infinity/infinity gates on fully decked out ultrastation hulls on selected planets, their "buuthandi" (hacked to be edged in all stats), setup so that the gate network covers the entire Huge Packed galaxy. They aren't allowed to colonise any other planets due to their unique biology (they can't live on real planets).
Everyone else is not allowed to be IT, and starts normally. There are no restrictions on what they can do.
The Wormgate Corporation starts allied to everyone, however they can change that if a race breaks the terms of service, ie does one of the following: a) conducts a battle at a buuthandi, b) attacks them, or c) gates from the Corporation's network to another or vice-versa (this can be checked by having large penscanners around each buuthandi). A race that has breached the terms of service can only regain standing with the Corporation by paying a fine of 2k of each mineral to a Corporation buuthandi, and until then will not be able to use the Corporation's gates, and will be liable to be attacked by the Corporation's far superior fleets (they start at full tech, but aren't allowed to pop-drop). The Corporation can also choose to permanently refuse a client access, if they break the rules enough times (this is at the player's discretion).
To make it fair to the players and give them a possibility to eventually defeat the Wormgate Corporation, the Corporation has rock-bottom economic settings and their planets are VERY spread-out. Say 20-30 in the entire universe.
What do you all think?
[Updated on: Mon, 27 October 2008 23:02] Report message to a moderator
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Re: Game idea: the Wormgate Corporation |
Sun, 26 October 2008 20:52 |
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I do, but I'm already in one game and waiting for another to start up - but that might be a while, I have no idea.
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Re: Game idea: the Wormgate Corporation |
Mon, 27 October 2008 21:04 |
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Perhaps a link in the top post to the comic in question would be useful, so those who have no clue can know what is being referenced?
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Re: Game idea: the Wormgate Corporation |
Mon, 27 October 2008 21:50 |
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As I understand this, Wormgate cannot attack others, unless they break terms. Thus, Wormgate is doomed to failure, as they will ultimately have less minerals and resources. They cannot "claim" mining worlds, as their friends can just colonize them.
And if I understand incorrectly, and Wormgate can attack others, then why would they allow others to use their gates.
This is still an interesting concept. It is just that Wormgate is a "gate host" not really a player, unless the other players attack them way to prematurely.
naz
edit: typos
[Updated on: Mon, 27 October 2008 21:51] Report message to a moderator
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Re: Game idea: the Wormgate Corporation |
Tue, 28 October 2008 17:13 |
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Exactly. To become an enemy of Wormgate is suicide. So anyone with any sense will avoid it at all costs. Eventually the smart one(s) will own the whole universe, except for the handful of worlds the wormgate owns.
Ship production will be limited by mins. Both (all) races will eventually have max tech. Wormgate will be outnumbered many to one.
Sure, a few races may fall, but once only one or two are left, they will colonize the galaxy without *any* wormgate risk (until they can easily defeat them, of course.)
Still an interesting and wonderful game concept. Races that are behind will use wormgates to jumpstart growth. It'll be a risk/reward scenario. I am just saying in the end, wormgate cannot win, unless the last two races take unwarranted risk.
naz
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Re: Game idea: the Wormgate Corporation |
Thu, 06 November 2008 06:56 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Having the Jump Gate be on all Corporation ships, so that you could pick it up from a battle, would be a good idea actually.
EDIT: The simulation is of before the Teraport is around.
[Updated on: Thu, 06 November 2008 06:58] Report message to a moderator
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Re: Game idea: the Wormgate Corporation |
Thu, 06 November 2008 07:20 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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magic9mushroom wrote on Thu, 06 November 2008 12:56 | Having the Jump Gate be on all Corporation ships, so that you could pick it up from a battle, would be a good idea actually.
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All? Perhaps it should be only in a few classes?
Also, I think the Corporation should have BET, MA and UR. Mass-production of small goodies, but some things cost a lot... Also, give them CE.
Hell, they should be an AR with IT gates and SS spy bonus. And WM abilities, like omniscient scanners, cheap weapon fabbing and NO minefields.
Quote: | EDIT: The simulation is of before the Teraport is around.
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Or rather, before it was in massive use?
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Game idea: the Wormgate Corporation |
Fri, 07 November 2008 05:35 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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magic9mushroom wrote on Fri, 07 November 2008 03:37 | Why hinder them more? The whole point is that pissing them off is a BAD IDEA until late game.
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Hence BET. Their early nubs would be unbeatable, as would their early cheap hordes. But all that would change in the late game when their enemies wouldn't be hindered by BET. They would also have trouble attacking and expanding thanks to CE, but would still be able to do some of that too. So, I reckon their role as sleeping giants would be helped by BET+CE.
Quote: | Also, how do you give an AR IT gates, SS spy bonus, and WM abilities.
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You cannot, sadly.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Game idea: the Wormgate Corporation |
Fri, 07 November 2008 06:23 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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In case you didn't read it, the Wormgate Corporation can't colonise any other planets, and can't declare war unless terms are broken.
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