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Home » Primary Racial Traits » WM » Blitz race: Vloz'ress
Blitz race: Vloz'ress Mon, 08 January 2007 13:15 Go to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

This is an example of a Quick-Kill blitz race! You don't need to colonize or research at all. Just ramp your homeworld insanely fast and churn out Hordes of Impending Doom to sledgehammer the other players before they can react. Use in Tiny universes in Blitz mode (4 year gens until turn 2440, then 2 year gens till '60) to achieve best effect.

WM
IFE, NRSE, OBRM, NAS, RS
3.20-8.00
120-200
80-100
20%
1/1000
15/5/17/G
10/2/15
All Exp @3
10 points to surface minerals

2408 (blitz turn 2): 1292 resources... ramping like crazy. Whee.

2412 (blitz turn 3): Construct many DDs and some minibombers for the next 4 turns. For the DDs I like 2 Beta torps, a comp, a Cow shield, and a jet, but you can use Yak DDs or whatever instead, as it suits you. Using the design mentioned above I can churn out 40 minibombers and 62 destroyers in time for the next 4 year turn. It may be smart to use some fuel pods on your destroyers instead of the Cow shields to make sure you can hit your targets as soon as possible.

2416 (blitz turn 4): Strike at your enemies! If you're lucky you can hit more than one HW with the initial swarms. Build some more minibombers and route them off to where you're hitting.

2420: Repeat as necessary.

Note: The main thing that'll slow you down is trying to find your enemies' homeworlds. You can either build scout swarms and let your fleet grow larger and larger while you wait for contact, or just send out wave after wave of DD death to planet-hop until they hit something. If you're lucky, you'll see ships leaving their homeworld early on since with NAS you can see the whole map.



[Updated on: Mon, 08 January 2007 13:22]

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Re: Blitz race: Vloz'ress Fri, 12 January 2007 08:36 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
hmm unless I put mines
10/3/15 I get -87 RW points.
but looks like oops not wanna meet this one in dark universe..

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Re: Blitz race: Vloz'ress Fri, 12 January 2007 10:14 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Coyote wrote on Mon, 08 January 2007 20:15

Use in Tiny universes in Blitz mode (4 year gens until turn 2440, then 2 year gens till '60) to achieve best effect. ...
2408 (blitz turn 2): ...
2412 (blitz turn 3): ...
2416 (blitz turn 4): ...
2420: ...


When i played a blitz we played the turns:
2400, 2401, 2405, 2409, 2413, 2417, 2421 Rolling Eyes
It was to solve the lack of scouting you constantly described in your post. Wink

Neo the White wrote on Fri, 12 January 2007 15:36

hmm unless I put mines
10/3/15 I get -87 RW points.

try again ... for me the race seems to be correct. Nod

As for mines in general ... hmm, 13/3/13 feel lot better than 10/2/15 in my testbed.
Probably does not matter if the blitz universe is scummed for good starting concentrations. Very Happy

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Re: Blitz race: Vloz'ress Fri, 12 January 2007 10:51 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Hmm, 13/3/13 may actually be better. Only slightly slower and more eventual capacity.

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Re: Blitz race: Vloz'ress Thu, 18 January 2007 15:34 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
yes it works out, funny I mis-noticed the gravity settings. Laughing

Quote:

Hmm, 13/3/13 may actually be better. Only slightly slower and more eventual capacity.


never tried comparing yet, as I read from some manual that the more nr. of mines the more you get out of the planet eventually.

???

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Re: Blitz race: Vloz'ress Thu, 18 January 2007 23:10 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Neo the White wrote on Thu, 18 January 2007 12:34


never tried comparing yet, as I read from some manual that the more nr. of mines the more you get out of the planet eventually.



Trust me on this - playing this race, you'll either win or get wiped out LONG before mineral depletion is an issue.

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Re: Blitz race: Vloz'ress Fri, 19 January 2007 00:05 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Coyote wrote on Fri, 19 January 2007 15:10

Neo the White wrote on Thu, 18 January 2007 12:34


never tried comparing yet, as I read from some manual that the more nr. of mines the more you get out of the planet eventually.


Trust me on this - playing this race, you'll either win or get wiped out LONG before mineral depletion is an issue.


Besides, long term minerals per year is linked to efficiency*operated, so 13/3/13 is actually superior to 10/2/15 in this sense also. Also consider that it'll also generate 30% more minerals getting from the starting concentration down to the HW 30 concentration mark.

The cost in this case, is the fact that each resource invested in mines only generates 0.433 rather than 0.5 mining points per year. So it's a touch slower getting started, but it'll pay off pretty quick for the reasons above, as I suspect this race will consume it's minerals pretty quick.

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