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AR Rules Sat, 26 August 2006 06:10 Go to next message
Kotk

 
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Registered: May 2003
I am unsure how should energy divisor be in race file?

I was trying to throw together race wizard ... to learn that wx widget thingy. Smile

I noticed also that current rules dont specify AR-style mining and AR-style resource production.

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Re: AR Rules Sat, 26 August 2006 07:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Kotk wrote on Sat, 26 August 2006 12:10

I am unsure how should energy divisor be in race file?

I was trying to throw together race wizard ... to learn that wx widget thingy. Smile

I noticed also that current rules dont specify AR-style mining and AR-style resource production.



AR "Energy Quotient" is treated same as "colonist efficiency" for normal races, at least in the RaceWizard code we know. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: AR Rules Sat, 26 August 2006 08:51 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Sat, 26 August 2006 14:45


AR "Energy Quotient" is treated same as "colonist efficiency" for normal races, at least in the RaceWizard code we know. Cool


Hmm let me try again? Rolling Eyes
In freestars server code i see there is:
"PopEfficiency" property.
Further it is checked to be within 700 to 2500 range.
No "energy quotients" of any sort.
Also checking them to be within 700 to 2500 range would be devastating.

So what code you are talking about?

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Re: AR Rules Sat, 26 August 2006 13:08 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Kotk wrote on Sat, 26 August 2006 14:51

So what code you are talking about?


Sorry, the only RW code I know is ConstB's "reverse engineered" racewizard code, where AR "quotient" is treated exactly as normal races' "pop efficiency". Sherlock

Also, the range is "7 to 25". "00" are just eye-candy. Wink


[Updated on: Sat, 26 August 2006 13:08]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: AR Rules Sat, 26 August 2006 14:12 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Sat, 26 August 2006 20:08

Also, the range is "7 to 25". "00" are just eye-candy. Wink

Fine, but race wizard (what i was trying to make) should be displaying the eye candy too in theory. Rolling Eyes Wink

Okay i think that if PRT has some <ARTechType> property set in rules then i treat it as AR. Nod


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