Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Engine Safe Speed & Battle Speed
icon1.gif  Engine Safe Speed & Battle Speed Thu, 06 July 2006 07:20
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Greetings, fellow space travelers, Smile

I recently dug out a few tidbits from ancient rgcs posts. Sherlock I'm posting them here for their possible interest to modders, tinkerers, and/or clone coders. Very Happy

The Battle Speed for any given engine is determined by its fuel consumption at every warp. The "Best" Speed will be the last warp *before* fuel consumption rises above 120% (as the Stars! helpfile hints). Some rgcs posts mention 125% or even higher, so tests with modded fuelusage tables would be welcome. That "ideal" warp will be used to compute Movement points in the Battleboard.

Battle Movement (for the engine alone) = (ideal_warp - 2) / 4. So, Warp6 gives 1 square of movement, and every warp above it gives another 1/4 square. The full Movement Formula (for a ship design) is outside the scope of this post. Whip

For some engines, that Battle Speed should be 10, but is only 9. Why? Because they're unsafe at warp 10. And it seems "Warp10-safety" is determined thru fuel consumption, too. Sherlock Thus, any engine that burns fuel over a 105% "safe" rate will be unsafe for Warp10 travel. The cutoff isn't clearly stated, but 108% fuel consumption makes an engine unsafe, so the margins are small.

Enjoy, Disco



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Previous Topic: Fleet targeting fleet did not move because split fleet dodge
Next Topic: Order of events: Minelaying/decay
Goto Forum:
  


Current Time: Tue Apr 23 18:49:27 EDT 2024