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Home » Stars! Clones, Extensions, Modding » VML lounge » Bug fix version
Bug fix version Fri, 07 April 2006 03:43 Go to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
I'm thinking of releasing bugfix patches for stars since the 'corrupt racefile' has just caught me again (someone not using my existing patch) and it's getting annoying.

AFAIK, these are the following bugs easily fixed:

- Space dock overflow (already got a proposed design)
- Racefile corruption error
- Number format display (possibly)

Anything else?

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Re: Bug fix version Fri, 07 April 2006 18:27 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
PricklyPea wrote on Fri, 07 April 2006 09:43

- Space dock overflow (already got a proposed design)


From what the debugger tells me, fixing the Signed Div call causing the overflow could actually involve less bits to tweak. Wink


Quote:

Anything else?


Returning unambiguous values for the lower end of clicks-to-grav has been suggested. Very Happy

Displaying the exact patch version is nice, too. Cool

Fixing the inaccurate "fuel usage" display would be a boon, too.

I wish there was a way to change the player colors in the score graphs... Sherlock

What about allowing more than 999 shipcounts be displayed? Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Bug fix version Sat, 08 April 2006 00:11 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Increase ship design slots to 24. Count gift designs in a separate list of 8 slots.

Raise the max fleet and minefield limits to 4096 or so.

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Re: Bug fix version Sat, 08 April 2006 00:41 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

convert everything to longints

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Re: Bug fix version Sat, 08 April 2006 04:36 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
gible wrote on Sat, 08 April 2006 06:41

convert everything to longints


That would mean patching a ungodly amount of internals. Best left for a future patch. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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