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icon4.gif  Rule reminder Mon, 03 February 2003 17:09 Go to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Let me state the rules for the very last time Grin to try to prevent misunderstandings and for easy reference.

- NO LRT's allowed (has now been verified by Ken, thanks again for that!)
- You can have only ONE race set to friend (not necessarily the same race the whole game) and maximum TWO others set to neutral (this will also be checked by Ken at random times, meaning you cannot change your password unless you inform him, this also makes it possible to find replacements in case of drop-outs)
- No bug/feature listed in the NG FAQ is allowed, except for chaff and fleet dodge (if you can get it to work). You can find a good (but not complete!) bug list at http://www.starsfaq.com/bugs.htm

For the first turns it's ok to have more players set to neutral, but once you start meeting more races please adjust your settings. This might bring some hard choices, diplomacy is important here.
I think it's obvious that I ask and expect to see no work-arounds regarding the player relations, enemy means enemy, no techtrading, if your ships meet there will be a battle (given one of the ships is armed), so please do not set your battle plans to not attack enemies (unless for special circumstances like cloacked fleets advancing through minefields trying to
stay undetected by turning of their sweeping).
Neutrals don't have to be attacked.

And now it's time to upload my first turn! Smile
kind regards,
mch

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Re: Rule reminder Tue, 04 February 2003 13:06 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

< I think it's obvious that I ask and expect to see no work-arounds regarding the player relations, enemy means enemy, no techtrading...>


Techtrading allowed with neutrals? I do not think it is necessary, but it might be a great diplomacy tool. Opinions?

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Re: Rule reminder Tue, 04 February 2003 14:18 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I think tech trade with neutrals is ok.

The main difference between ally and neutral outside of battle orders is with the inability to share stargates and that you can't travel freely through minefields.

Since neutrals are limited I shouldn't see it as a problem.

But can we all keep the mentality of an alliance is an alliance, an enemy is and enemy and a neutral is someone you haven't attacked yet.

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Re: Rule reminder Tue, 04 February 2003 14:25 Go to previous messageGo to next message
pgarnold is currently offline pgarnold

 
Petty Officer 3rd Class

Messages: 48
Registered: November 2002
Location: near Washington, D.C.
I would put my vote to allow neutrals to trade tech. This can be a nice negociation tool as pointed out. It is also useful to work against other enemies and in this game we have by design a lot of enemies.

As far as my battle plans, I plan to set them so I only attack enemies. I forget if this will affect hitting my minefields by neutrals. I assume it won't and it will work the same as starbases which attack all neutrals.

Paul


[Updated on: Tue, 04 February 2003 14:28]

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Re: Rule reminder Tue, 04 February 2003 18:44 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:


As far as my battle plans, I plan to set them so I only attack enemies. I forget if this will affect hitting my minefields by neutrals. I assume it won't and it will work the same as starbases which attack all neutrals.



Battle plan has nothing to do with _hitting_ minefields, that depends on "the friend or not"-setting in the turn of the minefield owner.
If you mean sweeping: using orders to only attack enemies means that your ships will _not_ sweep minefields of neutrals.

And starbases follow the default battle plan regarding "Attack Who", so they will also not attack neutrals.
Mind that starbases do NOT follow the default orders regarding _which_ target (ship type) to fire on first!! That's ALWAYS any, both primary and secondary ...

regards,
mch

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Re: Rule reminder Thu, 06 February 2003 15:45 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:


Techtrading allowed with neutrals? I do not think it is necessary, but it might be a great diplomacy tool. Opinions?

Grin Good to see this question, I left this open to see what others would come up with. Neutral is somewhere in the middle between friend and enemy, I would allow tech trading, it indeed opens up some more diplomacy, while it is a little more difficult than to trade with friends ...

regards,
mch

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icon4.gif  Player relations update (Re: Rule reminder) Thu, 20 February 2003 17:49 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:


For the first turns it's ok to have more players set to neutral, but once you start meeting more races please adjust your settings. This might bring some hard choices, diplomacy is important here.


I think it's best to put a date to this, so let's say starting from 2421 you are allowed to have only two races set to neutral status and one to friend. That means in the 2420 you'll have to chose which ones.
Untill than more neutrals are allowed, but only one friend!

regards,
mch


[Updated on: Thu, 20 February 2003 17:50]

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Re: Player relations update (Re: Rule reminder) Fri, 21 February 2003 08:47 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Micha wrote on Thu, 20 February 2003 17:49


I think it's best to put a date to this, so let's say starting from 2421 you are allowed to have only two races set to neutral status and one to friend.


Err... can we have 3 neutrals and no friends? Smile

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icon13.gif  Re: Player relations update (Re: Rule reminder) Fri, 21 February 2003 16:07 Go to previous messageGo to next message
pgarnold is currently offline pgarnold

 
Petty Officer 3rd Class

Messages: 48
Registered: November 2002
Location: near Washington, D.C.
Raindancer wrote on Fri, 21 February 2003 08:47


Err... can we have 3 neutrals and no friends? Smile


I would prefer this remain at 2. Don't like to get into rule change so soon after race design and startup. Shame

Blast the scummy bastards. Laughing

Paul

[Edit: Fixed the quote]


[Updated on: Wed, 23 July 2003 02:21] by Moderator


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Re: Player relations update (Re: Rule reminder) Fri, 21 February 2003 16:59 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:

Err... can we have 3 neutrals and no friends? Smile


Grin Sure if you don't like friends you don't _have_ to set anyone to friend Laughing

regards,
mch

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