Mod by PricklyPea |
Fri, 13 January 2006 18:55 |
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PricklyPea | | Lieutenant | Messages: 534
Registered: February 2005 | |
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I actually finished an early version. But the problem is finding somewhere to host modified games. I did get a basic autohost running, but had to take it down when I moved house. My new ISP has reliability problems, but I will try putting it back up again.
I'm also working on a new more radical mod. One that will not be compatible with existing races.
e.g.
- large number of LRTs is no longer penalised (for more variety).
- MT items slots killed and used for other things
- Advanced armours LRT
- MiniMorph changed to a warship hull
- Changes to engines
- Some other changes e.g. Red planets not limited to 10 defences
- CA terraform cost double (to balance)
- AR pop grows in space (like IS - thinking of removing ability for IS)
- Genesis device to be converted into a world self-destruction device (for scorched earth strategy)
I'd also like to halve the number of player slots to give each player twice the number of ship designs, but I suspect this would require too much work right now.
[Updated on: Fri, 13 January 2006 18:55] Report message to a moderator
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Re: Mod by PricklyPea |
Mon, 16 January 2006 20:39 |
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Heck, I'll manually host a test game.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Mod by PricklyPea |
Fri, 20 January 2006 08:02 |
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Please, count me in testing. When and how games will be organized? I also can do testbeds well...
WBR, Vlad
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Re: Mod by PricklyPea |
Tue, 24 January 2006 14:14 |
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interesting... Where/how did you get the Stars! code?
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Mod by PricklyPea |
Thu, 26 January 2006 01:56 |
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I prefer the original games tech stealing possible in battle, it gives the high tech attackers something to worry about/more strategy and helps BET a little.
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Re: Mod by PricklyPea |
Tue, 02 May 2006 21:35 |
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Why not just make a plain jane version of Stars with the infamous 8 bit limitations removed. More ship/starbase slots, more fleets, more mines fields, more... Space (x,y).. And more players if you'd like.
-Maybe a pick your HW name spot on the first page of RW (with a pull down, and maybe a 2nd choice option. And if both are taken just use random.)
-Just a question, but why are you against the MT?
-Why not make Genesis Device a terraforming device Have it cost something affordable like at 500 or something a colony might ACTUALLY be able to afford without being a very high end world?
-I always thought it'd be cool if wormholes could take players to other galaxies. (map to map transit) That plus the ability to add in extra players via merged mapping, (say, you can only get 17 players by spilling some players over from one map to another 16+1 or 8+9 or whatever.) Might be cool for a tourniment game, Pack up and move to a new battle field. Or have a face off between the actual races that won other games? (only real trouble I can think of is time [assuming all else coding and what not worlds out smoothly.] Temporal mechanics, heh, a fleet can leave and fight for 100 years, build an empire and return home the next year? That's a bit spooky. It'd really only work out best if the games genned at set rates or something like that. That'd fix it. Heh... But having a "Fast time" (5 turns per gen) dimention linked to a "True time" dimention (1 turn per gen), I think that'd be really cool!)
The first idea I think is a reasonable one, the second is, a maybe. As for the map2map suggestion, I have no idea how reasonable/plausable/practical that is. Still it's a thought on altering the 16 player limit so it's backwards compatable. (fight the REAL winner of another game. To connect two maps I think making a new kind of worm hole [change the color to green or blue or something not purple to be visually clear.] And edit the HST utility to have a "Connect maps" button with a browse and after have a "Connected map to:" and the other game name. You might be able to add this stuff in at the end of the .HST file [with other map name or something], just after worm hole locations [which is last in the HST organizational structure]. The new one wouldn't have an exit point on the map and would float around like all wormholes. You could call it intergalactic portal, or interdimentional portal or alternate reality portal or something. AR's gotta come from somewhere right? hehe.)
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: Mod by PricklyPea |
Tue, 02 May 2006 22:27 |
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Actually, I like ALL Maim's ideas.
now,
Quote: | For those who have not seen. A test game is being started (see the New Games section).
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We still have not received enough players to play a test game. Perhaps you had better advertise it again. I will still host it manually.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Mod by PricklyPea |
Wed, 03 May 2006 02:05 |
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Ptolemy wrote on Tue, 02 May 2006 19:27 | Actually, I like ALL Maim's ideas.
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And here I thought I was going to get flamed!!! ! (This sure beats the last community I was in.) Thanks!
But yeah, I wanted to do something like that with my own HST editing tool. But alas, I never got around to decoding what was needed for the things to work. I could have, but Prickly Pea's way doesn't resort to using a cheap trick to by pass actually knowing how to get through the copy protection. Nor does it require uptodate .Fx files to monitor the fleet movements. Etc.. In short, it'd be awesome if he could/would do that!
Making Genesis cheap enough to use on a red world. Even with 1 or 2 years work, is TOTALLY FUN. SUre it takes a while, and everyone knows right where your working. And you can't industralize while your doing it. But using Genesis as a Terraforming device is probably it's best use. Try it, Set the cost to like 100 or something, that's pretty affordable. And it allows you to undo any potentially crippling planet reshaping effects (or whatever you want to call them). In my expirence it can take anywhere from 1 to well, at 1/3 habs I think I had to try 10 times to get one world to be bright green for me. It's really all about chance so the narrower the habs the more tries it takes.
You Could just add another page to the game startup wizard and allow players to set limits. Using original stars as the low ends I think. Or whatever. A page with fleet limits and minefields and heck if you want. Just put a cap on the use of ships with OA's. Cause, let's face it, THAT's really what people are afraid of. Having an OA limit per player means that the CA can only do as much about terraforming as you want him to. Or you could just for that put a "No negative terraforming" check box and that too would do it (I think). Then it's a tool of peace! YIPPY! You can put all the little crazy settings you want as check boxes in the game startup wizard. That way, if you hate a setting, you don't have to suffer with it. Don't punish us all with a forced setup. Puting in those settings just like Stars anyway, "CUSTOMIZABILITY!"
Having said that I'll summerize. Just put all your little tweaks on a special new features page at the end of the game setup wizard. Have one for adjusting limitations. Heck you could adjust limitations for any component/hull you want, just have them in pop up windows and a number next to them. If you wanted to be completely detailed. I think most of the time you'd never want to touch that, but some special games might like removing this or that from the game. Or twistedly enough, allow one of those options to make or unmake MT items.. hehe... Like a special (MT?) stargate for HE.
[Updated on: Wed, 03 May 2006 02:24]
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