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CRIMES & PUNISHMENTS Sat, 03 September 2005 03:48 Go to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

YEARS 2400-2419

Impolite or Threatening Communications......Ban for 1 Turn
Combat against Unarmed Vessels..............Ban for 8 Turns
Combat with Armed Vessels (1)...............Ban for 5 Turns
Bombing Occupied Planets....................Ban for 8 Turns
Dropping Pop (2)............................Ban for 6 Turns
Packet Flinging (3).........................Ban for 4 Turns
Aggressive Mineral Transfer (4).............Ban for 3 Turns
Placing Minefields (5)......................Ban for 2 Turns
Detonating Minefields.......................Ban for 6 Turns
Negative Terraforming.......................Ban for 5 Turns
Colonization War (6)........................Ban for 1 Turn

(1) The attacking player suffers the penalty. This is determined by battle orders. If both players have orders to attack each other, then the player that fires first in the combat VCR suffers the penalty... UNLESS an orbital installation fires first. Then it shall be considered that the Starbase/Stardock/Fort is under attack, and therefore the defending side.
(2) On a populated planet belonging to another player, obviously.
(3) Only if the packet causes damage upon reaching its destination.
(4) This will probably only apply to players using PickPocket and RobberBaron scanners.
(5) Only when the mines are laid by a ship which is;
...(a) in deep space,
...(b) orbiting a planet not belonging to the mine-laying player.
(6) This refers to an incident where two races try to colonise a planet at the same time. IF (and only if) there is a surviving side, then that side shall suffer the penalty.



Any race perpetrating a despicable act will be named and shamed in this forum!
Please note that contravention of the the armistice conditions should be reported within 2 years of the incident occurring.
Also, anyone can report rule breakages, not just the "victim"...

LONG MAY THE PEACE CONTINUE!!! Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Sun, 04 September 2005 02:24 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

CUMULATIVE PENALTIES

- A Reminder! -

This rule applies when a number of crimes are committed in the same year, or when other crimes are committed by a race while still banned...

Taking the longest ban first, and descending from there;

Total Ban = Ban1 + (Ban2/2) + (Ban3/4) + (Ban4/8) + etc.

When dividing a ban, always round up. This means that each element of the ban will never drop below a length of 1 year.

If anybody has a better way to express this, please let me know.
Fabulous prizes to be won!

Maybe... Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Sun, 04 September 2005 05:32 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
If you are undergoing punishment when the armistice ends (2450?) do you still have to serve the remainder of the sentance?

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Re: CRIMES & PUNISHMENTS Sun, 04 September 2005 05:50 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Nope!

Since the Armistice no longer officially exists in the year 2450, all bans will be lifted.

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Sun, 25 September 2005 18:53 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

YEARS 2420-2439

Threatening Communications..................Ban for 1 Turn
Combat against Unarmed Vessels..............Ban for 5 Turns
Combat with Armed Vessels (1)...............Ban for 3 Turns
Bombing Occupied Planets....................Ban for 6 Turns
Dropping Pop (2)............................Ban for 4 Turns
Packet Flinging (3).........................Ban for 3 Turns
Aggressive Mineral Transfer (4).............Ban for 1 Turns
Placing Minefields (5)......................Ban for 1 Turns
Detonating Minefields.......................Ban for 4 Turns
Negative Terraforming.......................Ban for 3 Turns



(1) The attacking player suffers the penalty. This is determined by battle orders. If both players have orders to attack each other, then the player that fires first in the combat VCR suffers the penalty... UNLESS an orbital installation fires first. Then it shall be considered that the Starbase/Stardock/Fort is under attack, and therefore the defending side.
(2) On a populated planet belonging to another player, obviously.
(3) Only if the packet causes damage upon reaching its destination.
(4) This will probably only apply to players using PickPocket and RobberBaron scanners.
(5) Only when the mines are laid by a ship which is;
...(a) in deep space,
...(b) orbiting a planet not belonging to the mine-laying player.


Same rules apply as usual...

UPHOLD THE PEACE!!! JOIN FLIPPERS AND SING THE HAPPY SONG!! Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Wed, 28 September 2005 20:40 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I have a question regarding placement of minefields.

Is it acceptable to deploy minefields that envelop colonies held by other races, if the minelayer is located at a colony of your own.

This would seem like aggressive behavior to our narrow viewpoint, although the rules as written appear to permit it.

Sherlock

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Re: CRIMES & PUNISHMENTS Thu, 29 September 2005 04:01 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

This is correct...

On the plus side, there are no penalties for the destruction of innocent mines.. Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Fri, 30 September 2005 12:12 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

However Dogthinker,
Since you are the 'breaker of the Armistice' and currently suffering a 6 year ban, somehow I don't think you need to worry about laying minefields for another 4 or 5 years.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CRIMES & PUNISHMENTS Sat, 01 October 2005 22:20 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Being the only race to actually have destroyed a ship on purpose, I am amazed to see you try to take such moral high-ground...

Besides, I wouldn't dream of laying mines - I'm talking about my SD neigbour that has already covered one of my major colonies with a minefield... Rolling Eyes I'm trying to figure out if there is any way to clear the minefield without exposing myself to a subseqent ban because of the battle orders needed to sweep... I think I have found a way, but it's a legal headache.

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Re: CRIMES & PUNISHMENTS Sun, 02 October 2005 03:36 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Just use battle orders of 'Attack Neutrals & Enemies' with primary and secondary targets of none/disengage. You should still sweep the mines.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CRIMES & PUNISHMENTS Sun, 02 October 2005 04:21 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Are those orders enough to not start a combat? You might not shoot, but is it enough to prevent combat entirely?

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Re: CRIMES & PUNISHMENTS Sun, 02 October 2005 05:53 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

If you use tactics with primary and secondary targets of none and Disengage then you won't initiate any combat since you have no targets. If someone attacks you, you may still end up defending yourself. However, it is the battle orders that will determine who initiated combat and with these orders it won't have been you so you can not be required to suffer a ban. However, since these orders are set to attack neutrals and enemies they should still sweep mines.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CRIMES & PUNISHMENTS Sun, 02 October 2005 10:56 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Are you sure about this?

If a ship operating under these orders encounters an unarmed neutral ship with similar orders... I do believe that the armed ship would interpret the unarmed ship's movements as "waggling in an aggressive manner", and thus would decide to dispense cruel fiery justice to the unarmed intruder....

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: CRIMES & PUNISHMENTS Sun, 02 October 2005 19:53 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I am quite certain that with no primary or secondary targets specified and with disengage orders the armed vessel will simply leave the battle board. It will never fire - especialy on an unarmed ship. An armed ship that attacks and gets into range may get fired back on.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CRIMES & PUNISHMENTS Wed, 26 October 2005 03:46 Go to previous message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

YEARS 2440-2449

Combat against Unarmed Vessels..............Ban for 3 Turns
Combat with Armed Vessels (1)...............Ban for 1 Turns
Bombing Occupied Planets....................Ban for 3 Turns
Dropping Pop (2)............................Ban for 2 Turns
Packet Flinging (3).........................Ban for 2 Turns
Detonating Minefields.......................Ban for 2 Turns
Negative Terraforming.......................Ban for 1 Turns



(1) The attacking player suffers the penalty. This is determined by battle orders. If both players have orders to attack each other, then the player that fires first in the combat VCR suffers the penalty... UNLESS an orbital installation fires first. Then it shall be considered that the Starbase/Stardock/Fort is under attack, and therefore the defending side.
(2) On a populated planet belonging to another player, obviously.
(3) Only if the packet causes damage upon reaching its destination.


THE OFFICIAL ARMISTICE WILL SOON BE OVER!
LONG LIVE THE IMMINENET SELF-IMPOSED PEACE!

...and don't forget to buy a t-shirt on the way out of the decade...

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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