Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » VML lounge » Wammalammadingdong Mod
Wammalammadingdong Mod Thu, 03 March 2005 05:28 Go to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Hello!

Below is presented the current status and ideas of my Mod for stars 2.6jrc4 (Wammalammadingdong mod Razz).

Main initial focus was to reduce power of CA. Limit JoaT penscanning. Provide earlier penscanners. Reduce power of Fuel Mizer (and limit gating to balance).

As well as balance, I wanted to consider potential changes for reducing MM and would like your comments.


Status

1. Done
2. Done
3. Done (except 1% limit on offensive - to be investigated)
4. Done
5. Done
6. Undecided (can be done)
7. Undecided (can be done)
8. For future consideration
9. To be investigated.
A. To be considered.
B. To be investigated.
C. To be investigated.


1. Fuel mizer

Make only warp 3 free.

w3: 4 5 6 7 8 9 10

0 25 50 125 450 700 800 1080


2. CAs

Eliminate Instaform

3. OAs

Heavier and more expensive

286kt gives: QJ5 + MM + OA = 300 gateable
Also consider limiting hostile terraforming rate to 1% per year.


4. JoaT

Joat pen-scanning range now: ( Max(7,Elec) - 1 ) * 8

3 4 5 6 7
16 24 32 40 48


5. NAS

Give early penetrating planetary scanner
Give early penetrating ship scanner
makes NAS give 1.5 range boost factor instead of 2x
makes penscanners read penscan range from table instead of hard-coded
makes non-AR NAS planet scanners 1.5 range
leave AR NAS planet scanners 1.4 range
modify current scanners for changes (ideally add more scanners rather than limit to current number. need to investigate if possible.)


6. Starbases?

Change starting starbase to contain some torps?


7. AR

Change starter colonies to be lightly armed?


8. New race

[to replace SD]


9. Overgating

Make overgating more dangerous. Gating >200% of weight/distance limit impossible.

Change replace unlimited IT gates (weight and range) with limits (but larger limits).

A. Pop growth

Alter cap/exponential growth model. Could some MM be eliminated or at least reduce advantage of MM?

B. Expand number of items

Need to investigate extent of changs required to add new items (e.g. scanners to split out NAS from non-NAS scanners).

C. Encryption scheme

Minor modification should be simple. But need to investigate how much effort required for more substantial changes.


Report message to a moderator

Re: Wammalammadingdong Mod Thu, 03 March 2005 07:25 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Could you not remove the penscanning for JoaTs with NAS (or set it to 1 l.y.)as it appears it is not possible to alter the RW points.

I like the pop growth formula as it is.
It is superb, having different effects at different stages of the game and limiting the effect of taking a high growth %age.
Changing the capping effect to some kind of linear expression all the way up to the planets capacity would be a big mistake (in my opinion).

The Fuel Mizer and CA changes look good.
Don't know about the suggested fuel usage numbers for the Mizer.
Would be little point in going Warp8 with those figures.

Report message to a moderator

Re: Wammalammadingdong Mod Thu, 03 March 2005 08:10 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>Could you not remove the penscanning for JoaTs with NAS

Possibly, but for example, SS still has penscanners with NAS. So my thinking was to limit JoaT's innate abilities. The mod currently pegs it at a max of 48 ly when reaching elect 7.

This also reduces the advantage in the early years. Not taking NAS is also more advantageous since I have added some early penscanners and planetary and also because NAS benefit is reduced to 1.5x range increase.

>It is superb, having different effects at different stages

Yes. This would be a major change. The problem I see is that it rewards MM. If you hold at planet at 25% cap and export you get much better results than leaving it.

The opposite would be to not limit the exponential growth (which would be too much, I think).

And a middle groun is to raise the cap e.g. to 50%, 75% etc.

The low cap does provide an early impetus for early expansion - maybe too early?

>Would be little point in going Warp8 with those figures.

That's part of the point. Currently with IFE you get Mizer. Then IS-10 then TS-10 with little point in taking otherse (except possibly some ramscoops). I've positioned the Mizer so that it is still a good engine, but doesn't beat the AD-8 and has tradeoffs vs DDL-7 (which is higher tech).

Report message to a moderator

Re: Wammalammadingdong Mod Thu, 03 March 2005 09:44 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPear wrote on Thu, 03 March 2005 11:28

1. Fuel mizer
Make only warp 3 free.
w3: 4   5   6    7    8    9    10
0   25  50  125  450  700  800  1080

Please give me the reason I should take IFE if Fuel Mizer is not better (actually worse) than any other low-tech engine.

IFE is expensive to buy. The main reason for buying it is FM. Not -15% fuel consumption, not tech 21 scoop. These are just bonuses. If you make FM unusable you wasted a LRT.
My my 2 cents.
BR, Iztok

Report message to a moderator

Re: Wammalammadingdong Mod Thu, 03 March 2005 10:47 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
iztok wrote on Thu, 03 March 2005 09:44

IFE is expensive to buy. The main reason for buying it is FM. Not -15% fuel consumption, not tech 21 scoop. These are just bonuses. If you make FM unusable you wasted a LRT.


You are right that FM is the main reason for IFE and IFE is almost always taken because it is too good. There are still good reasons for IFE with a crippled FM:

1. With NRSE you have a cheap 'scoop' which is very efficient at low warp (for heavy ships) and allows independence for ships operating far away.

2. You get -15% fuel consumption

3. You get +1 propulsion tech

4. Does taking IFE 'waste' and LRT? I thought you could take as many 'cost' LRTs without penalty, but I will check.

I do take your point though and perhaps the cost of the modified LRT could be reduced or the fuel consumption bonus improved.

However, I would still take IFE under the proposed mod because it is still a good engine and allows for fast startup. Perhaps the W6 usage could be tweaked. Also, isn't the FM a Germanium free cost (if not it will be in the mod! Wink?

Essentially, what I'm trying to do is not make the FM the best drive until TS-10s come along.

Report message to a moderator

Re: Wammalammadingdong Mod Thu, 03 March 2005 14:35 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPear wrote on Thu, 03 March 2005 16:47

1. With NRSE you have a cheap 'scoop' which is very efficient at low warp (for heavy ships) and allows independence for ships operating far away.

When my race is expanding I don't send pop with "efficient low warp". Most of my ships travel at full speed or not at all. Traveling at w-2 and collecting 10-20 mg fuel for 20 turns to spend gained fuel in single w-9 jump makes no independence.

Quote:

Essentially, what I'm trying to do is not make the FM the best drive until TS-10s come along.

When my race reaches prop-9 that means the end of the FM. TGD-9 and TGFS-9 are much better engines for moving heavy stuff. If I've decided to buy IFE then I usually buy also NRSE and wait for IS-10 as my main mover. If I have rams then that's tech-9 TGFS in mid-game and tech-16 TGMS-10 in late.
I don't know where you got the idea FM is so good that can be compared to TS-10. FM is used in expansion phase to move pop. But later it gives too low combat speed to be used in warships, it consumes too much fuel to be used fo moving heavy stuff, it's too expensive to be used in chaff, it can not travel safely at w-10, it generates only low amount of fuel and has too low free speed to be used in far-moving minelayers, etc.
It's actually quite weak engine, so please don't kill its main purpose with so big fuel consumption.
BR, Iztok

Report message to a moderator

Re: Wammalammadingdong Mod Fri, 04 March 2005 21:59 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
PricklyPear wrote on Thu, 03 March 2005 10:47

Does taking IFE 'waste' and LRT? I thought you could take as many 'cost' LRTs without penalty, but I will check.


I looked into this and discovered stuff I didn't know before. Thought I would share in case it is not common knowledge.

Let N = negative LRTs
P = positive LRTs

Let T=N+P

If T>4

penalty points = T*(T-4)*10

Let R=P-N

If R>3

penalty points = 60 * R

Let Q=N-P

If Q>3

penalty points = 40 * Q

penalty points are computed for each case (obviously the last 2 are mutually exclusive).

penalty points are an internal measure and don't correspond directly to the race points.

Also. PP, SS and JoaT all get reduced benefits for NAS points. Penalties are: 280, 200 and 40 respectively.


[Updated on: Fri, 04 March 2005 22:00]

Report message to a moderator

Re: Wammalammadingdong Mod Mon, 07 March 2005 09:45 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
iztok wrote on Thu, 03 March 2005 20:35


it's too expensive to be used in chaff,


At full tech qj5 is 1,0,1,1, while FM is 2,0,0,3.
Spending 2 resources to use iron instead of germ can be great in case you are in need of germ, so i do not understand why you say too expensive for chaff?

Didn't i link in the free stars discussion to some page with the formulas for penalties for taking too much LRTs?
When i'm home again, i'll check the page to see if it has the same formulas as PricklyPear, but i think there is a difference.

Carn

Report message to a moderator

Re: Wammalammadingdong Mod Tue, 08 March 2005 04:29 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Mon, 07 March 2005 15:45

iztok wrote on Thu, 03 March 2005 20:35


it's too expensive to be used in chaff,

At full tech qj5 is 1,0,1,1, while FM is 2,0,0,3.
Spending 2 resources to use iron instead of germ can be great in case you are in need of germ, so i do not understand why you say too expensive for chaff?

Who has full tech in prop when he needs to start building chaff? With IFE/NRSE I usually take prop expensive and stop resarching it at 12. Prices at that level of prop (and lowest field bio at 10) are 2/0/1/2 for QJ-5 and 5/0/0/7 for FM. Multiply that difference with several thousands of chaff and you get 3 free missile BBs or 20 beamer nubians for every 1000 chaff with QJ-5.
BR, Iztok

Report message to a moderator

Re: Wammalammadingdong Mod Tue, 08 March 2005 12:41 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>I don't know where you got the idea FM is so good that can be compared to TS-10.

I didn't say that. I said that it currently is the best until TGD-9 drives come out. i.e., it is better than drives such as the AD-8 and the RHS-6 drives which are more expensive and require higher tech.

To me this just doesn't seem right that IFE should buy you effectively tech 9 propulsion.

I'll have a look at this again and currently am thinking of tweaking it so that it becomes less attractive for warships (i.e. low battlespeed). But is a good initial drive for pop movement.

Report message to a moderator

Re: Wammalammadingdong Mod Tue, 08 March 2005 13:01 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Carn wrote on Mon, 07 March 2005 09:45


Didn't i link in the free stars discussion to some page with the formulas for penalties for taking too much LRTs?
When i'm home again, i'll check the page to see if it has the same formulas as PricklyPear, but i think there is a difference.



I responded:

http://starsautohost.org/sahforum/index.php?t=msg&th=171 9&rid=688&S=532ad7a84e62b3af2d4c50b1777c0ac0&pl_ view=&start=0#msg_19297

Report message to a moderator

Re: Wammalammadingdong Mod Tue, 08 March 2005 17:45 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
PricklyPear wrote on Tue, 08 March 2005 12:41

I didn't say that. I said that it currently is the best until TGD-9 drives come out. i.e., it is better than drives such as the AD-8 and the RHS-6 drives which are more expensive and require higher tech.

I would argue that the AD8 is better then the FM, certainly for armed ships as the battle speed is .5 better. It only needs more fuel at w9 and w10, and w10 is fairly rare. However, by the time you have the AD8, better engines arn't that far away, at prop 2, there is a long time before you want to research prop high enough for better engines, so the FM has a much longer life span.


[Updated on: Tue, 08 March 2005 17:46]




- LEit

Report message to a moderator

Re: Wammalammadingdong Mod Thu, 17 March 2005 20:00 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Status update is below. I had very little time recently, but managed to get some time today to kill SD detonating minefield ability and restrict overgating.

Status Update

1. Done
2. Done
3. Done (except 1% limit on offensive - to be investigated)
4. Done
5. Done
6. Decided no
7. Decided no
8. Decided yes (to be done)
9. Done (requires some testing)
A. Decided no
B. For future version
C. To be investigated.


1. Fuel mizer

Make only warp 3 free.

w3: 4 5 6 7 8 9 10

0 25 50 125 450 700 800 1080


2. CAs

Eliminate Instaform

3. OAs

Heavier and more expensive

286kt gives: QJ5 + MM + OA = 300 gateable
Also consider limiting hostile terraforming rate to 1% per year.


4. JoaT

Joat pen-scanning range now: ( Max(7,Elec) - 1 ) * 8

3 4 5 6 7
16 24 32 40 48

JoaT NAS bonus to be decreased.

5. NAS

Give early penetrating planetary scanner
Give early penetrating ship scanner
makes NAS give 1.5 range boost factor instead of 2x
makes penscanners read penscan range from table instead of hard-coded
makes non-AR NAS planet scanners 1.5 range
leave AR NAS planet scanners 1.4 range
modify current scanners for changes (ideally add more scanners rather than limit to current number. need to investigate if possible.)


6. Starbases?

Change starting starbase to contain some torps?


7. AR

Change starter colonies to be lightly armed?


8. New race

[to replace SD]
SD detonating minefields ability removed.
Superminelayer to be replaced with destroyer class ship


9. Overgating

Now cannot overgate on mass.
Overgate on range is limited to range + 1/4 range.

Replace unlimited IT gates (weight and range) with limits (but larger limits).

A. Pop growth

Alter cap/exponential growth model. Could some MM be eliminated or at least reduce advantage of MM?

B. Expand number of items

Need to investigate extent of changs required to add new items (e.g. scanners to split out NAS from non-NAS scanners).

C. Encryption scheme

Minor modification should be simple. But need to investigate how much effort required for more substantial changes.

Report message to a moderator

Re: Wammalammadingdong Mod Fri, 18 March 2005 04:12 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
PricklyPear wrote on Thu, 03 March 2005 11:28

8. New race

[to replace SD]


Why? Crying or Very Sad SD is one of the most fun races to play with (my personal favourite) ... why replace it?
If you modify it and take away detonations it's no longer a true SD, just a castrated version ... Sad So it can sing higher tones, what does that add to the gameplay? Wink

mch

Report message to a moderator

Re: Wammalammadingdong Mod Fri, 18 March 2005 08:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

I don't mind at all if the FM engine spends fuel when going W4, as my FM ships rarely (if at all) travel at less than W7. Razz From turn 1. And when Fuel Xports come around, fuel ceases to be a concern.

If you want to tone down IFE, change its RaceWizard cost. Or modify/trash the FM fuel cost all the way to W10.

Just my 2c,



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Wammalammadingdong Mod Fri, 18 March 2005 11:10 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
m.a@stars wrote on Fri, 18 March 2005 08:46

Hi,

I don't mind at all if the FM engine spends fuel when going W4, as my FM ships rarely (if at all) travel at less than W7. Razz From turn 1. And when Fuel Xports come around, fuel ceases to be a concern.

If you want to tone down IFE, change its RaceWizard cost. Or modify/trash the FM fuel cost all the way to W10.

Just my 2c,



Yes. I have decided on FM. I've made it useful up to W8 but not at W9. Also will increase its mass and decrease is battlespeed to make it more of a utility engine rather than a battle engine.

Report message to a moderator

Re: Wammalammadingdong Mod Fri, 18 March 2005 22:27 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
The first release of the mod is here:

http://toodevious.com/122-bca3697ef84021ed

Technical Details of the Mod are below.


1. Fuel mizer

Change FM fuel consumption to:

5 6 7 8 9 10
121 125 300 450 900 1080

Change mass of engines:

FM 24
LH6 21
DDL7 19
AD8 18
TGD 17
IS-10 12
ENIGMA 15

2. Alter CA PRT

Disable autoterraform

3. OAs

OA mass from 80 to 205
OA cost from 50 resources to 500
PA mineral cost from 25 to 100

4. Alter Joat Penscanning

Joat penscanning (Max(Elec,7)-1)*8

5. NAS

Makes NAS 1.5 factor for ships
Makes non-AR NAS planet scanners 1.5 range.
Replace possum with penscanner 100/50. tech elec 3, bio 1, ener 1.
Change DNA range to 150
Replace gazelle with 185/0 scanner. Elec 6, Ener 2
Change Ferret. Pen 90
Change Delphin. Pen 150
Change Elephant. Pen 200
Change Peerless. Pen 250
Replace Snooper 320X with Elec 4 150/75
Replace Snooper 400X with Elec/Bio 7/2 250/125
Replace Snooper 500X with Snooper 400X

8. Alter SD race

Disable detonating minefields
Change Super-miner to Flexi-destroyer

9. Overgating

Allow only 25% distance over-gating
Do not allow mass over-gating
Change Stargate 100/250 to 115/250
Change Stargate ANY/300 to 400/300
Change Stargate 100/ANY to 100/800
Change Stargate ANY/800 to 400/700
Change Stargate ANY/ANY to 400/800

A. Other

Tech trade - base 10% chance to learn

JoaT NAS internal penalty now 100 points
PP NAS internal penalty now same as SS (200 points)

Z. BUGS

BUG: tech browser not updated for penscan ranges
Prevent chaff sweeping not implemented.
New SD race untested.

Report message to a moderator

Update Sat, 19 March 2005 05:53 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
v1.1 uploaded

[Updated on: Sat, 19 March 2005 06:41]

Report message to a moderator

Re: Wammalammadingdong Mod Sat, 19 March 2005 11:33 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1202
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPear wrote on Sat, 19 March 2005 04:27

The first release of the mod is here:

http://toodevious.com/122-bca3697ef84021ed
...


I've checked a bit your mod. Here are some findings.

CA instaforming
Removed, but CA can not do regular terra (IIRC you mentioned they'll be able to do it, but at lower cost). It has to wait for Orbital Adjusters to do it. Since they are hideious expensive for early game (CoH costs 1070 resources!), and its weight enormous, it is real problem to get them in orbit of the new planet. I will do a more serious testbed and report results.

Scanners
You have to mark new pen-scanner Possum as "advanced". I took NAS and start @ 3 checked and got scout and CoH equiped with Possum. Anyay I like that idea - makes advanced scanners MUCH more usefull for early scouting, and taking NAS a real PITA in late game, esp. when there's no more 500 (1000 with old NAS) tech 24 scanner!

SD PRT
The Flexi Destroyer isn't exactly flexible: the upper combo slot takes weap or scanner and the lover combo weap or elec. I'd expect sth. more, like both general purpose. Actually I don't see any real use for that hull. As a warship it is too expensive to compete with FFs and has too low armor to compete with DDs or be used as a sweeper. For the name to be appropriate I'd suggest making it similar to Rougue or Metamorph, or make it better utility - super Galleon at about con 15.

Engines
FM... Eh, you should realy rethink the costs of that LRT. It is now so nerfed, that the PVT with 3 fuel pods can travel at warp 8 only 163 LY far and back with the available fuel. And it still costs like +1 factory eff, +2 fac's and +1 mines with "standard" Humanoids. That means 16% bigger economy if I'd not chose IFE, or 27 points in the hole if I'd uncheck IFE and chose prop cheap. Also, that weight change will make some significant impact in design of small ships, esp. CC.

Overgating
With no mass overgating what ships are supposed to go through 300/500 gates? A "standard" beamer BB without armor weights more than 300kT, even with new, much lighter IS-10 engine. If I'd like to make it gateable I'd have to leave about a half of slots empty, or equip it with qj-5 engine!?! All other usual ships are lighter, including Nubians and freighters, so there's almost no use for 300/500 gates.

NAS internal penalty 100 or 200 points
I don't understand that. NAS for JoaT gives 74 points, for other races 107, but for SS and PP 42.

BR, Iztok

Report message to a moderator

Re: Wammalammadingdong Mod Sat, 19 March 2005 13:49 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>but CA can not do regular terra (IIRC you mentioned they'll be >able to do it, but at lower cost).

Yes, this is correct. I don't know if I mentioned in the readme that I lost my previously heavily tested mod. So I've quickly recreated something, but I'm sure there are some bugs since I spent only 5 mins on the CA part.

>It has to wait for Orbital Adjusters to do it. Since they are
>hideious expensive for early game (CoH costs 1070 resources!),
>and its weight enormous, it is real problem to get them in orbit
>of the new planet. I will do a more serious testbed and report
>results.

Would appreciate your comments. The initial OA is a significant asset for the CA. FM or Scoops would be useful to move the OAs around.

Expense, and weight is intended to slow down the free terraforming.


>Scanners You have to mark new pen-scanner Possum as "advanced". I took NAS and
>start @ 3 checked and got scout and CoH equiped with Possum. Anyay I like that
>idea - makes advanced scanners MUCH more usefull for early scouting, and
>taking NAS a real PITA in late game, esp. when there's no more 500 (1000 with
>old NAS) tech 24 scanner!

I found NAS to be very useful previously, since early advantage of penscanning for scouting was lost. Therefore, I've included a 'starter' pen scanner and planet scanner.

Also, seems silly that NAS should have better scanning than non-NAS (1000 v 500) and so this is the reason for the changes.

>SD PRT The Flexi Destroyer isn't exactly flexible: the upper combo slot takes
>weap or scanner and the lover combo weap or elec. I'd expect sth. more, like
>both general purpose. Actually I don't see any real use for that hull. As a
>warship it is too expensive to compete with FFs and has too low armor to
>compete with DDs or be used as a sweeper. For the name to be appropriate I'd

The SD changes were last minute and not thought out or tested. However, the FD is not intended to be a major asset. Though can be useful for certain roles.

>Engines FM... Eh, you should realy rethink the costs of that LRT. It is now so
>nerfed, that the PVT with 3 fuel pods can travel at warp 8 only 163 LY far and
>back with the available fuel. And it still costs like +1 factory eff, +2 fac's
>and +1 mines with "standard" Humanoids. That means 16% bigger economy if I'd
>not chose IFE, or 27 points in the hole if I'd uncheck IFE and chose prop
>cheap. Also, that weight change will make some significant impact in design of
>small ships, esp. CC.

The FM is now intended to be only for non-combat ships. Useful for fast short haul shipping e.g. for early rapid expansion. I guess it's something you can take or leave. You wont get cheap W8 until AD8 comes along...

>Overgating With no mass overgating what ships are supposed to go through
>300/500 gates? A "standard" beamer BB without armor weights more than 300kT,
>even with new, much lighter IS-10 engine. If I'd like to make it gateable I'd
>have to leave about a half of slots empty, or equip it with qj-5 engine!?! All
>other usual ships are lighter, including Nubians and freighters, so there's
>almost no use for 300/500 gates.

The gate elements are untested and this is something that play testing will help to reveal what the effects are.

>NAS internal penalty 100 or 200 points I don't understand that. NAS for JoaT
>gives 74 points, for other races 107, but for SS and PP 42.

The points is a last minute change and not tested. Comments welcome.

Report message to a moderator

Re: Wammalammadingdong Mod Sun, 20 March 2005 13:30 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
iztok wrote on Sat, 19 March 2005 11:33


Removed, but CA can not do regular terra (IIRC you mentioned they'll be able to do it, but at lower cost).


I think CA can do terra, but it isn't in the autobuild queue.

Report message to a moderator

Re: Wammalammadingdong Mod Sun, 20 March 2005 14:07 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I have a copy of your mod on my HDD if you want it back. Very Happy

Can you change which prt-specific device goes with which PRT? IT doesn't really need the antimatter generator, but HE sure could use it.
IMO removing SD remote detonation isn't going to accomplish too much. I'd switch the point cost of SD and PP and call it good. Smile


[Updated on: Sun, 20 March 2005 14:10]

Report message to a moderator

Re: Wammalammadingdong Mod Sun, 20 March 2005 16:03 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Coyote wrote on Sun, 20 March 2005 14:07

I have a copy of your mod on my HDD if you want it back. Very Happy

Can you change which prt-specific device goes with which PRT? IT doesn't really need the antimatter generator, but HE sure could use it.
IMO removing SD remote detonation isn't going to accomplish too much. I'd switch the point cost of SD and PP and call it good. Smile


Not sure what you mean. Unless you hacked my box and downloaded a pre-release version Wink

Yes, I can change which PRT can build devices.

I'm in too minds about changing costs at all. The problem is that it makes race files incompatible with the original Stars. Therefore, I'm considering whether to revert the NAS costs of PP/JOAT. Then again, maybe this isn't too much of a problem.

Report message to a moderator

Re: Wammalammadingdong Mod Mon, 21 March 2005 03:45 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

PricklyPear wrote on Sun, 20 March 2005 13:03

Coyote wrote on Sun, 20 March 2005 14:07

I have a copy of your mod on my HDD if you want it back. Very Happy

Can you change which prt-specific device goes with which PRT? IT doesn't really need the antimatter generator, but HE sure could use it.
IMO removing SD remote detonation isn't going to accomplish too much. I'd switch the point cost of SD and PP and call it good. Smile


Not sure what you mean. Unless you hacked my box and downloaded a pre-release version Wink


I don't remember how I got it, but I believe you sent it to me... I have it open right now.


[Updated on: Mon, 21 March 2005 03:45]

Report message to a moderator

Re: Wammalammadingdong Mod Mon, 21 March 2005 08:27 Go to previous messageGo to previous message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
iztok wrote on Sat, 19 March 2005 11:33

CA instaforming
Removed, but CA can not do regular terra (IIRC you mentioned they'll be able to do it, but at lower cost). It has to wait for Orbital Adjusters to do it. Since they are hideious expensive for early game (CoH costs 1070 resources!), and its weight enormous, it is real problem to get them in orbit of the new planet. I will do a more serious testbed and report results.


As a side note, I should mention that I forgot to change the CoH default ship. In the next revision, the starter CoH will only have 1 OA module.


[Updated on: Mon, 21 March 2005 08:32]

Report message to a moderator

Previous Topic: VML-mod v1.1 based on Stars! 2.6j rc4 finished
Next Topic: Scanner Hack
Goto Forum:
  


Current Time: Thu Mar 28 14:15:12 EDT 2024