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Immunity Wed, 18 December 2002 15:59 Go to next message
freakyboy is currently offline freakyboy

 
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Immunities[ 29 votes ]
1. tri-immune 3 / 10%
2. Bi-immune 1 / 3%
3. single immunity 17 / 59%
4. immunity? we don need no stinkin' immunty 8 / 28%

Simple idea. Vote for what you like and why. And in the case of bi and single immunity then which one/s.

Personally I like bi-immune but can't afford the slow growth. And as such I vote single immune, much like I expect everyone else to.

I normally pick radiation immune - simply because no-one else does. And it gives the added bonus of the radiation ramscoop being usable in any fleet.

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Re: Immunity Thu, 19 December 2002 07:59 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
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I usually take temperature as my single immunity when I take one. In many of the games that I have played in, the shields that I require can usually be obtained by trading with allies later in the game, but early on I want to be able to research propulsion quickly.

This may change once I get more experienced but for now the Stars! Strategy Guide has not let me down. Very Happy

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Immunity Thu, 19 December 2002 16:21 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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I think immunities are too expensive fore most usage. I only take them with low growth races coupled with small habitat bands so they can achieve higher real growth rates. Usually this means AR, since they are the most powerful race with 8-10% growth. HE, tri immune at 4-6% makes them the best down at that level of growth. Most every other race has to take higher growth... where immunities are too expensive.


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Re: Immunity Thu, 19 December 2002 16:25 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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I dunno about that. I have many single immune races that can top 30k by 2450 easily. I find an immunity helps with planet sharing and it really helps maintain useful planets. Consider each one you get green has one hab variable at 100% which I think guarantees a 33% growth race minimum on a green planet

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Re: Immunity Thu, 19 December 2002 18:20 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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Hmm , maybe I'll give that CA I'm working on an immunity, I might be able to lower its growth rate a couple points to buy it... If the planet values change enough it Could be worth doing. But I'd have to top my previous testbed's resource count.... or maybe just population count since resources can vary depending on Germanium... does anyone know how to reuse one universe for all testbeds?

[Updated on: Thu, 19 December 2002 18:20]




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Re: Immunity Thu, 19 December 2002 22:23 Go to previous messageGo to next message
Ron is currently offline Ron

 
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jeffimix wrote on Thu, 19 December 2002 18:20

does anyone know how to reuse one universe for all testbeds?


Hmmm... create game from the command-line, using a .def file (as documented in the help file), and use the same seed value. That may do it.



Ron Miller
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icon10.gif  Re: Immunity Thu, 19 December 2002 22:57 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

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It should atleats give very similiar universes in planet hab and minerals then... I'll try tha Smile


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Re: Immunity Sat, 28 December 2002 22:56 Go to previous messageGo to next message
ninja_squirrel is currently offline ninja_squirrel

 
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Registered: December 2002
Location: Toronto, ON, Canada

I think that a single immunity is a good choice for a lot of races.

More than one can't be justified, I don't think, point-wise, in most cases. I'd take total terraforming over additional immunities, or just really wide hab ranges.

Tri-immune is better than dual immune IMO, because it does at least partially eliminate the need for colonial scouting, and makes every single planet a perfect breeder world. It is BLOODY expensive though.



The Dopelar Effect:

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Re: Immunity Sun, 29 December 2002 17:03 Go to previous messageGo to next message
zoid is currently offline zoid

 
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AH only time I ever took an immunity was with a 3% tri-immune HE race back in the old days (the then current patch was the "f-patch", I believe. It was a huge galaxy with 12 players, and I won by vote in the max tech nubian era. I did have a WM ally so it was a partnership win; I had the number one position. He gave me stargate access and I gave him ALL the minerals he wanted.

With growth down to 3% an HE can take max factory, max mine, and max pop efficiency, and max tech settings along with just about every advantageous LRT he wants, and no disadvantageous LRT's. The low growth rate is mitigated by the fact that every planet in the galaxy has 100% habitability; it just takes micro-management to maximise your growth, and a huge time commitment to do it in.

Outside of the 3% tri-immune HE, I've never opted for any immunity simply because of the expense. An HE race with 3% growth has thousands of points to spend, but I doubt any other race at 3% growth is viable.



[Updated on: Sun, 19 January 2003 17:29]




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Re: Immunity Sun, 29 December 2002 20:06 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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ZZZh, nowadays you'd get shot and hanged three different ways (hung? no hanging's different...) 6% real growth is way too slow for anything btu a very late game comer. Or maybe the ultimate pop production/factory production. Oh well, its all good. Except for those blasted tri-immune CAs. Never could get those to work properly Wink.


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Re: Immunity Sun, 19 January 2003 12:17 Go to previous messageGo to next message
ninja_squirrel is currently offline ninja_squirrel

 
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Why the hell would you use a tri-immune CA? That totally defeats the purpose of being a CA Confused.


The Dopelar Effect:

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Seed (Was: Immunity) Sun, 19 January 2003 15:56 Go to previous messageGo to next message
Micha

 

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jeffimix wrote on Thu, 19 December 2002 22:57

It should atleats give very similiar universes in planet hab and minerals then... I'll try tha Smile


A seed gives EXACTLY the same universes in planet hab and minerals.
I see the tread is kinda old, but if you more info about seeds let me know.

regards,
mch

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Re: Immunity Sun, 19 January 2003 17:25 Go to previous message
zoid is currently offline zoid

 
Ensign

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ninja_squirrel wrote on Sun, 19 January 2003 09:17

Why the hell would you use a tri-immune CA? That totally defeats the purpose of being a CA Confused.


It was a joke, my friend. Smile



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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