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Re: New game idea... |
Sun, 15 December 2002 15:14   |
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Star Bases would almost always shoot first... I would like to play AR in a game like this. Also, you do realize the RPS loops are considered a good thing, (now who's got the biggest range 3 move 2.5 beam weapons fleet) It would make range 0 weapons somewhat viable... if they were really fast. It would make it extensively harder to attack planets since star bases using armor and full shields become powerful again. MY only question is, what beats a fast range 3 ship? (other than star bases OC)
PS: If starbases could use missiles, people would really think twice about attacking planets.
[Updated on: Sun, 15 December 2002 15:15]
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Re: New game idea... |
Sun, 15 December 2002 16:17   |
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Well it's an idea but should anymore than 4 people show interest then we can get a game running.
I think putting armour onto a starbase would be a bad idea though. Max armour per unit would be the super lat - 750dp with regen sheilds. Complete phase would be 700 and regenerates. So you'd lose out by using armour really. But then armour gives protection against sappers. Balance it out :¬)
As for PRS loop - one would still technically exist...
It'd be between weapons, sheilding and computers. The game would boil down to who fires first, who has the most protection and who can do the most damage - you can't have all 3.
A) For example a BB filled with 8 nexi would fire first.
B) A BB filled with capacitors would do the most damage.
C) A BB with deflectors would have best ability to survive.
i.e. these 3 fleets of 10 bb's come together. Each armed with AMPs, same sheilds engine speed etc....
The A BB's would do full damage to the B's BB, but the capacitor does more damage, so it's a question of can A destroy B in the first volley? If not then chances are B can wipe out A.
The B's vs C's would tie and it'd be a fire first situation - in other words highest initiative weapons.
C vs A would be same as A vs B.
So in other words if you want to fire first you better make sure it counts because B's will wipe you out most likely. C's offer best all round ability but if A's can wipe them out in one shot it's all over.
Yeah it does become a case of biggest stack wins but thats ALWAYS true. Armageddon BB's can wipe out beamer BB's if no chaff is present. But field 20 or 30 times more beamers BB's and it's a no-brainer.
I think the cruiser vs BB era would be most interesting. Faster lighter cruisers vs bigger bulkier BB's. BB's get first shot but cruisers out pace allowing for range 0 weapons and maybe out-ranging if BB's are only using range 2.
As for starbases with missiles/torps - it might be a good idea since it is only a single token and it could be argued that a starbase is big enough to house numbers of missiles.
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Re: New game idea... |
Wed, 18 December 2002 14:26   |
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Yea The idea of no torps and no missiles has been done time and time again. Now chuck in no armour and only RS and you get a whole new ballgame.
Base armour means almost as much as sheilding. Rather than rushes to superlat and nubs the rush becomes to elephants and the big sappers. It removes the importance of some tech and increases the importance of others. Banning armour on ships was to eliminate the construction tech rush. It makes mines more deadly and frigates a good design. RS I made compulsory because once you ban armour on ships NOT taking RS is just silly.
I figured this would be a twist that has either not been tried or at least hasn't been tried to death.
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Re: New game idea... |
Thu, 19 December 2002 07:01   |
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I might add that Battle Cruisers can take on laser BBs pound for pound, but remain cheaper. Stars! Drawing Board has a very good article on warmongering... Also, if a Total Terraforming race grabbed the Mystery Trader Torpedo, it has range 6. I'd love to be in that game.
[Updated on: Thu, 19 December 2002 07:02]
Email me as ----jeffimix@----yahoo.com----
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Re: New game idea... |
Thu, 19 December 2002 14:13   |
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The warmonger arguement...
Yeah they got the ships to rip everyone else apart...
but they got no mines still. And since ships can't have armour added to them it makes mines more deadly - but since no projectile weaponry mines are easier to clear.
I guess for WM a special rule will have to be applied.
Something like a WM race CANNOT have regen sheilds or has to take cheap engines or something to similar effect.
I'd rather not ban a PRT.
[Edit: Changed the "ZZZ" into "The".]
[Updated on: Thu, 19 June 2003 15:24] by Moderator
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Re: New game idea... |
Sun, 22 December 2002 18:13  |
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If enough show interest (was looking for about 8 or so) then I'll probably end up going for either SD or IS.
SD for mines or IS for the invasion force.
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