Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » The Beam Deflector
Re: The Beam Deflector Sat, 19 April 2003 18:00 Go to previous messageGo to previous message
Micha

 

Messages: 2337
Registered: November 2002
Location: Belgium GMT +1
freakyboy wrote on Sat, 19 April 2003 18:47

Guts on Deflectors (as far as I know)

<snip>


IOW, each deflector mounted on a ship multiplies all beam damage dealt to that ship by 0.9. Wink
(The formula I got from one of my more math orientated team mates.)

Quote:

I don't know if there is a limit to the amount of deflection capable... but I figured no-one is going to slap more than 15 deflectors on a nubian!!!


No limit, eny caps do have a limit, IIRC 7 or 8 eny caps are the maximum that would work, adding more is useless. Since nub slots are all slots of 3 you'll see 2 slots of eny caps max.
And I used 18 deflectors on a nubian before, even one with 24 deflectors! That last one was really a tough bugger to kill and dirt cheap.
So for the record:
18 deflectors = 15.01% of full beam damage.
24 deflectors = 7.97% of full beam damage.

The 24 def nub had few weapons, 2 AMPs IIRC, 1 slot of jammers and one slot of best shields ... no jets so only movement of 2 ... Confused
It didn't do much damage but it reduced the enemies fire power so drasticly that his ships did even less damage. Laughing
Of course such a design is not a smart idea if your enemy is (still) missile heavy, it will take your nubs too long to reach the enemy missile ships and too long too take them out because of the low fire power.

Anyway, because nub wars are mainly beam wars (with the exception of fighting an AR or another race that saved his iron supply) deflectors are the best item to use on your warfleet.
Outside the nub hull it's not that common, simply because it needs a mech slot (or general purpose of course) and you don't have those in significant numbers in the other warship hulls ...

Quote:

Deflectors IMHO are best used with RS. If your sheilds are regenerating 10% of their maximum each round of battle and your enemy's firepower is reduced as little as 27% (using just 3 deflectors) you're increased your survivability even further!!


RS or no RS, in the nub era you use deflectors, they are not particularly better with RS, RS itself is simply better anyway!
I've seen a battle in which the two sides had about the same ship stack (roughly 600 IIRC) of nub beamers (both normal design with deflectors and shields) and no missile ships on both sides. Yet one side had RS, the end result was that their shields were generating more than the other fleet could strip off! Laughing The RS ships didn't have any losses, the other side was completely wiped out. Grin

Quote:

But just like RS... deflectors vs missile ships... don't even think about it. Armour and jammers are needed!!


Jammers yes, but with nubs you do not use armor! Make sure you have RS and not adding armor is only an advantage! Grin

regards,
mch

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: HW min conc of 30% quite likely
Next Topic: JRC4 Changes
Goto Forum:
  


Current Time: Wed Aug 27 05:05:03 EDT 2014